384 lines
15 KiB
C++
384 lines
15 KiB
C++
|
// Copyright (C) 2008 Tim Moore
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License as
|
||
|
// published by the Free Software Foundation; either version 2 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful, but
|
||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
||
|
#include "CameraGroup.hxx"
|
||
|
|
||
|
#include "globals.hxx"
|
||
|
#include "renderer.hxx"
|
||
|
#include "FGManipulator.hxx"
|
||
|
#include "WindowBuilder.hxx"
|
||
|
#include "WindowSystemAdapter.hxx"
|
||
|
#include <simgear/props/props.hxx>
|
||
|
|
||
|
#include <algorithm>
|
||
|
#include <cstring>
|
||
|
#include <string>
|
||
|
|
||
|
#include <osg/Camera>
|
||
|
#include <osg/GraphicsContext>
|
||
|
#include <osg/Math>
|
||
|
#include <osg/Matrix>
|
||
|
#include <osg/Quat>
|
||
|
#include <osg/Vec3d>
|
||
|
#include <osg/Viewport>
|
||
|
|
||
|
#include <osgUtil/IntersectionVisitor>
|
||
|
|
||
|
#include <osgViewer/GraphicsWindow>
|
||
|
|
||
|
namespace flightgear
|
||
|
{
|
||
|
using namespace osg;
|
||
|
|
||
|
using std::strcmp;
|
||
|
using std::string;
|
||
|
|
||
|
ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
|
||
|
|
||
|
CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
|
||
|
_viewer(viewer)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
|
||
|
const Matrix& view,
|
||
|
const Matrix& projection,
|
||
|
bool useMasterSceneData)
|
||
|
{
|
||
|
if ((flags & (VIEW_ABSOLUTE | PROJECTION_ABSOLUTE)) != 0)
|
||
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
||
|
else
|
||
|
camera->setReferenceFrame(Transform::RELATIVE_RF);
|
||
|
CameraInfo* info = new CameraInfo(flags, camera);
|
||
|
_cameras.push_back(info);
|
||
|
_viewer->addSlave(camera, view, projection, useMasterSceneData);
|
||
|
info->slaveIndex = _viewer->getNumSlaves() - 1;
|
||
|
return info;
|
||
|
}
|
||
|
|
||
|
void CameraGroup::update(const osg::Vec3d& position,
|
||
|
const osg::Quat& orientation)
|
||
|
{
|
||
|
FGManipulator *manipulator
|
||
|
= dynamic_cast<FGManipulator*>(_viewer->getCameraManipulator());
|
||
|
if (!manipulator)
|
||
|
return;
|
||
|
manipulator->setPosition(position);
|
||
|
manipulator->setAttitude(orientation);
|
||
|
const Matrix masterView(manipulator->getInverseMatrix());
|
||
|
const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
|
||
|
for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
|
||
|
const CameraInfo* info = i->get();
|
||
|
if ((info->flags & (VIEW_ABSOLUTE | PROJECTION_ABSOLUTE)) == 0) {
|
||
|
// Camera has relative reference frame and is updated by
|
||
|
// osg::View.
|
||
|
continue;
|
||
|
}
|
||
|
const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
|
||
|
Camera* camera = info->camera.get();
|
||
|
if ((info->flags & VIEW_ABSOLUTE) != 0)
|
||
|
camera->setViewMatrix(slave._viewOffset);
|
||
|
else
|
||
|
camera->setViewMatrix(masterView * slave._viewOffset);
|
||
|
if ((info->flags & PROJECTION_ABSOLUTE) != 0)
|
||
|
camera->setProjectionMatrix(slave._projectionOffset);
|
||
|
else
|
||
|
camera->setViewMatrix(masterProj * slave._projectionOffset);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
|
||
|
{
|
||
|
const float zNear = .1f;
|
||
|
const float zFar = 120000.0f;
|
||
|
_viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
|
||
|
1.0f / aspectRatio,
|
||
|
zNear, zFar);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
namespace
|
||
|
{
|
||
|
osg::Viewport* buildViewport(const SGPropertyNode* viewportNode)
|
||
|
{
|
||
|
double x = viewportNode->getDoubleValue("x", 0.0);
|
||
|
double y = viewportNode->getDoubleValue("y", 0.0);
|
||
|
double width = viewportNode->getDoubleValue("width", 0.0);
|
||
|
double height = viewportNode->getDoubleValue("height", 0.0);
|
||
|
return new osg::Viewport(x, y, width, height);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
namespace flightgear
|
||
|
{
|
||
|
CameraInfo* CameraGroup::buildCamera(const SGPropertyNode* cameraNode)
|
||
|
{
|
||
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
||
|
const SGPropertyNode* windowNode = cameraNode->getNode("window");
|
||
|
GraphicsWindow* window = 0;
|
||
|
static int cameraNum = 0;
|
||
|
int cameraFlags = DO_INTERSECTION_TEST;
|
||
|
if (windowNode) {
|
||
|
// New style window declaration / definition
|
||
|
window = wBuild->buildWindow(windowNode);
|
||
|
} else {
|
||
|
// Old style: suck window params out of camera block
|
||
|
window = wBuild->buildWindow(cameraNode);
|
||
|
}
|
||
|
if (!window) {
|
||
|
return 0;
|
||
|
}
|
||
|
Camera* camera = new Camera;
|
||
|
camera->setAllowEventFocus(false);
|
||
|
camera->setGraphicsContext(window->gc.get());
|
||
|
// If a viewport isn't set on the camera, then it's hard to dig it
|
||
|
// out of the SceneView objects in the viewer, and the coordinates
|
||
|
// of mouse events are somewhat bizzare.
|
||
|
const SGPropertyNode* viewportNode = cameraNode->getNode("viewport");
|
||
|
Viewport* viewport = 0;
|
||
|
if (viewportNode) {
|
||
|
viewport = buildViewport(viewportNode);
|
||
|
} else {
|
||
|
const GraphicsContext::Traits *traits = window->gc->getTraits();
|
||
|
viewport = new Viewport(0, 0, traits->width, traits->height);
|
||
|
}
|
||
|
camera->setViewport(viewport);
|
||
|
osg::Matrix pOff;
|
||
|
osg::Matrix vOff;
|
||
|
const SGPropertyNode* viewNode = cameraNode->getNode("view");
|
||
|
if (viewNode) {
|
||
|
double heading = viewNode->getDoubleValue("heading-deg", 0.0);
|
||
|
double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
|
||
|
double roll = viewNode->getDoubleValue("roll-deg", 0.0);
|
||
|
double x = viewNode->getDoubleValue("x", 0.0);
|
||
|
double y = viewNode->getDoubleValue("y", 0.0);
|
||
|
double z = viewNode->getDoubleValue("z", 0.0);
|
||
|
// Build a view matrix, which is the inverse of a model
|
||
|
// orientation matrix.
|
||
|
vOff = (Matrix::translate(-x, -y, -z)
|
||
|
* Matrix::rotate(-DegreesToRadians(heading),
|
||
|
Vec3d(0.0, 1.0, 0.0),
|
||
|
-DegreesToRadians(pitch),
|
||
|
Vec3d(1.0, 0.0, 0.0),
|
||
|
-DegreesToRadians(roll),
|
||
|
Vec3d(0.0, 0.0, 1.0)));
|
||
|
if (viewNode->getBoolValue("absolute", false))
|
||
|
cameraFlags |= VIEW_ABSOLUTE;
|
||
|
} else {
|
||
|
// Old heading parameter, works in the opposite direction
|
||
|
double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
|
||
|
vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
|
||
|
}
|
||
|
const SGPropertyNode* projectionNode = 0;
|
||
|
if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
|
||
|
double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
|
||
|
double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
|
||
|
1.0);
|
||
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
||
|
double zFar = projectionNode->getDoubleValue("far", 0.0);
|
||
|
double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
|
||
|
double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
|
||
|
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
|
||
|
double right = tan_fovy * aspectRatio * zNear + offsetX;
|
||
|
double left = -tan_fovy * aspectRatio * zNear + offsetX;
|
||
|
double top = tan_fovy * zNear + offsetY;
|
||
|
double bottom = -tan_fovy * zNear + offsetY;
|
||
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
||
|
cameraFlags |= PROJECTION_ABSOLUTE;
|
||
|
} else if ((projectionNode = cameraNode->getNode("frustum")) != 0
|
||
|
|| (projectionNode = cameraNode->getNode("ortho")) != 0) {
|
||
|
double top = projectionNode->getDoubleValue("top", 0.0);
|
||
|
double bottom = projectionNode->getDoubleValue("bottom", 0.0);
|
||
|
double left = projectionNode->getDoubleValue("left", 0.0);
|
||
|
double right = projectionNode->getDoubleValue("right", 0.0);
|
||
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
||
|
double zFar = projectionNode->getDoubleValue("far", 0.0);
|
||
|
if (cameraNode->getNode("frustum")) {
|
||
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
||
|
cameraFlags |= PROJECTION_ABSOLUTE;
|
||
|
} else {
|
||
|
pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
|
||
|
cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
|
||
|
}
|
||
|
} else {
|
||
|
// old style shear parameters
|
||
|
double shearx = cameraNode->getDoubleValue("shear-x", 0);
|
||
|
double sheary = cameraNode->getDoubleValue("shear-y", 0);
|
||
|
pOff.makeTranslate(-shearx, -sheary, 0);
|
||
|
}
|
||
|
return addCamera(cameraFlags, camera, pOff, vOff);
|
||
|
}
|
||
|
|
||
|
CameraInfo* CameraGroup::buildGUICamera(const SGPropertyNode* cameraNode,
|
||
|
GraphicsWindow* window)
|
||
|
{
|
||
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
||
|
const SGPropertyNode* windowNode = (cameraNode
|
||
|
? cameraNode->getNode("window")
|
||
|
: 0);
|
||
|
static int cameraNum = 0;
|
||
|
if (!window) {
|
||
|
if (windowNode) {
|
||
|
// New style window declaration / definition
|
||
|
window = wBuild->buildWindow(windowNode);
|
||
|
|
||
|
} else {
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
Camera* camera = new Camera;
|
||
|
camera->setAllowEventFocus(false);
|
||
|
camera->setGraphicsContext(window->gc.get());
|
||
|
const SGPropertyNode* viewportNode = (cameraNode
|
||
|
? cameraNode->getNode("viewport")
|
||
|
: 0);
|
||
|
Viewport* viewport = 0;
|
||
|
if (viewportNode) {
|
||
|
viewport = buildViewport(viewportNode);
|
||
|
} else {
|
||
|
const GraphicsContext::Traits *traits = window->gc->getTraits();
|
||
|
viewport = new Viewport(0, 0, traits->width, traits->height);
|
||
|
}
|
||
|
camera->setViewport(viewport);
|
||
|
// XXX Camera needs to be drawn last; eventually the render order
|
||
|
// should be assigned by a camera manager.
|
||
|
camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
|
||
|
camera->setClearMask(0);
|
||
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
||
|
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
||
|
| CullSettings::CULLING_MODE));
|
||
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
||
|
camera->setProjectionResizePolicy(Camera::FIXED);
|
||
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
||
|
const int cameraFlags = GUI;
|
||
|
return addCamera(cameraFlags, camera,
|
||
|
Matrixd::identity(), Matrixd::identity(), false);
|
||
|
}
|
||
|
|
||
|
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
|
||
|
const SGPropertyNode* gnode)
|
||
|
{
|
||
|
CameraGroup* cgroup = new CameraGroup(viewer);
|
||
|
for (int i = 0; i < gnode->nChildren(); ++i) {
|
||
|
const SGPropertyNode* pNode = gnode->getChild(i);
|
||
|
const char* name = pNode->getName();
|
||
|
if (!strcmp(name, "camera")) {
|
||
|
cgroup->buildCamera(pNode);
|
||
|
} else if (!strcmp(name, "window")) {
|
||
|
WindowBuilder::getWindowBuilder()->buildWindow(pNode);
|
||
|
} else if (!strcmp(name, "gui")) {
|
||
|
cgroup->buildGUICamera(pNode);
|
||
|
}
|
||
|
}
|
||
|
return cgroup;
|
||
|
}
|
||
|
|
||
|
Camera* getGUICamera(CameraGroup* cgroup)
|
||
|
{
|
||
|
CameraGroup::CameraIterator end = cgroup->camerasEnd();
|
||
|
CameraGroup::CameraIterator result
|
||
|
= std::find_if(cgroup->camerasBegin(), end,
|
||
|
FlagTester<CameraInfo>(CameraGroup::GUI));
|
||
|
if (result != end)
|
||
|
return (*result)->camera.get();
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
bool computeIntersections(const CameraGroup* cgroup,
|
||
|
const osgGA::GUIEventAdapter* ea,
|
||
|
osgUtil::LineSegmentIntersector::Intersections& intersections)
|
||
|
{
|
||
|
using osgUtil::Intersector;
|
||
|
using osgUtil::LineSegmentIntersector;
|
||
|
double x, y;
|
||
|
eventToWindowCoords(ea, x, y);
|
||
|
// Find camera that contains event
|
||
|
for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
|
||
|
e = cgroup->camerasEnd();
|
||
|
iter != e;
|
||
|
++iter) {
|
||
|
const CameraInfo* cinfo = iter->get();
|
||
|
if ((cinfo->flags & CameraGroup::DO_INTERSECTION_TEST) == 0)
|
||
|
continue;
|
||
|
const Camera* camera = cinfo->camera.get();
|
||
|
if (camera->getGraphicsContext() != ea->getGraphicsContext())
|
||
|
continue;
|
||
|
const Viewport* viewport = camera->getViewport();
|
||
|
double epsilon = 0.5;
|
||
|
if (!(x >= viewport->x() - epsilon
|
||
|
&& x < viewport->x() + viewport->width() -1.0 + epsilon
|
||
|
&& y >= viewport->y() - epsilon
|
||
|
&& y < viewport->y() + viewport->height() -1.0 + epsilon))
|
||
|
continue;
|
||
|
LineSegmentIntersector::CoordinateFrame cf = Intersector::WINDOW;
|
||
|
ref_ptr<LineSegmentIntersector> picker
|
||
|
= new LineSegmentIntersector(cf, x, y);
|
||
|
osgUtil::IntersectionVisitor iv(picker.get());
|
||
|
const_cast<Camera*>(camera)->accept(iv);
|
||
|
if (picker->containsIntersections()) {
|
||
|
intersections = picker->getIntersections();
|
||
|
return true;
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
intersections.clear();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void warpGUIPointer(CameraGroup* cgroup, int x, int y)
|
||
|
{
|
||
|
using osgViewer::GraphicsWindow;
|
||
|
Camera* guiCamera = getGUICamera(cgroup);
|
||
|
if (!guiCamera)
|
||
|
return;
|
||
|
Viewport* vport = guiCamera->getViewport();
|
||
|
GraphicsWindow* gw
|
||
|
= dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
|
||
|
if (!gw)
|
||
|
return;
|
||
|
globals->get_renderer()->getManipulator()->setMouseWarped();
|
||
|
// Translate the warp request into the viewport of the GUI camera,
|
||
|
// send the request to the window, then transform the coordinates
|
||
|
// for the Viewer's event queue.
|
||
|
double wx = x + vport->x();
|
||
|
double wyUp = vport->height() + vport->y() - y;
|
||
|
double wy;
|
||
|
const GraphicsContext::Traits* traits = gw->getTraits();
|
||
|
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
|
||
|
== osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
|
||
|
wy = traits->height - wyUp;
|
||
|
} else {
|
||
|
wy = wyUp;
|
||
|
}
|
||
|
gw->getEventQueue()->mouseWarped(wx, wy);
|
||
|
gw->requestWarpPointer(wx, wy);
|
||
|
osgGA::GUIEventAdapter* eventState
|
||
|
= cgroup->getViewer()->getEventQueue()->getCurrentEventState();
|
||
|
double viewerX
|
||
|
= (eventState->getXmin()
|
||
|
+ ((wx / double(traits->width))
|
||
|
* (eventState->getXmax() - eventState->getXmin())));
|
||
|
double viewerY
|
||
|
= (eventState->getYmin()
|
||
|
+ ((wyUp / double(traits->height))
|
||
|
* (eventState->getYmax() - eventState->getYmin())));
|
||
|
cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
|
||
|
}
|
||
|
}
|