515 lines
16 KiB
C
515 lines
16 KiB
C
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/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: outputex.c
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This file contains routines that are used for various functions in
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the local algorithm.
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*/
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/*---------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "global.h"
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#include "outputex.h"
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#include "triangulatex.h"
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#include "polverts.h"
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#include "ties.h"
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#include "partial.h"
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#include "sturctsex.h"
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#include "options.h"
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#include "output.h"
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#include "common.h"
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#include "util.h"
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void Output_TriEx(int id1, int id2, int id3, FILE *output, int next_face, int flag,
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int where)
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{
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/* We will save everything into a list, rather than output at once,
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as was done in the old routine. This way for future modifications
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we can change the strips later on if we want to.
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*/
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int swap,temp1,temp2,temp3;
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static int total=0;
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static int tri=0;
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static int strips = 0;
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static int cost = 0;
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if (flag == -20)
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{
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cost = cost + where+total+tri+strips+strips;
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printf("We will need to send %d vertices to the renderer\n",cost);
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total = 0;
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tri = 0;
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strips = 0;
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return ;
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}
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if (flag == -10) /* We are finished, now is time to output the triangle list */
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{
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fprintf(output,"\nt ");
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tri = tri + Finished(&swap,output,FALSE);
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total = total + swap;
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strips++;
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/*printf("There are %d swaps %d tri %d strips\n",total,tri,strips);*/
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}
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else
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{
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Last_Edge(&temp1,&temp2,&temp3,0);
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Add_Id_Strips(id1,where);
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Add_Id_Strips(id2,where);
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Add_Id_Strips(id3,where);
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Last_Edge(&id1,&id2,&id3,1);
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}
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}
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void Extend_BackwardsEx(int face_id, FILE *output, FILE *strip, int *ties,
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int tie, int triangulate, int swaps, int *next_id)
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{
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/* We just made a strip, now we are going to see if we can extend
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backwards from the starting face, which had 2 or more adjacencies
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to start with.
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*/
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int bucket,next_face,num,x,y,z,c,max,f;
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ListHead *pListFace;
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PF_FACES face;
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P_ADJACENCIES temp;
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/* Get the first triangle that we have saved the the strip data
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structure, so we can see if there are any polygons adjacent
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to this edge or a neighboring one
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*/
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First_Edge(&x,&y,&z);
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pListFace = PolFaces[face_id];
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face = (PF_FACES) PeekList(pListFace,LISTHEAD,0);
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num = face->nPolSize;
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/* Go through the edges to see if there is an adjacency
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with a vertex in common to the first triangle that was
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outputted in the strip. (maybe edge was deleted....)
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*/
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for (c=0; c<num ; c++)
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{
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if ( (c != (num-1)) &&
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(( (*(face->pPolygon+c) == x) && (*(face->pPolygon+c+1) == y)) ||
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(*(face->pPolygon+c) == y) && (*(face->pPolygon+c+1) == x)))
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{
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/* Input edge is still there see if there is an adjacency */
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next_face = Find_Face(face_id, x, y, &bucket);
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if (next_face == -1)
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/* Could not find a face adjacent to the edge */
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break;
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pListFace = array[bucket];
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max = NumOnList(pListFace);
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for (f=0;;f++)
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{
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temp = (P_ADJACENCIES) PeekList(pListFace,LISTHEAD,f);
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if (temp->face_id == next_face)
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{
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Last_Edge(&z,&y,&x,1);
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Polygon_OutputEx(temp,temp->face_id,bucket,pListFace,
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output,strip,ties,tie,triangulate,swaps,next_id,0);
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return;
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}
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if (temp == NULL)
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{
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printf("Error in the new buckets%d %d %d\n",bucket,max,0);
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exit(0);
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}
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}
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}
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else if ( (c == (num -1)) &&
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( ((*(face->pPolygon) == x) && (*(face->pPolygon+num-1) == y)) ||
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(*(face->pPolygon) == y) && (*(face->pPolygon+num-1) == x)))
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{
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next_face = Find_Face(face_id,x,y,&bucket);
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if (next_face == -1)
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/* Could not find a face adjacent to the edge */
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break;
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pListFace = array[bucket];
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max = NumOnList(pListFace);
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for (f=0;;f++)
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{
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temp = (P_ADJACENCIES) PeekList(pListFace,LISTHEAD,f);
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if (temp->face_id == next_face)
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{
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Last_Edge(&z,&y,&x,1);
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Polygon_OutputEx(temp,temp->face_id,bucket,pListFace,
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output,strip,ties,tie,triangulate,swaps,next_id,0);
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return;
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}
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if (temp == NULL)
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{
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printf("Error in the new buckets%d %d %d\n",bucket,max,0);
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exit(0);
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}
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}
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}
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}
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}
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void Polygon_OutputEx(P_ADJACENCIES temp,int face_id,int bucket,
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ListHead *pListHead, FILE *output, FILE *strips,
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int *ties, int tie, int triangulate, int swaps,
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int *next_id, int where)
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{
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ListHead *pListFace;
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PF_FACES face;
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P_ADJACENCIES pfNode;
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static BOOL begin = TRUE;
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int old_face,next_face_id,next_bucket,e1,e2,e3,other1,other2,other3;
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P_ADJACENCIES lpListInfo;
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/* We have a polygon to output, the id is face id, and the number
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of adjacent polygons to it is bucket.
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*/
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Last_Edge(&e1,&e2,&e3,0);
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/* Get the polygon with id face_id */
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pListFace = PolFaces[face_id];
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face = (PF_FACES) PeekList(pListFace,LISTHEAD,0);
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if (face->nPolSize == 3)
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{
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/* It is already a triangle */
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if (bucket == 0)
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{
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/* It is not adjacent to anything so we do not have to
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worry about the order of the sides or updating adjacencies
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*/
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Last_Edge(&e1,&e2,&e3,0);
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next_face_id = Different(*(face->pPolygon),*(face->pPolygon+1),*(face->pPolygon+2),
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e1,e2,e3,&other1,&other2);
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/* No input edge, at the start */
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if ((e2 ==0) && (e3 == 0))
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{
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e2 = other1;
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e3 = other2;
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}
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Output_TriEx(e2,e3,next_face_id,strips,-1,begin,where);
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RemoveList(pListHead,(PLISTINFO) temp);
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/* We will be at the beginning of the next strip. */
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begin = TRUE;
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}
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/* It is a triangle with adjacencies. This means that we
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have to:
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1. Update the adjacencies in the list, because we are
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using this polygon and it will be deleted.
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2. Get the next polygon.
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*/
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else
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{
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/* Return the face_id of the next polygon we will be using,
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while updating the adjacency list by decrementing the
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adjacencies of everything adjacent to the current triangle.
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*/
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next_face_id = Update_AdjacenciesEx(face_id, &next_bucket, &e1,&e2,ties);
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old_face = next_face_id;
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/* Break the tie, if there was one */
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if (tie != FIRST)
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old_face = Get_Next_Face(tie,face_id,triangulate);
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if (next_face_id == -1)
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{
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Polygon_OutputEx(temp,face_id,0,pListHead,output,strips,ties,tie,
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triangulate,swaps,next_id,where);
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return;
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}
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/* We are using a different face */
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if ((tie != FIRST) && (old_face != next_face_id) && (swaps == ON))
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{
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next_face_id = old_face;
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/* Get the new output edge, since e1 and e2 are for the
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original next face that we got.
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*/
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e3 = Get_EdgeEx(&e1,&e2,face->pPolygon,next_face_id,face->nPolSize,0,0);
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}
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/* Find the other vertex to transmit in the triangle */
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e3 = Return_Other(face->pPolygon,e1,e2);
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Last_Edge(&other1,&other2,&other3,0);
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if ((other1 != 0) && (other2 != 0))
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{
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/* See which vertex in the output edge is not in the input edge */
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if ((e1 != other2) && (e1 != other3))
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e3 = e1;
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else if ((e2 != other2) && (e2 != other3))
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e3 = e2;
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/* can happen with > 2 polys on an edge but won't form a good strip so stop
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the strip here
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*/
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else
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{
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Polygon_OutputEx(temp,face_id,0,pListHead,output,strips,ties,tie,
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triangulate,swaps,next_id,where);
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return;
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}
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/* See which vertex of the input edge is not in the output edge */
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if ((other2 != e1) && (other2 != e2))
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{
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other1 = other2;
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other2 = other3;
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}
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else if ((other3 != e1) && (other3 != e2))
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other1 = other3;
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else
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{
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/* Degenerate triangle just return*/
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Output_TriEx(other1,other2,e3,strips,next_face_id,begin,where);
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RemoveList(pListHead,(PLISTINFO) temp);
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begin = FALSE;
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return;
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}
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}
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/* There was not an input edge, we are the first triangle in a strip */
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else
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{
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/* Find the correct order to transmit the triangle, what is
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the output edge that we want ?
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*/
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other1 = e3;
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e3 = e2;
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other2 = e1;
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}
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/* At this point the adjacencies have been updated and we
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have the next polygon id
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*/
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Output_TriEx(other1,other2,e3,strips,next_face_id,begin,where);
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RemoveList(pListHead,(PLISTINFO) temp);
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begin = FALSE;
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if (Done(next_face_id,59,&next_bucket) == NULL)
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return;
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pListHead = array[next_bucket];
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pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
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if ( pfNode )
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pfNode->face_id = next_face_id;
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lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
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(int (*)(void *,void *)) (Compare)));
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if (lpListInfo == NULL)
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{
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printf("There is an error finding the next polygon3 %d\n",next_face_id);
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exit(0);
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}
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Polygon_OutputEx(lpListInfo,next_face_id,next_bucket,
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pListHead, output, strips,ties,tie,triangulate,swaps,next_id,where);
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}
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}
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else
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{
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/* It is not a triangle, we have to triangulate it .
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Since it is not adjacent to anything we can triangulate it
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blindly
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*/
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if (bucket == 0)
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{
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/* Check to see if there is not an input edge */
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Last_Edge(&other1,&other2,&other3,0);
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if ((other1 == 0) && (other2 ==0))
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Blind_TriangulateEx(face->nPolSize,face->pPolygon, strips,
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output,TRUE,where);
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else
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Blind_TriangulateEx(face->nPolSize,face->pPolygon,strips,
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output,FALSE,where);
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RemoveList(pListHead,(PLISTINFO) temp);
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/* We will be at the beginning of the next strip. */
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begin = TRUE;
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}
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/* If we have specified PARTIAL triangulation then
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we will go to special routines that will break the
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polygon and update the data structure. Else everything
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below will simply triangulate the whole polygon
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*/
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else if (triangulate == PARTIAL)
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{
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/* Return the face_id of the next polygon we will be using,
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*/
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next_face_id = Min_Face_AdjEx(face_id,&next_bucket,ties);
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/* Don't do it partially, because we can go inside and get
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less adjacencies, for a quad we can do the whole thing.
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*/
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if ((face_id == next_face_id) && (face->nPolSize == 4) && (swaps == ON))
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{
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next_face_id = Update_AdjacenciesEx(face_id, &next_bucket, &e1,&e2,ties);
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if (next_face_id == -1)
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{
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/* There is no sequential face to go to, end the strip */
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Polygon_OutputEx(temp,face_id,0,pListHead,output,strips,ties,tie,
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triangulate,swaps,next_id,where);
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return;
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}
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/* Break the tie, if there was one */
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if (tie != FIRST)
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next_face_id = Get_Next_Face(tie,face_id,triangulate);
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Non_Blind_TriangulateEx(face->nPolSize,face->pPolygon, strips,
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output,next_face_id,face_id,where);
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RemoveList(pListHead,(PLISTINFO) temp);
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}
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/* Was not a quad but we still do not want to do it partially for
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now, since we want to only do one triangle at a time
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*/
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else if ((face_id == next_face_id) && (swaps == ON))
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Inside_Polygon(face->nPolSize,face->pPolygon,strips,output,
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next_face_id,face_id,next_id,pListHead,temp,where);
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else
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{
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if ((tie != FIRST) && (swaps == ON))
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next_face_id = Get_Next_Face(tie,face_id,triangulate);
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Partial_Triangulate(face->nPolSize,face->pPolygon,strips,
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output,next_face_id,face_id,next_id,pListHead,temp,where);
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/* Check the next bucket again ,maybe it changed
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We calculated one less, but that might not be the case
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*/
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}
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if (Done(next_face_id,59,&next_bucket) == NULL)
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{
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/* Check to see if there is not an input edge */
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Last_Edge(&other1,&other2,&other3,0);
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if ((other1 == 0) && (other2 ==0))
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Blind_TriangulateEx(face->nPolSize,face->pPolygon, strips,
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output,TRUE,where);
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else
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Blind_TriangulateEx(face->nPolSize,face->pPolygon,strips,
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output,FALSE,where);
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if (Done(face_id,59,&bucket) != NULL)
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{
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pListHead = array[bucket];
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pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
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if ( pfNode )
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pfNode->face_id = face_id;
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||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
RemoveList(pListHead,(PLISTINFO)lpListInfo);
|
||
|
}
|
||
|
begin = TRUE;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
begin = FALSE;
|
||
|
pListHead = array[next_bucket];
|
||
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
||
|
if ( pfNode )
|
||
|
pfNode->face_id = next_face_id;
|
||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
if (lpListInfo == NULL)
|
||
|
{
|
||
|
printf("There is an error finding the next polygon1 %d %d\n",next_face_id,next_bucket);
|
||
|
exit(0);
|
||
|
}
|
||
|
Polygon_OutputEx(lpListInfo,next_face_id,next_bucket,
|
||
|
pListHead, output, strips,ties,tie,triangulate,swaps,next_id,where);
|
||
|
}
|
||
|
|
||
|
|
||
|
else
|
||
|
{
|
||
|
/* WHOLE triangulation */
|
||
|
/* It is not a triangle and has adjacencies.
|
||
|
This means that we have to:
|
||
|
1. TriangulateEx this polygon, not blindly because
|
||
|
we have an edge that we want to come out on, that
|
||
|
is the edge that is adjacent to a polygon with the
|
||
|
least number of adjacencies. Also we must come in
|
||
|
on the last seen edge.
|
||
|
2. Update the adjacencies in the list, because we are
|
||
|
using this polygon .
|
||
|
3. Get the next polygon.
|
||
|
*/
|
||
|
/* Return the face_id of the next polygon we will be using,
|
||
|
while updating the adjacency list by decrementing the
|
||
|
adjacencies of everything adjacent to the current polygon.
|
||
|
*/
|
||
|
|
||
|
next_face_id = Update_AdjacenciesEx(face_id, &next_bucket, &e1,&e2,ties);
|
||
|
|
||
|
if (Done(next_face_id,59,&next_bucket) == NULL)
|
||
|
{
|
||
|
Polygon_OutputEx(temp,face_id,0,pListHead,output,strips,ties,tie,
|
||
|
triangulate,swaps,next_id,where);
|
||
|
/* Because maybe there was more than 2 polygons on the edge */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Break the tie, if there was one */
|
||
|
else if (tie != FIRST)
|
||
|
next_face_id = Get_Next_Face(tie,face_id,triangulate);
|
||
|
|
||
|
Non_Blind_TriangulateEx(face->nPolSize,face->pPolygon, strips,
|
||
|
output,next_face_id,face_id,where);
|
||
|
RemoveList(pListHead,(PLISTINFO) temp);
|
||
|
begin = FALSE;
|
||
|
pListHead = array[next_bucket];
|
||
|
pfNode = (P_ADJACENCIES) malloc(sizeof(ADJACENCIES) );
|
||
|
if ( pfNode )
|
||
|
pfNode->face_id = next_face_id;
|
||
|
lpListInfo = (P_ADJACENCIES) (SearchList(array[next_bucket], pfNode,
|
||
|
(int (*)(void *,void *)) (Compare)));
|
||
|
if (lpListInfo == NULL)
|
||
|
{
|
||
|
printf("There is an error finding the next polygon2 %d %d\n",next_face_id,next_bucket);
|
||
|
exit(0);
|
||
|
}
|
||
|
Polygon_OutputEx(lpListInfo,next_face_id,next_bucket,
|
||
|
pListHead, output, strips,ties,tie,triangulate,swaps,next_id,where);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
Last_Edge(&e1,&e2,&e3,0);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|