1
0
Fork 0
flightgear/Hints/scene-graph

86 lines
3.5 KiB
Text
Raw Normal View History

1999-04-05 21:32:32 +00:00
From owner-fgfs-devel@flightgear.org Fri Mar 12 12:57:31 1999
X-VM-v5-Data: ([nil nil nil nil t nil nil nil nil]
["1824" "Fri" "12" "March" "1999" "12:55:14" "-0600" "Stephen J Baker" "sjbaker@hti.com" "<Pine.SGI.3.96.990312123905.8630A-100000@samantha.bgm.link.com>" "53" "[FGFS-Devel] Scene graph API." "^From:" nil nil "3" nil nil nil nil nil]
nil)
Received: from mailhub.woodsoup.org (IDENT:root@anduin.physics.iastate.edu [129.186.82.1])
by meserv.me.umn.edu (8.9.1a/8.9.1) with ESMTP id MAA10391
for <curt@me.umn.edu>; Fri, 12 Mar 1999 12:57:30 -0600 (CST)
Received: from majordom by mailhub.woodsoup.org with local (Exim 1.92 #1)
for fgfs-devel-outgoing@flightgear.org
id 10LX6P-0003CG-00; Fri, 12 Mar 1999 12:56:09 -0600
Received: from sunmgr.hti.com ([130.210.206.69] helo=issun6.hti.com)
by mailhub.woodsoup.org with esmtp (Exim 1.92 #1)
for fgfs-devel@flightgear.org
id 10LX6O-0003C8-00; Fri, 12 Mar 1999 12:56:08 -0600
Received: from issun5.hti.com ([130.210.202.3]) by issun6.hti.com
(Netscape Messaging Server 3.6) with ESMTP id AAAEEB
for <fgfs-devel@flightgear.org>; Fri, 12 Mar 1999 12:55:26 -0600
Received: from samantha.bgm.link.com ([130.210.65.19]) by issun5.hti.com
(Netscape Messaging Server 3.6) with SMTP id AAA6D20
for <fgfs-devel@flightgear.org>; Fri, 12 Mar 1999 12:55:25 -0600
X-Sender: steve@samantha.bgm.link.com
Message-ID: <Pine.SGI.3.96.990312123905.8630A-100000@samantha.bgm.link.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Precedence: bulk
Reply-To: fgfs-devel@flightgear.org
From: "Stephen J Baker" <sjbaker@hti.com>
Sender: owner-fgfs-devel@flightgear.org
To: Flight Gear Mailing List <fgfs-devel@flightgear.org>
Subject: [FGFS-Devel] Scene graph API.
Date: Fri, 12 Mar 1999 12:55:14 -0600 (CST)
I have just posted an early (pre-alpha - whatever) version of my
new Scene Graph API and simple matrix/vector math library onto my
web site:
http://www.woodsoup.org/~sbaker/ssg
...and...
http://www.woodsoup.org/~sbaker/sg
...these are the libraries that I'm using in my Tux-the-Penguin
game - so they *work* pretty well - but may not be as complete
or well-structured as they should be. There are also no example
programs (apart from the game itself) and the only file loader
is for an obscure ASCII format that nobody is likely to want
as a standard. I hope to fix that somewhat over then next few
weeks - but I'm on vacation next week.
I think these libraries could be applicable to FGFS in several
areas:
1) 3D instrument panels.
2) BUildings and other hand-created features like airfields,
detailed city areas and so forth.
3) Other aircraft.
There are some issues about how this would all integrate into
Curts terrain rendering scheme - but I think it's do-able.
Anyway, it would be nice if people would read the manuals
and email me some comments, criticisms, suggestions, etc.
Like I said though - these are really early cuts so don't
go out and write 100,000 lines of code that depend on
them - OK?
Since I'm going to be out in the wilds of Arkansas for the
next week (Do they have email out there? I *think* they
have phones), don't expect a quick answer to any questions.
Steve Baker (817)619-2657 (Vox/Vox-Mail)
Raytheon Systems Inc. (817)619-2466 (Fax)
Work: sjbaker@hti.com http://www.hti.com
Home: sjbaker1@airmail.net http://web2.airmail.net/sjbaker1
--
Please visit the FGFS web page: http://www.flightgear.org
For help on using this list (especially unsubscribing), send a message to
"fgfs-devel-request@flightgear.org" with a single line of text: "help".