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flightgear/utils/fgqcanvas/fgcanvasgroup.cpp

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#include "fgcanvasgroup.h"
#include <QDebug>
#include "canvasitem.h"
#include "localprop.h"
#include "fgcanvaspaintcontext.h"
#include "fgcanvaspath.h"
#include "fgcanvastext.h"
#include "fgqcanvasmap.h"
#include "fgqcanvasimage.h"
class ChildOrderingFunction
{
public:
bool operator()(const FGCanvasElement* a, FGCanvasElement* b)
{
if (a->zIndex() == b->zIndex()) {
// use prop node positions in the parent
return a->property()->position() < b->property()->position();
}
return a->zIndex() < b->zIndex();
}
};
FGCanvasGroup::FGCanvasGroup(FGCanvasGroup* pr, LocalProp* prop) :
FGCanvasElement(pr, prop)
{
}
const FGCanvasElementVec &FGCanvasGroup::children() const
{
return _children;
}
void FGCanvasGroup::markChildZIndicesDirty() const
{
_zIndicesDirty = true;
}
bool FGCanvasGroup::hasChilden() const
{
return !_children.empty();
}
unsigned int FGCanvasGroup::childCount() const
{
return _children.size();
}
FGCanvasElement *FGCanvasGroup::childAt(unsigned int index) const
{
return _children.at(index);
}
unsigned int FGCanvasGroup::indexOfChild(const FGCanvasElement *e) const
{
auto it = std::find(_children.begin(), _children.end(), e);
if (it == _children.end()) {
qWarning() << Q_FUNC_INFO << "not found";
return 0;
}
return std::distance(_children.begin(), it);
}
CanvasItem *FGCanvasGroup::createQuickItem(QQuickItem *parent)
{
_quick = new CanvasItem(parent);
for (auto e : _children) {
e->createQuickItem(_quick);
}
return _quick;
}
void FGCanvasGroup::doPaint(FGCanvasPaintContext *context) const
{
for (FGCanvasElement* element : _children) {
element->paint(context);
}
}
void FGCanvasGroup::doPolish()
{
if (_cachedSymbolDirty) {
qDebug() << _propertyRoot->path() << "should use symbol cache:" << _propertyRoot->value("symbol-type", QVariant()).toByteArray();
_cachedSymbolDirty = false;
}
if (_zIndicesDirty) {
std::sort(_children.begin(), _children.end(), ChildOrderingFunction());
_zIndicesDirty = false;
qWarning() << Q_FUNC_INFO << "adjust z order of quick items";
}
for (FGCanvasElement* element : _children) {
element->polish();
}
}
bool FGCanvasGroup::onChildAdded(LocalProp *prop)
{
const bool isRootGroup = (parent() == nullptr);
int newChildCount = 0;
if (FGCanvasElement::onChildAdded(prop)) {
return true;
}
const QByteArray nm = prop->name();
if (nm == "group") {
_children.push_back(new FGCanvasGroup(this, prop));
newChildCount++;
} else if (nm == "path") {
_children.push_back(new FGCanvasPath(this, prop));
newChildCount++;
} else if (nm == "text") {
_children.push_back(new FGCanvasText(this, prop));
newChildCount++;
} else if (nm == "image") {
_children.push_back(new FGQCanvasImage(this, prop));
newChildCount++;
} else if (nm == "map") {
_children.push_back(new FGQCanvasMap(this, prop));
newChildCount++;
} else if (nm == "symbol-type") {
connect(prop, &LocalProp::valueChanged, this, &FGCanvasGroup::markCachedSymbolDirty);
return true;
}
if (isRootGroup) {
// ignore all of these, handled by the enclosing canvas view
if (nm == "size") {
connect(prop, &LocalProp::valueChanged, this, &FGCanvasGroup::canvasSizeChanged);
return true;
}
if ((nm == "view") || nm.startsWith("status") || (nm == "name") || (nm == "mipmapping") || (nm == "placement")) {
return true;
}
}
if (newChildCount > 0) {
markChildZIndicesDirty();
if (_quick) {
_children.back()->createQuickItem(_quick);
}
emit childAdded();
return true;
}
qDebug() << "saw unknown group child" << prop->name();
return false;
}
bool FGCanvasGroup::onChildRemoved(LocalProp *prop)
{
if (FGCanvasElement::onChildRemoved(prop)) {
return true;
}
const QByteArray nm = prop->name();
if ((nm == "group") || (nm == "image") || (nm == "path") || (nm == "text") || (nm == "map")) {
int removedChildIndex = indexOfChildWithProp(prop);
if (removedChildIndex >= 0) {
auto it = _children.begin() + removedChildIndex;
delete *it;
_children.erase(it);
emit childRemoved(removedChildIndex);
}
return true;
}
return false;
}
int FGCanvasGroup::indexOfChildWithProp(LocalProp* prop) const
{
auto it = std::find_if(_children.begin(), _children.end(), [prop](FGCanvasElement* child)
{
return (child->property() == prop);
});
if (it == _children.end()) {
return -1;
}
return std::distance(_children.begin(), it);
}
void FGCanvasGroup::markStyleDirty()
{
for (FGCanvasElement* element : _children) {
element->markStyleDirty();
}
}
void FGCanvasGroup::markCachedSymbolDirty()
{
_cachedSymbolDirty = true;
}