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flightgear/src/Main/FGManipulator.cxx

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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <osg/Math>
#include <osgViewer/Viewer>
#include <plib/pu.h>
#include "FGManipulator.hxx"
// The manipulator is responsible for updating a Viewer's camera. It's
// event handling method is also a convenient place to run the the FG
// idle and draw handlers.
FGManipulator::FGManipulator() :
idleHandler(0), drawHandler(0), windowResizeHandler(0), keyHandler(0),
mouseClickHandler(0), mouseMotionHandler(0), currentModifiers(0),
osgModifiers(0), resizable(true)
{
using namespace osgGA;
keyMaskMap[GUIEventAdapter::KEY_Shift_L]
= GUIEventAdapter::MODKEY_LEFT_SHIFT;
keyMaskMap[GUIEventAdapter::KEY_Shift_R]
= GUIEventAdapter::MODKEY_RIGHT_SHIFT;
keyMaskMap[GUIEventAdapter::KEY_Control_L]
= GUIEventAdapter::MODKEY_LEFT_CTRL;
keyMaskMap[GUIEventAdapter::KEY_Control_R]
= GUIEventAdapter::MODKEY_RIGHT_CTRL;
keyMaskMap[GUIEventAdapter::KEY_Alt_L] = GUIEventAdapter::MODKEY_LEFT_ALT;
keyMaskMap[GUIEventAdapter::KEY_Alt_R] = GUIEventAdapter::MODKEY_RIGHT_ALT;
// We have to implement numlock too.
numlockKeyMap[GUIEventAdapter::KEY_KP_Insert] = '0';
numlockKeyMap[GUIEventAdapter::KEY_KP_End] = '1';
numlockKeyMap[GUIEventAdapter::KEY_KP_Down] = '2';
numlockKeyMap[GUIEventAdapter::KEY_KP_Page_Down] = '3';
numlockKeyMap[GUIEventAdapter::KEY_KP_Left] = '4';
numlockKeyMap[GUIEventAdapter::KEY_KP_Begin] = '5';
numlockKeyMap[GUIEventAdapter::KEY_KP_Right] = '6';
numlockKeyMap[GUIEventAdapter::KEY_KP_Home] = '7';
numlockKeyMap[GUIEventAdapter::KEY_KP_Up] = '8';
numlockKeyMap[GUIEventAdapter::KEY_KP_Page_Up] = '9';
}
void FGManipulator::setByMatrix(const osg::Matrixd& matrix)
{
// Yuck
position = matrix.getTrans();
attitude = matrix.getRotate();
}
osg::Matrixd FGManipulator::getMatrix() const
{
return osg::Matrixd::rotate(attitude) * osg::Matrixd::translate(position);
}
osg::Matrixd FGManipulator::getInverseMatrix() const
{
return (osg::Matrixd::translate(-position)
* osg::Matrixd::rotate(attitude.inverse())) ;
}
// Not used, but part of the interface.
void FGManipulator::setNode(osg::Node* node)
{
_node = node;
}
const osg::Node* FGManipulator::getNode() const
{
return _node.get();
}
osg::Node* FGManipulator::getNode()
{
return _node.get();
}
// All the usual translation from window system to FG / plib
static int osgToFGModifiers(int modifiers)
{
int result = 0;
if (modifiers & (osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT |
osgGA::GUIEventAdapter::MODKEY_RIGHT_SHIFT))
result |= KEYMOD_SHIFT;
if (modifiers & (osgGA::GUIEventAdapter::MODKEY_LEFT_CTRL |
osgGA::GUIEventAdapter::MODKEY_RIGHT_CTRL))
result |= KEYMOD_CTRL;
if (modifiers & (osgGA::GUIEventAdapter::MODKEY_LEFT_ALT |
osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT))
result |= KEYMOD_ALT;
return result;
}
void FGManipulator::init(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
currentModifiers = osgToFGModifiers(ea.getModKeyMask());
(void)handle(ea, us);
}
static bool
eventToViewport(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us,
int& x, int& y)
{
x = -1;
y = -1;
const osgViewer::Viewer* viewer;
viewer = dynamic_cast<const osgViewer::Viewer*>(&us);
if (!viewer)
return false;
float lx, ly;
const osg::Camera* camera;
camera = viewer->getCameraContainingPosition(ea.getX(), ea.getY(), lx, ly);
if (!fgOSIsMainCamera(camera))
return false;
x = int(lx);
y = int(camera->getViewport()->height() - ly);
return true;
}
bool FGManipulator::handle(const osgGA::GUIEventAdapter& ea,
osgGA::GUIActionAdapter& us)
{
int x, y;
switch (ea.getEventType()) {
case osgGA::GUIEventAdapter::FRAME:
if (idleHandler)
(*idleHandler)();
if (drawHandler)
(*drawHandler)();
return true;
case osgGA::GUIEventAdapter::KEYDOWN:
case osgGA::GUIEventAdapter::KEYUP:
{
int key, modmask;
handleKey(ea, key, modmask);
eventToViewport(ea, us, x, y);
if (keyHandler)
(*keyHandler)(key, modmask, x, y);
return true;
}
case osgGA::GUIEventAdapter::PUSH:
case osgGA::GUIEventAdapter::RELEASE:
{
bool mainWindow = eventToViewport(ea, us, x, y);
int button = 0;
switch (ea.getButton()) {
case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON:
button = 0;
break;
case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON:
button = 1;
break;
case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON:
button = 2;
break;
}
if (mouseClickHandler)
(*mouseClickHandler)(button,
(ea.getEventType()
== osgGA::GUIEventAdapter::RELEASE), x, y, mainWindow, &ea);
return true;
}
case osgGA::GUIEventAdapter::MOVE:
case osgGA::GUIEventAdapter::DRAG:
eventToViewport(ea, us, x, y);
if (mouseMotionHandler)
(*mouseMotionHandler)(x, y);
return true;
case osgGA::GUIEventAdapter::RESIZE:
if (resizable && windowResizeHandler)
(*windowResizeHandler)(ea.getWindowWidth(), ea.getWindowHeight());
return true;
case osgGA::GUIEventAdapter::CLOSE_WINDOW:
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case osgGA::GUIEventAdapter::QUIT_APPLICATION:
fgOSExit(0);
return true;
default:
return false;
}
}
void FGManipulator::handleKey(const osgGA::GUIEventAdapter& ea, int& key,
int& modifiers)
{
key = ea.getKey();
// XXX Probably other translations are needed too.
switch (key) {
case osgGA::GUIEventAdapter::KEY_Escape: key = 0x1b; break;
case osgGA::GUIEventAdapter::KEY_Return: key = '\n'; break;
case osgGA::GUIEventAdapter::KEY_BackSpace: key = '\b'; break;
case osgGA::GUIEventAdapter::KEY_Delete: key = 0x7f; break;
case osgGA::GUIEventAdapter::KEY_Tab: key = '\t'; break;
case osgGA::GUIEventAdapter::KEY_Left: key = PU_KEY_LEFT; break;
case osgGA::GUIEventAdapter::KEY_Up: key = PU_KEY_UP; break;
case osgGA::GUIEventAdapter::KEY_Right: key = PU_KEY_RIGHT; break;
case osgGA::GUIEventAdapter::KEY_Down: key = PU_KEY_DOWN; break;
case osgGA::GUIEventAdapter::KEY_Page_Up: key = PU_KEY_PAGE_UP; break;
case osgGA::GUIEventAdapter::KEY_Page_Down: key = PU_KEY_PAGE_DOWN; break;
case osgGA::GUIEventAdapter::KEY_Home: key = PU_KEY_HOME; break;
case osgGA::GUIEventAdapter::KEY_End: key = PU_KEY_END; break;
case osgGA::GUIEventAdapter::KEY_Insert: key = PU_KEY_INSERT; break;
case osgGA::GUIEventAdapter::KEY_F1: key = PU_KEY_F1; break;
case osgGA::GUIEventAdapter::KEY_F2: key = PU_KEY_F2; break;
case osgGA::GUIEventAdapter::KEY_F3: key = PU_KEY_F3; break;
case osgGA::GUIEventAdapter::KEY_F4: key = PU_KEY_F4; break;
case osgGA::GUIEventAdapter::KEY_F5: key = PU_KEY_F5; break;
case osgGA::GUIEventAdapter::KEY_F6: key = PU_KEY_F6; break;
case osgGA::GUIEventAdapter::KEY_F7: key = PU_KEY_F7; break;
case osgGA::GUIEventAdapter::KEY_F8: key = PU_KEY_F8; break;
case osgGA::GUIEventAdapter::KEY_F9: key = PU_KEY_F9; break;
case osgGA::GUIEventAdapter::KEY_F10: key = PU_KEY_F10; break;
case osgGA::GUIEventAdapter::KEY_F11: key = PU_KEY_F11; break;
case osgGA::GUIEventAdapter::KEY_F12: key = PU_KEY_F12; break;
case osgGA::GUIEventAdapter::KEY_KP_Delete: key = '.'; break;
case osgGA::GUIEventAdapter::KEY_KP_Enter: key = '\r'; break;
case osgGA::GUIEventAdapter::KEY_KP_Add: key = '+'; break;
case osgGA::GUIEventAdapter::KEY_KP_Divide: key = '/'; break;
case osgGA::GUIEventAdapter::KEY_KP_Multiply: key = '*'; break;
case osgGA::GUIEventAdapter::KEY_KP_Subtract: key = '-'; break;
}
osgGA::GUIEventAdapter::EventType eventType = ea.getEventType();
std::map<int, int>::iterator numPadIter = numlockKeyMap.find(key);
if (numPadIter != numlockKeyMap.end()) {
if (ea.getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_NUM_LOCK) {
key = numPadIter->second;
}
} else {
// Track the modifiers because OSG is currently (2.0) broken
KeyMaskMap::iterator iter = keyMaskMap.find(key);
if (iter != keyMaskMap.end()) {
int mask = iter->second;
if (eventType == osgGA::GUIEventAdapter::KEYUP)
osgModifiers &= ~mask;
else
osgModifiers |= mask;
}
}
modifiers = osgToFGModifiers(osgModifiers);
currentModifiers = modifiers;
if (eventType == osgGA::GUIEventAdapter::KEYUP)
modifiers |= KEYMOD_RELEASED;
}