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flightgear/src/AIModel/performancedata.hxx

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#ifndef PERFORMANCEDATA_HXX
#define PERFORMANCEDATA_HXX
#include <string>
#include <map>
class FGAIAircraft;
/**
Data storage for aircraft performance data. This is used to properly simulate the flight of AIAircrafts.
@author Thomas F<EFBFBD>rster <t.foerster@biologie.hu-berlin.de>
*/
class PerformanceData
{
public:
PerformanceData(double acceleration,
double deceleration,
double climbRate,
double descentRate,
double vRotate,
double vTakeOff,
double vClimb,
double vCruise,
double vDescent,
double vApproach,
double vTouchdown,
double vTaxi);
PerformanceData(const std::string& filename);
~PerformanceData();
double actualSpeed(FGAIAircraft* ac, double tgt_speed, double dt);
double actualBankAngle(FGAIAircraft* ac, double tgt_roll, double dt);
double actualPitch(FGAIAircraft* ac, double tgt_pitch, double dt);
double actualHeading(FGAIAircraft* ac, double tgt_heading, double dt);
double actualAltitude(FGAIAircraft* ac, double tgt_altitude, double dt);
double actualVerticalSpeed(FGAIAircraft* ac, double tgt_vs, double dt);
bool gearExtensible(const FGAIAircraft* ac);
inline double climbRate () { return _climbRate; };
inline double descentRate () { return _descentRate; };
inline double vRotate () { return _vRotate; };
inline double maximumBankAngle () { return _maxbank; };
inline double acceleration () { return _acceleration; };
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inline double vTaxi () { return _vTaxi; };
inline double vTakeoff () { return _vTakeOff; };
inline double vClimb () { return _vClimb; };
inline double vDescent () { return _vDescent; };
inline double vApproach () { return _vApproach; };
inline double vTouchdown () { return _vTouchdown; };
inline double vCruise () { return _vCruise; };
private:
double _acceleration;
double _deceleration;
double _climbRate;
double _descentRate;
double _vRotate;
double _vTakeOff;
double _vClimb;
double _vCruise;
double _vDescent;
double _vApproach;
double _vTouchdown;
double _vTaxi;
double _rollrate;
double _maxbank;
};
#endif