2001-11-09 04:38:53 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGEngine.cpp
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Author: Jon Berndt
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Date started: 01/21/99
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Called by: FGAircraft
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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See header file.
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HISTORY
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--------------------------------------------------------------------------------
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01/21/99 JSB Created
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09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of
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+= Thrust (thanks to Tony Peden)
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
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# ifdef SG_HAVE_STD_INCLUDES
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# include <fstream>
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# else
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# include <fstream.h>
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# endif
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#else
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# if defined(sgi) && !defined(__GNUC__)
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# include <fstream.h>
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# else
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# include <fstream>
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# endif
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#endif
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#include "FGEngine.h"
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#include "FGTank.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_ENGINE;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGEngine::FGEngine(FGFDMExec* exec) {
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FDMExec = exec;
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State = FDMExec->GetState();
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Atmosphere = FDMExec->GetAtmosphere();
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FCS = FDMExec->GetFCS();
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Propulsion = FDMExec->GetPropulsion();
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Aircraft = FDMExec->GetAircraft();
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Translation = FDMExec->GetTranslation();
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Rotation = FDMExec->GetRotation();
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Position = FDMExec->GetPosition();
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Auxiliary = FDMExec->GetAuxiliary();
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Output = FDMExec->GetOutput();
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Mixture = 1.0; // FIXME: get actual value
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Thrust = PctPower = 0.0;
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Starved = Flameout = false;
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Running = false;
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Cranking = Starter = false;
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if (debug_lvl & 2) cout << "Instantiated: FGEngine" << endl;
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TrimMode = false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGEngine::~FGEngine()
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{
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if (debug_lvl & 2) cout << "Destroyed: FGEngine" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// This base class function should be called from within the
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// derived class' Calculate() function before any other calculations are done.
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// This base class method removes fuel from the fuel tanks as appropriate,
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// and sets the starved flag if necessary.
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void FGEngine::ConsumeFuel(void) {
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float Fshortage, Oshortage;
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FGTank* Tank;
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if (TrimMode) return;
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Fshortage = Oshortage = 0.0;
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for (unsigned int i=0; i<SourceTanks.size(); i++) {
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Tank = Propulsion->GetTank(i);
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if (Tank->GetType() == FGTank::ttFUEL) {
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Fshortage += Tank->Reduce(CalcFuelNeed()/Propulsion->GetnumSelectedFuelTanks());
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} else {
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Oshortage += Tank->Reduce(CalcOxidizerNeed()/Propulsion->GetnumSelectedOxiTanks());
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}
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}
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if (Fshortage < 0.00 || Oshortage < 0.00) Starved = true;
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else Starved = false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGEngine::CalcFuelNeed(void) {
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FuelNeed = SLFuelFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
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return FuelNeed;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGEngine::CalcOxidizerNeed(void) {
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OxidizerNeed = SLOxiFlowMax*PctPower*State->Getdt()*Propulsion->GetRate();
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return OxidizerNeed;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGEngine::SetPlacement(float x, float y, float z, float pitch, float yaw) {
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X = x;
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Y = y;
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Z = z;
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EnginePitch = pitch;
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EngineYaw = yaw;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGEngine::AddFeedTank(int tkID)
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{
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SourceTanks.push_back(tkID);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGEngine::Debug(void)
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{
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//TODO: Add your source code here
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}
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