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flightgear/Tools/Construct/Triangulate/trinodes.hxx

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// trinodes.hxx -- "Triangle" nodes management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _TRINODES_HXX
#define _TRINODES_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <Math/point3d.hxx>
#include <Main/construct_types.hxx>
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#define FG_PROXIMITY_EPSILON 0.00002
#define FG_COURSE_EPSILON 0.0003
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class FGTriNodes {
private:
point_list node_list;
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// return true of the two points are "close enough" as defined by
// FG_PROXIMITY_EPSILON
bool close_enough( const Point3D& p, const Point3D& p );
// return true of the two points are "close enough" as defined by
// FG_COURSE_EPSILON
bool course_close_enough( const Point3D& p1, const Point3D& p2 );
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public:
// Constructor and destructor
FGTriNodes( void );
~FGTriNodes( void );
// delete all the data out of node_list
inline void clear() { node_list.clear(); }
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// Add a point to the point list if it doesn't already exist.
// Returns the index (starting at zero) of the point in the list.
int unique_add( const Point3D& p );
// Add the point with no uniqueness checking
int simple_add( const Point3D& p );
// Add a point to the point list if it doesn't already exist.
// Returns the index (starting at zero) of the point in the list.
// Use a course proximity check
int course_add( const Point3D& p );
// return the master node list
inline point_list get_node_list() const { return node_list; }
// return the ith point
inline Point3D get_node( int i ) const { return node_list[i]; }
// return the size of the node list
inline size_t size() const { return node_list.size(); }
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};
// return true of the two points are "close enough" as defined by
// FG_PROXIMITY_EPSILON
inline bool FGTriNodes::close_enough( const Point3D& p1, const Point3D& p2 ) {
if ( ( fabs(p1.x() - p2.x()) < FG_PROXIMITY_EPSILON ) &&
( fabs(p1.y() - p2.y()) < FG_PROXIMITY_EPSILON ) ) {
return true;
} else {
return false;
}
}
// return true of the two points are "close enough" as defined by
// FG_COURSE_EPSILON
inline bool FGTriNodes::course_close_enough( const Point3D& p1,
const Point3D& p2 )
{
if ( ( fabs(p1.x() - p2.x()) < FG_COURSE_EPSILON ) &&
( fabs(p1.y() - p2.y()) < FG_COURSE_EPSILON ) ) {
return true;
} else {
return false;
}
}
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#endif // _TRINODES_HXX