116 lines
3.8 KiB
C++
116 lines
3.8 KiB
C++
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/*******************************************************************************
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Module: FGPropulsion.cpp
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Author: Jon S. Berndt
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Date started: 08/20/00
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Purpose: Encapsulates the set of engines, tanks, and thrusters associated
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with this aircraft
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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The Propulsion class is the container for the entire propulsion system, which is
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comprised of engines, tanks, and "thrusters" (the device that transforms the
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engine power into a force that acts on the aircraft, such as a nozzle or
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propeller). Once the Propulsion class gets the config file, it reads in
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information which is specific to a type of engine. Then:
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1) The appropriate engine type instance is created
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2) At least one thruster object is instantiated, and is linked to the engine
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3) At least one tank object is created, and is linked to an engine.
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Note: Thusters can be linked to more than one engine and engines can be linked
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to more than one thruster. It is the same with tanks - a many to many
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relationship can be established.
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At Run time each engines Calculate() method is called to return the excess power
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generated during that iteration. The drag from the previous iteration is sub-
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tracted to give the excess power available for thrust this pass. That quantity
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is passed to the thrusters associated with a particular engine - perhaps with a
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scaling mechanism (gearing?) to allow the engine to give its associated thrust-
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ers specific distributed portions of the excess power.
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HISTORY
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--------------------------------------------------------------------------------
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08/20/00 JSB Created
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********************************************************************************
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INCLUDES
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*******************************************************************************/
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#include "FGPropulsion.h"
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/*******************************************************************************
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************************************ CODE **************************************
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*******************************************************************************/
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FGPropulsion::FGPropulsion(FGFDMExec* fgex) : FGModel(fgex)
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{
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}
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bool FGPropulsion:: Run(void) {
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if (!FGModel::Run()) {
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return false;
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} else {
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return true;
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}
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}
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bool FGPropulsion::LoadPropulsion(FGConfigFile* AC_cfg)
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{
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string token;
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string engine_name;
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string parameter;
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AC_cfg->GetNextConfigLine();
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while ((token = AC_cfg->GetValue()) != "/PROPULSION") {
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*AC_cfg >> parameter;
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if (parameter == "AC_ENGINE") {
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*AC_cfg >> engine_name;
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Engine[numEngines] = new FGEngine(FDMExec, EnginePath, engine_name, numEngines);
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numEngines++;
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} else if (parameter == "AC_TANK") {
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Tank[numTanks] = new FGTank(AC_cfg);
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switch(Tank[numTanks]->GetType()) {
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case FGTank::ttFUEL:
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numSelectedFuelTanks++;
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break;
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case FGTank::ttOXIDIZER:
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numSelectedOxiTanks++;
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break;
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}
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numTanks++;
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}
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}
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}
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