2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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Module: FGGroundReactions.cpp
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Author: Jon S. Berndt
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Date started: 09/13/00
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Purpose: Encapsulates the ground reaction forces (gear and collision)
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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09/13/00 JSB Created
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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INCLUDES
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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#include "FGGroundReactions.h"
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2001-03-30 01:04:50 +00:00
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static const char *IdSrc = "$Id$";
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2000-10-14 02:10:10 +00:00
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static const char *IdHdr = ID_GROUNDREACTIONS;
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2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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2001-10-05 20:19:59 +00:00
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FGGroundReactions::FGGroundReactions(FGFDMExec* fgex) : FGModel(fgex),
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vForces(3),
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vMoments(3),
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vMaxStaticGrip(3),
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vMaxMomentResist(3)
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{
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2001-10-05 20:19:59 +00:00
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Name = "FGGroundReactions";
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GearUp = false;
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if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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2001-10-05 20:19:59 +00:00
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bool FGGroundReactions::Run(void)
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{
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float steerAngle = 0.0;
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float xForces = 0.0, yForces = 0.0;
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if (!FGModel::Run()) {
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vForces.InitMatrix();
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vMoments.InitMatrix();
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// Only execute gear force code below 300 feet
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if ( !GearUp && Position->GetDistanceAGL() < 300.0 ) {
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vector <FGLGear>::iterator iGear = lGear.begin();
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// Sum forces and moments for all gear, here.
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// Some optimizations may be made here - or rather in the gear code itself.
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// The gear ::Run() method is called several times - once for each gear.
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// Perhaps there is some commonality for things which only need to be
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// calculated once.
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while (iGear != lGear.end()) {
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vForces += iGear->Force();
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vMoments += iGear->Moment();
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iGear++;
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}
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// Only execute this code when the aircraft ground speed is very, very small.
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if (fabs(Translation->GetUVW(eX)) < 0.1 &&
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fabs(Translation->GetUVW(eZ)) < 0.1)
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{
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// Initialize the comparison matrices.
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vMaxStaticGrip.InitMatrix();
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vMaxMomentResist.InitMatrix();
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iGear = lGear.begin();
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// For each gear that is touching the ground (which had better be all of them!)
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// calculate the X and Y direction maximum "gripping" power. Also, keep track
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// of the number of gear that have weight on wheels. This is probably unnecessary.
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while (iGear != lGear.end()) {
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// calculate maximum gripping power for each gear here based on brake
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// and steering settings
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// also calculate total number of wheels with WOW set true?
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if (iGear->GetWOW()) {
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steerAngle = iGear->GetSteerAngle();
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vMaxStaticGrip(eX) += (iGear->GetBrakeFCoeff()*cos(steerAngle) -
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iGear->GetstaticFCoeff()*sin(steerAngle))*iGear->GetCompForce();
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vMaxStaticGrip(eY) += iGear->GetBrakeFCoeff()*sin(steerAngle) +
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iGear->GetstaticFCoeff()*cos(steerAngle)*iGear->GetCompForce();
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vMaxStaticGrip(eZ) = 0.0;
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// vMaxMomentResist += 1;
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}
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iGear++;
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}
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// Calculate the X and Y direction non-gear forces to counteract if needed.
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xForces = -1.0 * ( Aerodynamics->GetForces(eX)
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+ Propulsion->GetForces(eX)
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+ Inertial->GetForces(eX));
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yForces = -1.0 * ( Aerodynamics->GetForces(eY)
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+ Propulsion->GetForces(eY)
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+ Inertial->GetForces(eY));
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// These if statement comparisons probably need some validation and work
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if (fabs(xForces) < fabs(vMaxStaticGrip(eX))) { // forces exceed gear power
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vForces(eX) = xForces;
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}
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if (fabs(yForces) < fabs(vMaxStaticGrip(eY))) { // forces exceed gear power
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vForces(eY) = yForces;
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}
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vMoments(eZ) = -(Aerodynamics->GetMoments(eZ) + Propulsion->GetMoments(eZ));
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}
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} else {
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// Crash Routine
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}
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return false;
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} else {
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return true;
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}
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2001-07-10 15:56:38 +00:00
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bool FGGroundReactions::Load(FGConfigFile* AC_cfg)
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{
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string token;
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AC_cfg->GetNextConfigLine();
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while ((token = AC_cfg->GetValue()) != "/UNDERCARRIAGE") {
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lGear.push_back(FGLGear(AC_cfg, FDMExec));
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}
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2001-06-05 20:58:48 +00:00
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return true;
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2000-10-02 23:07:30 +00:00
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2001-10-05 20:19:59 +00:00
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string FGGroundReactions::GetGroundReactionStrings(void)
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{
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string GroundReactionStrings = "";
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bool firstime = true;
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for (unsigned int i=0;i<lGear.size();i++) {
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if (!firstime) GroundReactionStrings += ", ";
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GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
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GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
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GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
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GroundReactionStrings += (lGear[i].GetName() + "_Force");
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firstime = false;
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}
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return GroundReactionStrings;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGGroundReactions::GetGroundReactionValues(void)
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{
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char buff[20];
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string GroundReactionValues = "";
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bool firstime = true;
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for (unsigned int i=0;i<lGear.size();i++) {
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if (!firstime) GroundReactionValues += ", ";
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GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
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GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(), 5, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
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firstime = false;
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}
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return GroundReactionValues;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2001-03-30 01:04:50 +00:00
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void FGGroundReactions::Debug(void)
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{
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//TODO: Add your source code here
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}
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