2000-09-21 15:17:36 +00:00
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Users Guide to Joystick Usage Under FlightGear Flight Simulator
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2000-09-25 22:02:08 +00:00
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version 0.2 9/23/2000
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2000-09-21 15:17:36 +00:00
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Author John Check <j4strngs@rockfish.net>
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This document is written with versions of FlightGear 0.7.5 and greater
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in mind. It assumes a working joystick present on your system. While it
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is written from the point of view of a Linux user, the cross platform
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nature of FGFS should ensure the information presented is useful on other
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platforms. I'd like to say thanks to all the developers who make FGFS happen
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and forgive me for not giving credit with regard to the property
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manager and js_demo. Corrections and additions are encouraged.
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2000-09-25 22:02:08 +00:00
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The most current version can be found at http://rockfish.net/shell/aboutjoy.txt
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2000-09-21 15:17:36 +00:00
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Some History:
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Earlier versions of FGFS had assignments of joystick axis/buttons
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hard coded. If you had a joystick that did not use the default channel
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assignments, you had to edit the source code and recompile.
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Fortunately, around about v0.7.4/0.7.5 a "property manager" was
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implemented, allowing, among other things, runtime access to some of the FGFS
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internals, which facilitated being able to set the parameters for the
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joystick at runtime.
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About runtime options:
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FGFS has always had a plethora of available runtime options. Starting
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point, altitude, direction, time of day and other aspects of the
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simulated environment were always well represented. However there
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were also a number of options and features that were not well documented.
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Among these was the ability to use a runtime configuration file (.fgfsrc)
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to control the default operation. The .fgfsrc file is not created at runtime
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and must be created manually. Fortunately, the format of the file is
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straightforward. All one need do is place the commandline options one would
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like in a plain ASCII text file in the users home directory.
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With the advent of the property manager it became possible to add a number
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of additional runtime options to the .fgfsrc file including joystick channel
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assignments. Basically, anything* that is reported by the property manager
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can now be tweaked without having to recompile the binary.
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*see mini-doc/properties.txt for exceptions
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Determining your joystick output:
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Included with FlightGear is a utility called js_demo. It will report
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the number of joysticks attached to a system and their capabilites.
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By observing the output of js_demo while working our joystick we can
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determine what controls are where.
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It should be noted that, at least on UNIX, numbering generally starts with
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zero. In the following example the system has 1 joystick (js0) connected.
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The output shown is from an analog Gravis BlackHawk with four buttons and
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a throttle.
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Typical output of js_demo:
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Joystick test program.
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~~~~~~~~~~~~~~~~~~~~~~
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Joystick 1 not detected
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Joystick 2 not detected
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+---------------JS.0-----------------+
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| Btns Ax:0 Ax:1 Ax:2 |
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+------------------------------------+
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| 0000 +0.0 +0.0 -1.0 . . . |
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It appears that the number of detected buttons is represented by the number of
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"0"s. Clicking the actual buttons will result in the rightmost 0 changing to
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the button number output. i.e. pressing button one will change the display to
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look like this: 0001. It should be noted that this is a hexadecimal (base16)
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number +1. Hex numbers start at 0, so this number is incremented by one for
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hopefully obvious reasons.
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Default Joystick properties:
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Axis 0 = Aileron
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Axis 1 = Elevator
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Axis 2 = Rudder
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Axis 3 = Throttle
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Button 0 = All brakes
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Button 1 = Left brake
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Button 2 = Right brake
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Button 3 = Elevator trim (up)
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Button 4 = Elevator trim (down)
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Button 5 = Flaps (down)
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Button 6 = Flaps (up)
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In addition to the channel assignments there are other parameters
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that can be passed to FGFS.
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Axis properties
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2000-09-25 22:02:08 +00:00
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dead-band
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2000-09-21 15:17:36 +00:00
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This is an area where signals are ignored. It is used to compensate
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for noise or potentiometers of dubious quality by creating a threshold
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below which any signal is ignored. It it written as a decimal number or "float"
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with a typical value of 0.1 for elevators and ailerons, 0.0 for throttle
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2000-09-25 22:02:08 +00:00
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factor
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This number, also written as a float, will control sensitivity of an axis.
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Negating the number will result in the control moving counter to the default.
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A typical value is 1.0. In my case, throttle behaviour was inverted from what
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I preferred. I set this value to -1.0 and everything was groovy.
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2000-09-25 22:02:08 +00:00
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offset
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2000-09-21 15:17:36 +00:00
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Also a float. Used to maximize a controls use of it's axis, as in the case of a
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throttle where zero would be a minimum and not a center point like in the case
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of a rudder. Typical value -1.0.
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Button properties
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2000-09-25 22:02:08 +00:00
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switch
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A button designated a switch is either on or off. While the button is
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held in the switch is engaged. Brakes are described as a switch and take
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additional parameters [ step, repeatable ]
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2000-09-25 22:02:08 +00:00
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adjust
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2000-09-21 15:17:36 +00:00
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A button designated adjust is for controls that have a range
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of settings, for example elevator trim and flaps. These are found
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in pairs having opposing values for the parameter 'step'.
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The 'repeatable' parameter should be appropriate to the type of control.
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2000-09-25 22:02:08 +00:00
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step
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2000-09-21 15:17:36 +00:00
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This defines how much adjustment is applied when the button is activated
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Default values are 1.0 for brakes (full on), 0.001 / -0.001 for
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elevator trim and -0.34 / 0.34 for flaps
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2000-09-25 22:02:08 +00:00
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repeatable
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2000-09-21 15:17:36 +00:00
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In this case repeatable means when the button is held down the value continues
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to increment. repeatable is a true / false value. The default for brakes is
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false. This is appropriate since by default brakes are a switch that are full
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on. Elevator trim on the other hand defaults to true. Holding down the
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2000-09-21 15:17:36 +00:00
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button for elevator trim will cause a continuous adjustment until the button
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is released. Being a fine adjustment this is appropriate behaviour. Flaps
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on the otherhand default to false. Clicking the flaps button will cause the
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flaps to be extended to the first detent, subsequent clicks will extend or
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retract by one increment. Being a large adjustment with a major impact on a
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planes handling this is a good thing.
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Syntax for properties in .fgfsrc
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Here is a listing of the defaults as they would appear in .fgfsrc
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You only need entries where the defaults aren't what you want.
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In my case I had to make entries to put the throttle on axis2.
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// Default axis 0 to aileron
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--prop:/input/js0/axis0/control=/controls/aileron
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--prop:/input/js0/axis0/dead-band=0.1
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// Default axis 1 to elevator
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--prop:/input/js0/axis1/control=/controls/elevator"
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--prop:/input/js0/axis1/dead-band=0.1
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--prop:/input/js0/axis1/factor=-1.0
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// Default axis 2 to rudder
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--prop:/input/js0/axis2/control=/controls/rudder
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--prop:/input/js0/axis2/dead-band=0.1
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// Default axis 3 to throttle
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--prop:/input/js0/axis3/control=/controls/throttle
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--prop:/input/js0/axis3/dead-band=0.0
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--prop:/input/js0/axis3/offset=-1.0
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--prop:/input/js0/axis3/factor=-0.5
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// Default button 0 to all brakes
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--prop:/input/js0/button0/action=switch
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--prop:/input/js0/button0/control=/controls/brakes/all
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--prop:/input/js0/button0/step=1.0
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--prop:/input/js0/button0/repeatable=false
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// Default button 1 to left brake.
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--prop:/input/js0/button1/action=switch
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--prop:/input/js0/button1/control=/controls/brakes/left
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--prop:/input/js0/button1/step=1.0
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--prop:/input/js0/button1/repeatable=false
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// Default button 2 to right brake.
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--prop:/input/js0/button2/action=switch
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--prop:/input/js0/button2/control=/controls/brakes/right
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--prop:/input/js0/button2/step=1.0
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--prop:/input/js0/button2/repeatable=false
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// Default buttons 3 and 4 to elevator trim
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--prop:/input/js0/button3/action=adjust
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--prop:/input/js0/button3/control=/controls/elevator-trim
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--prop:/input/js0/button3/step=0.001
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--prop:/input/js0/button3/repeatable=true
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--prop:/input/js0/button4/action=adjust
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--prop:/input/js0/button4/control=/controls/elevator-trim
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--prop:/iput/js0/button4/step=0.001
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--prop:/input/js0/button4/repeatable=true
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// Default buttons 5 and 6 to flaps
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--prop:/input/js0/button5/action=adjust
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--prop:/input/js0/button5/control=/controls/flaps
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--prop:/input/js0/button5/step=-0.34
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--prop:/input/js0/button5/repeatable=false
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--prop:/input/js0/button6/action=adjust
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--prop:/input/js0/button6/control=/controls/flaps"
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--prop:/input/js0/button6/step=0.34
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--prop:/input/js0/button6/repeatable=false
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2000-09-25 22:02:08 +00:00
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Determining approriate values for axes:
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2000-09-25 22:02:08 +00:00
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FlightGear uses the PLIB library to handle the joystick input.
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PLIB applies the values for deadband then hands the result over to FGFS,
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where offset and factor are applied, the result is passed to the FG control
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property.
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It's important to understand how the dead-band, offset and factor properties
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work together for axes in order to determine apropriate values.
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The full order of precedence for axis properties is
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1. The raw PLIB axis value ...
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2. is adjusted to dead-band, then passed to FGFS, which ...
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3. applies the offset, then the result...
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4. is multiplied by factor, which ...
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5. is assigned to the FlightGear control property.
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Put another way....
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PLIB lightly_toasted_value = ( raw_value > dead-band )
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FGFS cooked_value = ( lightly_toasted_value + offset) * factor
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Well, kind of. The dead-band value is applied +/- 0. Which is to say
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when we assign it a value of 0.1 the effective value is -0.1 to 0.1
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If the raw value is less than the dead-band then the raw_value is 0.
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Here's a visual aid.
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-1 0 1
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.......................
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-1 | | 1
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^
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deadband
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This diagram represents a dead-band value of 0.1. Let's say we
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have an el cheapo joystick with noisy pots. The noise level is +/-0.09.
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With the raw signal our control would constantly be moving slightly.
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A deadband value of 0.1 acts as a filter suppressing the noise.
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2000-09-21 15:17:36 +00:00
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