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flightgear/src/GUI/FGPUIMenuBar.cxx

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#include <iostream>
#include <plib/pu.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGBinding.hxx>
#include <simgear/props/props_io.hxx>
#include <Main/globals.hxx>
#include <Main/locale.hxx>
#include <Main/fg_props.hxx>
#include "new_gui.hxx"
#include "FGPUIMenuBar.hxx"
using std::vector;
using std::string;
using std::map;
////////////////////////////////////////////////////////////////////////
// FIXME!!
//
// Deprecated wrappers for old menu commands.
//
// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
//
// These are defined in gui_funcs.cxx. They should be replaced with
// user-configured dialogs and new commands where necessary.
////////////////////////////////////////////////////////////////////////
#if defined(TR_HIRES_SNAP)
extern void dumpHiResSnapShot ();
static bool
do_hires_snapshot_dialog (const SGPropertyNode * arg)
{
dumpHiResSnapShot();
return true;
}
#endif // TR_HIRES_SNAP
static struct {
const char * name;
SGCommandMgr::command_t command;
} deprecated_dialogs [] = {
#if defined(TR_HIRES_SNAP)
{ "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
#endif
{ 0, 0 }
};
static void
add_deprecated_dialogs ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
globals->get_commands()->addCommand(deprecated_dialogs[i].name,
deprecated_dialogs[i].command);
}
}
////////////////////////////////////////////////////////////////////////
// Static functions.
////////////////////////////////////////////////////////////////////////
static void
menu_callback (puObject * object)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGPUIMenuBar* mb = static_cast<FGPUIMenuBar*>(gui->getMenuBar());
mb->fireItem(object);
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGPUIMenuBar.
////////////////////////////////////////////////////////////////////////
FGPUIMenuBar::FGPUIMenuBar ()
: _visible(false),
_menuBar(0)
{
}
FGPUIMenuBar::~FGPUIMenuBar ()
{
destroy_menubar();
}
void
FGPUIMenuBar::init ()
{
bool visible = _visible;
destroy_menubar();
make_menubar();
// FIXME: temporary commands to get at
// old, hard-coded dialogs.
add_deprecated_dialogs();
// Keep menu visible during gui-redraw
if( visible )
show();
}
void
FGPUIMenuBar::show ()
{
if (_menuBar != 0)
_menuBar->reveal();
_visible = true;
}
void
FGPUIMenuBar::hide ()
{
if (_menuBar != 0)
_menuBar->hide();
_visible = false;
}
bool
FGPUIMenuBar::isVisible () const
{
return _visible;
}
void
FGPUIMenuBar::fireItem (puObject * item)
{
const char * name = item->getLegend();
vector<SGBinding *> &bindings = _bindings[name];
int nBindings = bindings.size();
for (int i = 0; i < nBindings; i++)
bindings[i]->fire();
}
void
FGPUIMenuBar::make_menu (SGPropertyNode * node)
{
string s = getLocalizedLabel(node);
// hack: map at least some UTF-8 characters to Latin1, since FG fonts are
// Latin1 (or plain ASCII, which is a subset). This hack can be removed once
// the PLIB/OSG port is complete (OSG has full UTF-8 support! :) ).
FGLocale::utf8toLatin1(s);
const char* name = strdup(s.c_str());
vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
int array_size = item_nodes.size();
char ** items = make_char_array(array_size);
puCallback * callbacks = make_callback_array(array_size);
for (unsigned int i = 0, j = item_nodes.size() - 1;
i < item_nodes.size();
i++, j--) {
// Set up the PUI entries for this item
string label = getLocalizedLabel(item_nodes[i]);
FGLocale::utf8toLatin1(label);
// append the keyboard hint to the menu entry
const char* key = item_nodes[i]->getStringValue("key", 0);
if (key)
{
label.append(" <");
label.append(key);
label.append(">");
}
items[j] = strdup(label.c_str());
callbacks[j] = menu_callback;
// Load all the bindings for this item
vector<SGPropertyNode_ptr> bindings = item_nodes[i]->getChildren("binding");
SGPropertyNode * dest = fgGetNode("/sim/bindings/menu", true);
for (unsigned int k = 0; k < bindings.size(); k++) {
unsigned int m = 0;
SGPropertyNode_ptr binding;
while (dest->getChild("binding", m))
m++;
binding = dest->getChild("binding", m, true);
copyProperties(bindings[k], binding);
_bindings[items[j]].push_back(new SGBinding(binding, globals->get_props()));
}
}
_menuBar->add_submenu(name, items, callbacks);
}
void
FGPUIMenuBar::make_menubar ()
{
SGPropertyNode *targetpath;
targetpath = fgGetNode("/sim/menubar/default",true);
// fgLoadProps("gui/menubar.xml", targetpath);
/* NOTE: there is no check to see whether there's any usable data at all
*
* This would also have the advantage of being able to create some kind of
* 'fallback' menu - just in case that either menubar.xml is empty OR that
* its XML data is not valid, that way we would avoid displaying an
* unusable menubar without any functionality - if we decided to add another
* char * element to the commands structure in
* $FG_SRC/src/Main/fgcommands.cxx
* we could additionally save each function's (short) description and use
* this as label for the fallback PUI menubar item labels - as a workaround
* one might simply use the internal fgcommands and put them into the
* fallback menu, so that the user is at least able to re-init the menu
* loading - just in case there was some malformed XML in it
* (it happend to me ...)
*/
make_menubar(targetpath);
}
/* WARNING: We aren't yet doing any validation of what's found - but since
* this isn't done with menubar.xml either, it should not really matter
* right now. Although one should later on consider to validate the
* contents, whether they are representing a 'legal' menubar structure.
*/
void
FGPUIMenuBar::make_menubar(SGPropertyNode * props)
{
// Just in case.
destroy_menubar();
_menuBar = new puMenuBar;
vector<SGPropertyNode_ptr> menu_nodes = props->getChildren("menu");
for (unsigned int i = 0; i < menu_nodes.size(); i++)
make_menu(menu_nodes[i]);
_menuBar->close();
make_object_map(props);
if (_visible)
_menuBar->reveal();
else
_menuBar->hide();
}
void
FGPUIMenuBar::destroy_menubar ()
{
if ( _menuBar == 0 )
return;
hide();
puDeleteObject(_menuBar);
unsigned int i;
// Delete all the character arrays
// we were forced to keep around for
// plib.
SG_LOG(SG_GENERAL, SG_BULK, "Deleting char arrays");
for (i = 0; i < _char_arrays.size(); i++) {
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for (int j = 0; _char_arrays[i][j] != 0; j++) {
free(_char_arrays[i][j]); // added with strdup
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_char_arrays[i][j] = 0;
}
delete[] _char_arrays[i];
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_char_arrays[i] = 0;
}
// Delete all the callback arrays
// we were forced to keep around for
// plib.
SG_LOG(SG_GENERAL, SG_BULK, "Deleting callback arrays");
for (i = 0; i < _callback_arrays.size(); i++)
delete[] _callback_arrays[i];
// Delete all those bindings
SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings");
map<string,vector<SGBinding *> >::iterator it;
for (it = _bindings.begin(); it != _bindings.end(); it++) {
SG_LOG(SG_GENERAL, SG_BULK, "Deleting bindings for " << it->first);
for ( i = 0; i < it->second.size(); i++ )
delete it->second[i];
}
_menuBar = NULL;
_bindings.clear();
_char_arrays.clear();
_callback_arrays.clear();
SG_LOG(SG_GENERAL, SG_BULK, "Done.");
}
void
FGPUIMenuBar::make_object_map(SGPropertyNode * node)
{
unsigned int menu_index = 0;
vector<SGPropertyNode_ptr> menus = node->getChildren("menu");
for (puObject *obj = ((puGroup *)_menuBar)->getFirstChild();
obj; obj = obj->getNextObject()) {
// skip puPopupMenus. They are also children of _menuBar,
// but we access them via getUserData() (see below)
if (!(obj->getType() & PUCLASS_ONESHOT))
continue;
if (menu_index >= menus.size()) {
SG_LOG(SG_GENERAL, SG_WARN, "'menu' object without node: "
<< node->getPath() << "/menu[" << menu_index << ']');
return;
}
SGPropertyNode *menu = menus.at(menu_index);
_objects[menu->getPath()] = obj;
add_enabled_listener(menu);
puGroup *popup = (puGroup *)obj->getUserData();
if (!popup)
continue;
// the entries are for some reason reversed (last first), and we
// don't know yet how many there will be; so we collect first
vector<puObject *> e;
for (puObject *me = popup->getFirstChild(); me; me = me->getNextObject())
e.push_back(me);
vector<SGPropertyNode_ptr> items = menu->getChildren("item");
for (unsigned int i = 0; i < e.size(); i++) {
if (i >= items.size()) {
SG_LOG(SG_GENERAL, SG_WARN, "'item' object without node: "
<< menu->getPath() << "/item[" << i << ']');
break;
}
SGPropertyNode *item = items.at(e.size() - i - 1);
_objects[item->getPath()] = e[i];
add_enabled_listener(item);
}
menu_index++;
}
}
namespace {
struct EnabledListener : SGPropertyChangeListener {
void valueChanged(SGPropertyNode *node) {
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if (!gui)
return;
FGPUIMenuBar* menubar = static_cast<FGPUIMenuBar*>(gui->getMenuBar());
if (menubar)
menubar->enable_item(node->getParent(), node->getBoolValue());
}
};
} // of anonymous namespace
void
FGPUIMenuBar::add_enabled_listener(SGPropertyNode * node)
{
if (!node->hasValue("enabled"))
node->setBoolValue("enabled", true);
enable_item(node, node->getBoolValue("enabled"));
node->getNode("enabled")->addChangeListener(new EnabledListener());
}
bool
FGPUIMenuBar::enable_item(const SGPropertyNode * node, bool state)
{
string path = node->getPath();
if (_objects.find(path) == _objects.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Trying to enable/disable "
"non-existent menu item for node `" << path << '\'');
return false;
}
puObject *object = _objects[path];
if (state)
object->activate();
else
object->greyOut();
return true;
}
char **
FGPUIMenuBar::make_char_array (int size)
{
char ** list = new char*[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_char_arrays.push_back(list);
return list;
}
puCallback *
FGPUIMenuBar::make_callback_array (int size)
{
puCallback * list = new puCallback[size+1];
for (int i = 0; i <= size; i++)
list[i] = 0;
_callback_arrays.push_back(list);
return list;
}
// end of menubar.cxx