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flightgear/am2dsp.cfg

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type = ConsoleApplication,Multithreaded,Debug
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exclude_dir = NetworkOLK
exclude_dir = Weather
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exclude_file = src\GUI\net_dlg.cxx
exclude_file = src\GUI\net_dlg.hxx
include_path = ..
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include_path = .\src
include_path = .\src\include
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include_path = ..\SimGear
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include_path = ..\SimGear\metakit-2.4.3\include
include_path = ..\SimGear\zlib-1.1.4
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define = HAVE_CONFIG_H
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define = FGFS
#define = FG_NDEBUG
#define = FG_NETWORK_OLK
#define = FG_JPEG_SERVER
define = FG_NEW_ENVIRONMENT
#define = FG_NEW_MOUSE
define = ENABLE_AUDIO_SUPPORT
define = ENABLE_PLIB_JOYSTICK
#add_lib = glut32.lib
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#lib_path = ..\plib
#add_lib = ssg
#add_lib = sg
#add_lib = pui
#add_lib = fnt
#add_lib = sl
#add_lib = ul
#add_lib = ssgaux
#add_lib = net
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#lib_path = ..\SimGear
#add_lib = SimGear
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#lib_path = ..\SimGear\metakit\builds
#add_lib = mk4vc60s_std_d
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#add_project = ..\SimGear\SimGear.dsp
# Rule to create config.h
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add_source_file = SOURCE = .\src\Include\config.h-msvc6\
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\
!IF "$(CFG)" == "FlightGear - Win32 Release"\
\
# Begin Custom Build - Creating config.h\
InputPath=.\src\Include\config.h-msvc6\
\
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".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
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copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
\
# End Custom Build\
\
!ELSEIF "$(CFG)" == "FlightGear - Win32 Debug"\
\
# Begin Custom Build - Creating config.h\
InputPath=.\src\Include\config.h-msvc6\
\
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".\src\Include\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"\
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copy .\src\Include\config.h-msvc6 .\src\Include\config.h\
\
# End Custom Build\
\
!ENDIF\
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