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flightgear/src/Main/CameraGroup.cxx

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// Copyright (C) 2008 Tim Moore
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "CameraGroup.hxx"
#include "globals.hxx"
#include "renderer.hxx"
#include "FGManipulator.hxx"
#include "WindowBuilder.hxx"
#include "WindowSystemAdapter.hxx"
#include <simgear/props/props.hxx>
#include <algorithm>
#include <cstring>
#include <string>
#include <osg/Camera>
#include <osg/GraphicsContext>
#include <osg/Math>
#include <osg/Matrix>
#include <osg/Quat>
#include <osg/Vec3d>
#include <osg/Viewport>
#include <osgUtil/IntersectionVisitor>
#include <osgViewer/GraphicsWindow>
namespace flightgear
{
using namespace osg;
using std::strcmp;
using std::string;
ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
_viewer(viewer)
{
}
CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera,
const Matrix& view,
const Matrix& projection,
bool useMasterSceneData)
{
if ((flags & (VIEW_ABSOLUTE | PROJECTION_ABSOLUTE)) != 0)
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
else
camera->setReferenceFrame(Transform::RELATIVE_RF);
CameraInfo* info = new CameraInfo(flags, camera);
_cameras.push_back(info);
_viewer->addSlave(camera, view, projection, useMasterSceneData);
info->slaveIndex = _viewer->getNumSlaves() - 1;
return info;
}
void CameraGroup::update(const osg::Vec3d& position,
const osg::Quat& orientation)
{
FGManipulator *manipulator
= dynamic_cast<FGManipulator*>(_viewer->getCameraManipulator());
if (!manipulator)
return;
manipulator->setPosition(position);
manipulator->setAttitude(orientation);
const Matrix masterView(manipulator->getInverseMatrix());
const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
const CameraInfo* info = i->get();
if ((info->flags & (VIEW_ABSOLUTE | PROJECTION_ABSOLUTE)) == 0) {
// Camera has relative reference frame and is updated by
// osg::View.
continue;
}
const View::Slave& slave = _viewer->getSlave(info->slaveIndex);
Camera* camera = info->camera.get();
if ((info->flags & VIEW_ABSOLUTE) != 0)
camera->setViewMatrix(slave._viewOffset);
else
camera->setViewMatrix(masterView * slave._viewOffset);
if ((info->flags & PROJECTION_ABSOLUTE) != 0)
camera->setProjectionMatrix(slave._projectionOffset);
else
camera->setViewMatrix(masterProj * slave._projectionOffset);
}
}
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
{
const float zNear = .1f;
const float zFar = 120000.0f;
_viewer->getCamera()->setProjectionMatrixAsPerspective(vfov,
1.0f / aspectRatio,
zNear, zFar);
}
}
namespace
{
osg::Viewport* buildViewport(const SGPropertyNode* viewportNode)
{
double x = viewportNode->getDoubleValue("x", 0.0);
double y = viewportNode->getDoubleValue("y", 0.0);
double width = viewportNode->getDoubleValue("width", 0.0);
double height = viewportNode->getDoubleValue("height", 0.0);
return new osg::Viewport(x, y, width, height);
}
}
namespace flightgear
{
CameraInfo* CameraGroup::buildCamera(const SGPropertyNode* cameraNode)
{
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
const SGPropertyNode* windowNode = cameraNode->getNode("window");
GraphicsWindow* window = 0;
static int cameraNum = 0;
int cameraFlags = DO_INTERSECTION_TEST;
if (windowNode) {
// New style window declaration / definition
window = wBuild->buildWindow(windowNode);
} else {
// Old style: suck window params out of camera block
window = wBuild->buildWindow(cameraNode);
}
if (!window) {
return 0;
}
Camera* camera = new Camera;
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());
// If a viewport isn't set on the camera, then it's hard to dig it
// out of the SceneView objects in the viewer, and the coordinates
// of mouse events are somewhat bizzare.
const SGPropertyNode* viewportNode = cameraNode->getNode("viewport");
Viewport* viewport = 0;
if (viewportNode) {
viewport = buildViewport(viewportNode);
} else {
const GraphicsContext::Traits *traits = window->gc->getTraits();
viewport = new Viewport(0, 0, traits->width, traits->height);
}
camera->setViewport(viewport);
osg::Matrix pOff;
osg::Matrix vOff;
const SGPropertyNode* viewNode = cameraNode->getNode("view");
if (viewNode) {
double heading = viewNode->getDoubleValue("heading-deg", 0.0);
double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
double roll = viewNode->getDoubleValue("roll-deg", 0.0);
double x = viewNode->getDoubleValue("x", 0.0);
double y = viewNode->getDoubleValue("y", 0.0);
double z = viewNode->getDoubleValue("z", 0.0);
// Build a view matrix, which is the inverse of a model
// orientation matrix.
vOff = (Matrix::translate(-x, -y, -z)
* Matrix::rotate(-DegreesToRadians(heading),
Vec3d(0.0, 1.0, 0.0),
-DegreesToRadians(pitch),
Vec3d(1.0, 0.0, 0.0),
-DegreesToRadians(roll),
Vec3d(0.0, 0.0, 1.0)));
if (viewNode->getBoolValue("absolute", false))
cameraFlags |= VIEW_ABSOLUTE;
} else {
// Old heading parameter, works in the opposite direction
double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
}
const SGPropertyNode* projectionNode = 0;
if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
1.0);
double zNear = projectionNode->getDoubleValue("near", 0.0);
double zFar = projectionNode->getDoubleValue("far", 0.0);
double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
double right = tan_fovy * aspectRatio * zNear + offsetX;
double left = -tan_fovy * aspectRatio * zNear + offsetX;
double top = tan_fovy * zNear + offsetY;
double bottom = -tan_fovy * zNear + offsetY;
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
cameraFlags |= PROJECTION_ABSOLUTE;
} else if ((projectionNode = cameraNode->getNode("frustum")) != 0
|| (projectionNode = cameraNode->getNode("ortho")) != 0) {
double top = projectionNode->getDoubleValue("top", 0.0);
double bottom = projectionNode->getDoubleValue("bottom", 0.0);
double left = projectionNode->getDoubleValue("left", 0.0);
double right = projectionNode->getDoubleValue("right", 0.0);
double zNear = projectionNode->getDoubleValue("near", 0.0);
double zFar = projectionNode->getDoubleValue("far", 0.0);
if (cameraNode->getNode("frustum")) {
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
cameraFlags |= PROJECTION_ABSOLUTE;
} else {
pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
}
} else {
// old style shear parameters
double shearx = cameraNode->getDoubleValue("shear-x", 0);
double sheary = cameraNode->getDoubleValue("shear-y", 0);
pOff.makeTranslate(-shearx, -sheary, 0);
}
return addCamera(cameraFlags, camera, pOff, vOff);
}
CameraInfo* CameraGroup::buildGUICamera(const SGPropertyNode* cameraNode,
GraphicsWindow* window)
{
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
const SGPropertyNode* windowNode = (cameraNode
? cameraNode->getNode("window")
: 0);
static int cameraNum = 0;
if (!window) {
if (windowNode) {
// New style window declaration / definition
window = wBuild->buildWindow(windowNode);
} else {
return 0;
}
}
Camera* camera = new Camera;
camera->setAllowEventFocus(false);
camera->setGraphicsContext(window->gc.get());
const SGPropertyNode* viewportNode = (cameraNode
? cameraNode->getNode("viewport")
: 0);
Viewport* viewport = 0;
if (viewportNode) {
viewport = buildViewport(viewportNode);
} else {
const GraphicsContext::Traits *traits = window->gc->getTraits();
viewport = new Viewport(0, 0, traits->width, traits->height);
}
camera->setViewport(viewport);
// XXX Camera needs to be drawn last; eventually the render order
// should be assigned by a camera manager.
camera->setRenderOrder(osg::Camera::POST_RENDER, 100);
camera->setClearMask(0);
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
| CullSettings::CULLING_MODE));
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setCullingMode(osg::CullSettings::NO_CULLING);
camera->setProjectionResizePolicy(Camera::FIXED);
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
const int cameraFlags = GUI;
return addCamera(cameraFlags, camera,
Matrixd::identity(), Matrixd::identity(), false);
}
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
const SGPropertyNode* gnode)
{
CameraGroup* cgroup = new CameraGroup(viewer);
for (int i = 0; i < gnode->nChildren(); ++i) {
const SGPropertyNode* pNode = gnode->getChild(i);
const char* name = pNode->getName();
if (!strcmp(name, "camera")) {
cgroup->buildCamera(pNode);
} else if (!strcmp(name, "window")) {
WindowBuilder::getWindowBuilder()->buildWindow(pNode);
} else if (!strcmp(name, "gui")) {
cgroup->buildGUICamera(pNode);
}
}
return cgroup;
}
Camera* getGUICamera(CameraGroup* cgroup)
{
CameraGroup::CameraIterator end = cgroup->camerasEnd();
CameraGroup::CameraIterator result
= std::find_if(cgroup->camerasBegin(), end,
FlagTester<CameraInfo>(CameraGroup::GUI));
if (result != end)
return (*result)->camera.get();
else
return 0;
}
bool computeIntersections(const CameraGroup* cgroup,
const osgGA::GUIEventAdapter* ea,
osgUtil::LineSegmentIntersector::Intersections& intersections)
{
using osgUtil::Intersector;
using osgUtil::LineSegmentIntersector;
double x, y;
eventToWindowCoords(ea, x, y);
// Find camera that contains event
for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
e = cgroup->camerasEnd();
iter != e;
++iter) {
const CameraInfo* cinfo = iter->get();
if ((cinfo->flags & CameraGroup::DO_INTERSECTION_TEST) == 0)
continue;
const Camera* camera = cinfo->camera.get();
if (camera->getGraphicsContext() != ea->getGraphicsContext())
continue;
const Viewport* viewport = camera->getViewport();
double epsilon = 0.5;
if (!(x >= viewport->x() - epsilon
&& x < viewport->x() + viewport->width() -1.0 + epsilon
&& y >= viewport->y() - epsilon
&& y < viewport->y() + viewport->height() -1.0 + epsilon))
continue;
LineSegmentIntersector::CoordinateFrame cf = Intersector::WINDOW;
ref_ptr<LineSegmentIntersector> picker
= new LineSegmentIntersector(cf, x, y);
osgUtil::IntersectionVisitor iv(picker.get());
const_cast<Camera*>(camera)->accept(iv);
if (picker->containsIntersections()) {
intersections = picker->getIntersections();
return true;
} else {
break;
}
}
intersections.clear();
return false;
}
void warpGUIPointer(CameraGroup* cgroup, int x, int y)
{
using osgViewer::GraphicsWindow;
Camera* guiCamera = getGUICamera(cgroup);
if (!guiCamera)
return;
Viewport* vport = guiCamera->getViewport();
GraphicsWindow* gw
= dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
if (!gw)
return;
globals->get_renderer()->getManipulator()->setMouseWarped();
// Translate the warp request into the viewport of the GUI camera,
// send the request to the window, then transform the coordinates
// for the Viewer's event queue.
double wx = x + vport->x();
double wyUp = vport->height() + vport->y() - y;
double wy;
const GraphicsContext::Traits* traits = gw->getTraits();
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
== osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
wy = traits->height - wyUp;
} else {
wy = wyUp;
}
gw->getEventQueue()->mouseWarped(wx, wy);
gw->requestWarpPointer(wx, wy);
osgGA::GUIEventAdapter* eventState
= cgroup->getViewer()->getEventQueue()->getCurrentEventState();
double viewerX
= (eventState->getXmin()
+ ((wx / double(traits->width))
* (eventState->getXmax() - eventState->getXmin())));
double viewerY
= (eventState->getYmin()
+ ((wyUp / double(traits->height))
* (eventState->getYmax() - eventState->getYmin())));
cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
}
}