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flightgear/src/GUI/gui_local.cxx

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h> // needed before pu.h
#include <plib/pu.h> // plib include
#include <FDM/flight.hxx>
#include <Main/globals.hxx>
#include <Main/fg_init.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/light.hxx>
#include "gui.h"
#include "trackball.h"
// from main.cxx
extern void fgReshape(int, int);
// FOR MOUSE VIEW MODE
// stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
static float _quat0[4];
float lastGuiQuat[4];
float curGuiQuat[4];
// To apply our mouse rotation quat to VIEW
// sgPreMultMat4( VIEW, GuiQuat_mat);
// This is here temporarily should be in views.hxx
float GuiQuat_mat[4][4];
void Quat0( void ) {
curGuiQuat[0] = _quat0[0];
curGuiQuat[1] = _quat0[1];
curGuiQuat[2] = _quat0[2];
curGuiQuat[3] = _quat0[3];
}
void initMouseQuat(void) {
trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
}
void reInit(puObject *cb)
{
// BusyCursor(0);
Quat0();
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
cur_fdm_state->unbind();
// in case user has changed window size as
// restoreInitialState() overwrites these
int xsize = fgGetInt("/sim/startup/xsize");
int ysize = fgGetInt("/sim/startup/ysize");
build_rotmatrix(GuiQuat_mat, curGuiQuat);
globals->restoreInitialState();
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// update our position based on current presets
fgInitPosition();
SGTime *t = globals->get_time_params();
delete t;
t = fgInitTime();
globals->set_time_params( t );
fgReInitSubsystems();
global_tile_mgr.update( fgGetDouble("/environment/visibility-m") );
cur_light_params.Update();
fgReshape( xsize, ysize );
// BusyCursor(1);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
}