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flightgear/src/GUI/layout.cxx

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#include "layout.hxx"
// This file contains the actual layout engine. It has no dependence
// on outside libraries; see layout-props.cxx for the glue code.
// Note, property names with leading double-underscores (__bx, etc...)
// are debugging information, and can be safely removed.
const int DEFAULT_PADDING = 2;
int LayoutWidget::UNIT = 5;
bool LayoutWidget::eq(const char* a, const char* b)
{
while(*a && (*a == *b)) { a++; b++; }
return *a == *b;
}
// Normal widgets get a padding of 4 pixels. Layout groups shouldn't
// have visible padding by default, except for top-level dialog groups
// which need to leave two pixels for the puFrame's border. This
// value can, of course, be overriden by the parent groups
// <default-padding> property, or per widget with <padding>.
int LayoutWidget::padding()
{
int pad = (isType("group") || isType("frame")) ? 0 : 4;
// As comments above note, this was being set to 2. For some
// reason this causes the dialogs to shrink on subsequent pops
// so for now we'll make "dialog" padding 0.
if(isType("dialog")) pad = 0;
if(hasParent() && parent().hasField("default-padding"))
pad = parent().getNum("default-padding");
if(hasField("padding"))
pad = getNum("padding");
return pad;
}
void LayoutWidget::calcPrefSize(int* w, int* h)
{
*w = *h = 0; // Ask for nothing by default
if (getBool("hide") || isType("nasal"))
return;
int legw = stringLength(getStr("legend"));
int labw = stringLength(getStr("label"));
if(isType("dialog") || isType("group") || isType("frame")) {
if(!hasField("layout")) {
// Legacy support for groups without layout managers.
if(hasField("width")) *w = getNum("width");
if(hasField("height")) *h = getNum("height");
} else {
const char* layout = getStr("layout");
if (eq(layout, "hbox" )) doHVBox(false, false, w, h);
else if(eq(layout, "vbox" )) doHVBox(false, true, w, h);
else if(eq(layout, "table")) doTable(false, w, h);
}
} else if (isType("text")) {
*w = labw;
*h = 3*UNIT; // FIXME: multi line height?
} else if (isType("button")) {
*w = legw + 6*UNIT + (labw ? labw + UNIT : 0);
*h = 6*UNIT;
} else if (isType("checkbox") || isType("radio")) {
*w = 3*UNIT + (labw ? (3*UNIT + labw) : 0);
*h = 3*UNIT;
} else if (isType("input") || isType("combo") || isType("select")) {
*w = 17*UNIT;
*h = 6*UNIT;
} else if (isType("slider")) {
*w = *h = 17*UNIT;
if(getBool("vertical")) *w = 4*UNIT;
else *h = 4*UNIT;
} else if (isType("list") || isType("airport-list") || isType("dial")) {
*w = *h = 12*UNIT;
} else if (isType("hrule")) {
*h = 1;
} else if (isType("vrule")) {
*w = 1;
}
// Throw it all out if the user specified a fixed preference
if(hasField("pref-width")) *w = getNum("pref-width");
if(hasField("pref-height")) *h = getNum("pref-height");
// And finally correct for cell padding
int pad = 2*padding();
*w += pad;
*h += pad;
// Store what we calculated
setNum("__pw", *w);
setNum("__ph", *h);
}
// Set up geometry such that the widget lives "inside" the specified
void LayoutWidget::layout(int x, int y, int w, int h)
{
if (getBool("hide") || isType("nasal"))
return;
setNum("__bx", x);
setNum("__by", y);
setNum("__bw", w);
setNum("__bh", h);
// Correct for padding.
int pad = padding();
x += pad;
y += pad;
w -= 2*pad;
h -= 2*pad;
int prefw = 0, prefh = 0;
calcPrefSize(&prefw, &prefh);
prefw -= 2*pad;
prefh -= 2*pad;
// "Parent Set" values override widget preferences
if(hasField("_psw")) prefw = getNum("_psw");
if(hasField("_psh")) prefh = getNum("_psh");
bool isGroup = isType("dialog") || isType("group") || isType("frame");
// Correct our box for alignment. The values above correspond to
// a "fill" alignment.
const char* halign = (isGroup || isType("hrule")) ? "fill" : "center";
if(hasField("halign")) halign = getStr("halign");
if(eq(halign, "left")) {
w = prefw;
} else if(eq(halign, "right")) {
x += w - prefw;
w = prefw;
} else if(eq(halign, "center")) {
x += (w - prefw)/2;
w = prefw;
}
const char* valign = (isGroup || isType("vrule")) ? "fill" : "center";
if(hasField("valign")) valign = getStr("valign");
if(eq(valign, "bottom")) {
h = prefh;
} else if(eq(valign, "top")) {
y += h - prefh;
h = prefh;
} else if(eq(valign, "center")) {
y += (h - prefh)/2;
h = prefh;
}
// PUI widgets interpret their size differently depending on
// type, so diddle the values as needed to fit the widget into
// the x/y/w/h box we have calculated.
if (isType("text")) {
// puText labels are layed out to the right of the box, so
// zero the width. Also subtract PUSTR_RGAP from the x
// coordinate to compensate for the added gap between the
// label and its empty puObject.
x -= 5;
w = 0;
} else if (isType("input") || isType("combo") || isType("select")) {
// Fix the height to a constant
y += (h - 6*UNIT) / 2;
h = 6*UNIT;
} else if (isType("checkbox") || isType("radio")) {
// The PUI dimensions are of the check area only. Center it
// on the left side of our box.
y += (h - 3*UNIT) / 2;
w = h = 3*UNIT;
} else if (isType("slider")) {
// Fix the thickness to a constant
if(getBool("vertical")) { x += (w-4*UNIT)/2; w = 4*UNIT; }
else { y += (h-4*UNIT)/2; h = 4*UNIT; }
}
// Set out output geometry
setNum("x", x);
setNum("y", y);
setNum("width", w);
setNum("height", h);
// Finally, if we are ourselves a layout object, do the actual layout.
if(isGroup && hasField("layout")) {
const char* layout = getStr("layout");
if (eq(layout, "hbox" )) doHVBox(true, false);
else if(eq(layout, "vbox" )) doHVBox(true, true);
else if(eq(layout, "table")) doTable(true);
}
}
// Convention: the "A" cooridinate refers to the major axis of the
// container (width, for an hbox), "B" is minor.
void LayoutWidget::doHVBox(bool doLayout, bool vertical, int* w, int* h)
{
int nc = nChildren();
int* prefA = doLayout ? new int[nc] : 0;
int i, totalA = 0, maxB = 0, nStretch = 0;
int nEq = 0, eqA = 0, eqB = 0, eqTotalA = 0;
for(i=0; i<nc; i++) {
LayoutWidget child = getChild(i);
if (child.getBool("hide"))
continue;
int a, b;
child.calcPrefSize(vertical ? &b : &a, vertical ? &a : &b);
if(doLayout) prefA[i] = a;
totalA += a;
if(b > maxB) maxB = b;
if(child.getBool("stretch")) {
nStretch++;
} else if(child.getBool("equal")) {
int pad = child.padding();
nEq++;
eqTotalA += a - 2*pad;
if(a-2*pad > eqA) eqA = a - 2*pad;
if(b-2*pad > eqB) eqB = b - 2*pad;
}
}
if(nStretch == 0) nStretch = nc;
totalA += nEq * eqA - eqTotalA;
if(!doLayout) {
if(vertical) { *w = maxB; *h = totalA; }
else { *w = totalA; *h = maxB; }
return;
}
int currA = 0;
int availA = getNum(vertical ? "height" : "width");
int availB = getNum(vertical ? "width" : "height");
bool stretchAll = nStretch == nc ? true : false;
int stretch = availA - totalA;
if(stretch < 0) stretch = 0;
for(i=0; i<nc; i++) {
// Swap the child order for vertical boxes, so we lay out
// from top to bottom instead of along the cartesian Y axis.
int idx = vertical ? (nc-i-1) : i;
LayoutWidget child = getChild(idx);
if (child.getBool("hide"))
continue;
if(child.getBool("equal")) {
int pad = child.padding();
prefA[idx] = eqA + 2*pad;
// Use "parent set" values to communicate the setting to
// the child.
child.setNum(vertical ? "_psh" : "_psw", eqA);
child.setNum(vertical ? "_psw" : "_psh", eqB);
}
if(stretchAll || child.getBool("stretch")) {
int chunk = stretch / nStretch;
stretch -= chunk;
nStretch--;
prefA[idx] += chunk;
child.setNum("__stretch", chunk);
}
if(vertical) child.layout( 0, currA, availB, prefA[idx]);
else child.layout(currA, 0, prefA[idx], availB);
currA += prefA[idx];
}
delete[] prefA;
}
struct TabCell {
TabCell() {}
LayoutWidget child;
int w, h, row, col, rspan, cspan;
};
void LayoutWidget::doTable(bool doLayout, int* w, int* h)
{
int i, j, nc = nChildren();
TabCell* children = new TabCell[nc];
// Pass 1: initialize bookeeping structures
int rows = 0, cols = 0;
for(i=0; i<nc; i++) {
TabCell* cell = &children[i];
cell->child = getChild(i);
cell->child.calcPrefSize(&cell->w, &cell->h);
cell->row = cell->child.getNum("row");
cell->col = cell->child.getNum("col");
cell->rspan = cell->child.hasField("rowspan") ? cell->child.getNum("rowspan") : 1;
cell->cspan = cell->child.hasField("colspan") ? cell->child.getNum("colspan") : 1;
if(cell->row + cell->rspan > rows) rows = cell->row + cell->rspan;
if(cell->col + cell->cspan > cols) cols = cell->col + cell->cspan;
}
int* rowSizes = new int[rows];
int* colSizes = new int[cols];
for(i=0; i<rows; i++) rowSizes[i] = 0;
for(i=0; i<cols; i++) colSizes[i] = 0;
// Pass 1a (hack): we want row zero to be the top, not the
// (cartesian: y==0) bottom, so reverse the sense of the row
// numbers.
for(i=0; i<nc; i++) {
TabCell* cell = &children[i];
cell->row = rows - cell->row - cell->rspan;
}
// Pass 2: get sizes for single-cell children
for(i=0; i<nc; i++) {
TabCell* cell = &children[i];
if(cell->rspan < 2 && cell->h > rowSizes[cell->row])
rowSizes[cell->row] = cell->h;
if(cell->cspan < 2 && cell->w > colSizes[cell->col])
colSizes[cell->col] = cell->w;
}
// Pass 3: multi-cell children, make space as needed
for(i=0; i<nc; i++) {
TabCell* cell = &children[i];
if(cell->rspan > 1) {
int total = 0;
for(j=0; j<cell->rspan; j++)
total += rowSizes[cell->row + j];
int extra = total - cell->h;
if(extra > 0) {
for(j=0; j<cell->rspan; j++) {
int chunk = extra / (cell->rspan - j);
rowSizes[cell->row + j] += chunk;
extra -= chunk;
}
}
}
if(cell->cspan > 1) {
int total = 0;
for(j=0; j<cell->cspan; j++)
total += colSizes[cell->col + j];
int extra = total - cell->w;
if(extra > 0) {
for(j=0; j<cell->cspan; j++) {
int chunk = extra / (cell->cspan - j);
colSizes[cell->col + j] += chunk;
extra -= chunk;
}
}
}
}
// Calculate our preferred sizes, and return if we aren't doing layout
int prefw=0, prefh=0;
for(i=0; i<cols; i++) prefw += colSizes[i];
for(i=0; i<rows; i++) prefh += rowSizes[i];
if(!doLayout) {
*w = prefw; *h = prefh;
delete[] children; delete[] rowSizes; delete[] colSizes;
return;
}
// Allocate extra space
int pad = 2*padding();
int extra = getNum("height") - pad - prefh;
for(i=0; i<rows; i++) {
int chunk = extra / (rows - i);
rowSizes[i] += chunk;
extra -= chunk;
}
extra = getNum("width") - pad - prefw;
for(i=0; i<cols; i++) {
int chunk = extra / (cols - i);
colSizes[i] += chunk;
extra -= chunk;
}
// Finally, lay out the children (with just two more temporary
// arrays for calculating coordinates)
int* rowY = new int[rows];
int total = 0;
for(i=0; i<rows; i++) { rowY[i] = total; total += rowSizes[i]; }
int* colX = new int[cols];
total = 0;
for(i=0; i<cols; i++) { colX[i] = total; total += colSizes[i]; }
for(i=0; i<nc; i++) {
TabCell* cell = &children[i];
int w = 0, h = 0;
for(j=0; j<cell->rspan; j++) h += rowSizes[cell->row + j];
for(j=0; j<cell->cspan; j++) w += colSizes[cell->col + j];
int x = colX[cell->col];
int y = rowY[cell->row];
cell->child.layout(x, y, w, h);
}
// Clean up
delete[] children;
delete[] rowSizes;
delete[] colSizes;
delete[] rowY;
delete[] colX;
}