1999-08-10 03:40:34 +00:00
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/*****************************************************************************
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Module: FGPhysicalProperties.cpp
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Author: Christian Mayer
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Date started: 28.05.99
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Called by: main program
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1999-10-20 22:19:07 +00:00
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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1999-08-10 03:40:34 +00:00
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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Initialice the FGPhysicalProperties struct to something sensible(?)
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HISTORY
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------------------------------------------------------------------------------
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29.05.1999 Christian Mayer Created
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16.06.1999 Durk Talsma Portability for Linux
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20.06.1999 Christian Mayer added lots of consts
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1999-10-14 20:30:54 +00:00
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11.10.1999 Christian Mayer changed set<> to map<> on Bernie Bright's
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suggestion
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1999-10-20 22:19:07 +00:00
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19.10.1999 Christian Mayer change to use PLIB's sg instead of Point[2/3]D
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and lots of wee code cleaning
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1999-08-10 03:40:34 +00:00
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*****************************************************************************/
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#include "FGPhysicalProperties.h"
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#include "FGWeatherDefs.h"
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1999-11-03 18:06:52 +00:00
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#include "FGWeatherUtils.h"
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1999-08-10 03:40:34 +00:00
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/****************************************************************************/
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/********************************** CODE ************************************/
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/****************************************************************************/
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FGPhysicalProperties::FGPhysicalProperties()
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{
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1999-10-20 22:19:07 +00:00
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sgVec3 zero;
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sgZeroVec3( zero );
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1999-08-10 03:40:34 +00:00
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/************************************************************************/
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/* This standart constructor fills the class with a standard weather */
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/************************************************************************/
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1999-10-20 22:19:07 +00:00
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Wind[-1000.0] = FGWindItem(zero); //no Wind by default
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Wind[10000.0] = FGWindItem(zero); //no Wind by default
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1999-08-10 03:40:34 +00:00
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1999-10-20 22:19:07 +00:00
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Turbulence[-1000.0] = FGTurbulenceItem(zero); //no Turbulence by default
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Turbulence[10000.0] = FGTurbulenceItem(zero); //no Turbulence by default
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1999-08-10 03:40:34 +00:00
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//Initialice with the CINA atmosphere
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1999-10-14 20:30:54 +00:00
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Temperature[ 0.0] = +15.0 + 273.16;
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Temperature[11000.0] = -56.5 + 273.16;
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Temperature[20000.0] = -56.5 + 273.16;
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1999-08-10 03:40:34 +00:00
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AirPressure = FGAirPressureItem(101325.0);
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1999-12-23 16:54:54 +00:00
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VaporPressure[-1000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
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1999-10-14 20:30:54 +00:00
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VaporPressure[10000.0] = FG_WEATHER_DEFAULT_VAPORPRESSURE; //in Pa (I *only* accept SI!)
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1999-08-10 03:40:34 +00:00
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//Clouds.insert(FGCloudItem()) => none
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SnowRainIntensity = 0.0;
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snowRainType = Rain;
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LightningProbability = 0.0;
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}
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1999-10-14 20:30:54 +00:00
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unsigned int FGPhysicalProperties::getNumberOfCloudLayers(void) const
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{
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return Clouds.size();
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}
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FGCloudItem FGPhysicalProperties::getCloudLayer(unsigned int nr) const
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{
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map<WeatherPrecision,FGCloudItem>::const_iterator CloudsIt = Clouds.begin();
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1999-10-14 20:30:54 +00:00
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//set the iterator to the 'nr'th entry
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for (; nr > 0; nr--)
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CloudsIt++;
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return CloudsIt->second;
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}
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1999-11-03 18:06:52 +00:00
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ostream& operator<< ( ostream& out, const FGPhysicalProperties2D& p )
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{
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typedef map<FGPhysicalProperties::Altitude, FGWindItem >::const_iterator wind_iterator;
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typedef map<FGPhysicalProperties::Altitude, FGTurbulenceItem>::const_iterator turbulence_iterator;
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typedef map<FGPhysicalProperties::Altitude, WeatherPrecision>::const_iterator scalar_iterator;
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out << "Position: (" << p.p[0] << ", " << p.p[1] << ", " << p.p[2] << ")\n";
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out << "Stored Wind: ";
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for (wind_iterator WindIt = p.Wind.begin();
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WindIt != p.Wind.end();
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WindIt++)
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out << "(" << WindIt->second.x() << ", " << WindIt->second.y() << ", " << WindIt->second.z() << ") m/s at (" << WindIt->first << ") m; ";
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out << "\n";
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out << "Stored Turbulence: ";
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for (turbulence_iterator TurbulenceIt = p.Turbulence.begin();
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TurbulenceIt != p.Turbulence.end();
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TurbulenceIt++)
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out << "(" << TurbulenceIt->second.x() << ", " << TurbulenceIt->second.y() << ", " << TurbulenceIt->second.z() << ") m/s at (" << TurbulenceIt->first << ") m; ";
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out << "\n";
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out << "Stored Temperature: ";
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for (scalar_iterator TemperatureIt = p.Temperature.begin();
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TemperatureIt != p.Temperature.end();
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TemperatureIt++)
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out << Kelvin2Celsius(TemperatureIt->second) << " degC at " << TemperatureIt->first << "m; ";
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out << "\n";
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out << "Stored AirPressure: ";
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out << p.AirPressure.getValue()/100.0 << " hPa at " << 0.0 << "m; ";
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out << "\n";
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out << "Stored VaporPressure: ";
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for (scalar_iterator VaporPressureIt = p.VaporPressure.begin();
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VaporPressureIt != p.VaporPressure.end();
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VaporPressureIt++)
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out << VaporPressureIt->second/100.0 << " hPa at " << VaporPressureIt->first << "m; ";
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out << "\n";
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return out << "\n";
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}
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1999-08-10 03:40:34 +00:00
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1999-12-23 16:54:54 +00:00
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inline double F(const WeatherPrecision factor, const WeatherPrecision a, const WeatherPrecision b, const WeatherPrecision r, const WeatherPrecision x)
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{
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const double c = 1.0 / (-b + a * r);
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return factor * c * ( 1.0 / (r + x) + a * c * log(abs((r + x) * (b + a * x))) );
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}
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WeatherPrecision FGPhysicalProperties::AirPressureAt(const WeatherPrecision x) const
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{
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const double rho0 = (AirPressure.getValue()*FG_WEATHER_DEFAULT_AIRDENSITY*FG_WEATHER_DEFAULT_TEMPERATURE)/(TemperatureAt(0)*FG_WEATHER_DEFAULT_AIRPRESSURE);
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const double G = 6.673e-11; //Gravity; in m^3 kg^-1 s^-2
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const double m = 5.977e24; //mass of the earth in kg
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const double r = 6368e3; //radius of the earth in metres
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const double factor = -(rho0 * TemperatureAt(0) * G * m) / AirPressure.getValue();
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double a, b, FF = 0.0;
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//ok, integrate from 0 to a now.
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if (Temperature.size() < 2)
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{ //take care of the case that there aren't enough points
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//actually this should be impossible...
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if (Temperature.size() == 0)
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{
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cerr << "ERROR in FGPhysicalProperties: Air pressure at " << x << " metres altiude requested,\n";
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cerr << " but there isn't enough data stored! No temperature is aviable!\n";
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return FG_WEATHER_DEFAULT_AIRPRESSURE;
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}
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//ok, I've got only one point. So I'm assuming that that temperature is
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//the same for all altitudes.
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a = 1;
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b = TemperatureAt(0);
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FF += F(factor, a, b, r, x );
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FF -= F(factor, a, b, r, 0.0);
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}
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else
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{ //I've got at least two entries now
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//integrate 'backwards' by integrating the strip ]n,x] first, then ]n-1,n] ... to [0,n-m]
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if (x>=0.0)
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{
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map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
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map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
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if (temp1->first == x)
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{ //ignore that interval
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temp1--; temp2--;
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}
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bool first_pass = true;
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while(true)
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{
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if (temp2 == Temperature.end())
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{
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//temp2 doesn't exist. So cheat by assuming that the slope is the
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//same as between the two earlier temperatures
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temp1--; temp2--;
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a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
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b = temp1->second - a * temp1->first;
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temp1++; temp2++;
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}
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else
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{
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a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
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b = temp1->second - a * temp1->first;
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}
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if (first_pass)
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{
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FF += F(factor, a, b, r, x);
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first_pass = false;
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}
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else
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{
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FF += F(factor, a, b, r, temp2->first);
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}
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if (temp1->first>0.0)
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{
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FF -= F(factor, a, b, r, temp1->first);
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temp1--; temp2--;
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}
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else
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{
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FF -= F(factor, a, b, r, 0.0);
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return AirPressure.getValue() * exp(FF);
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}
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}
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}
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else
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{ //ok x is smaller than 0.0, so do everything in reverse
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map<WeatherPrecision, WeatherPrecision>::const_iterator temp2 = Temperature.upper_bound(x);
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map<WeatherPrecision, WeatherPrecision>::const_iterator temp1 = temp2; temp1--;
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bool first_pass = true;
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while(true)
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{
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if (temp2 == Temperature.begin())
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{
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//temp1 doesn't exist. So cheat by assuming that the slope is the
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//same as between the two earlier temperatures
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temp1 = Temperature.begin(); temp2++;
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a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
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b = temp1->second - a * temp1->first;
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temp2--;
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}
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else
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{
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a = (temp2->second - temp1->second)/(temp2->first - temp1->first);
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b = temp1->second - a * temp1->first;
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}
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if (first_pass)
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{
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FF += F(factor, a, b, r, x);
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first_pass = false;
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}
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else
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{
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FF += F(factor, a, b, r, temp2->first);
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}
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if (temp2->first<0.0)
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{
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FF -= F(factor, a, b, r, temp1->first);
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if (temp2 == Temperature.begin())
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{
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temp1 = Temperature.begin(); temp2++;
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}
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else
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{
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temp1++; temp2++;
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}
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}
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else
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{
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FF -= F(factor, a, b, r, 0.0);
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return AirPressure.getValue() * exp(FF);
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}
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}
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}
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}
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return AirPressure.getValue() * exp(FF);
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}
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1999-08-10 03:40:34 +00:00
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