1
0
Fork 0
flightgear/Cockpit/hud_ladr.cxx

302 lines
11 KiB
C++
Raw Normal View History

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <Aircraft/aircraft.h>
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
#include <Math/fg_random.h>
#include <Math/mat3.h>
#include <Math/polar3d.h>
#include <Scenery/scenery.hxx>
#include <Time/fg_timer.hxx>
#include <Weather/weather.h>
#include "hud.hxx"
//====================== Top of HudLadder Class =======================
HudLadder ::
HudLadder( int x,
int y,
UINT width,
UINT height,
DBLFNPTR ptch_source,
DBLFNPTR roll_source,
double span_units,
double major_div,
double minor_div,
UINT screen_hole,
UINT lbl_pos,
bool working) :
dual_instr_item( x, y, width, height,
ptch_source,
roll_source,
working,
HUDS_RIGHT),
width_units ( span_units ),
div_units ( major_div < 0? -major_div: major_div ),
minor_div ( minor_div ),
label_pos ( lbl_pos ),
scr_hole ( screen_hole ),
vmax ( span_units/2 ),
vmin ( -vmax )
{
if( !width_units ) {
width_units = 45;
}
factor = (double)get_span() / (double) width_units;
}
HudLadder ::
~HudLadder()
{
}
HudLadder ::
HudLadder( const HudLadder & image ) :
dual_instr_item( (dual_instr_item &) image),
width_units ( image.width_units ),
div_units ( image.div_units ),
label_pos ( image.label_pos ),
scr_hole ( image.scr_hole ),
vmax ( image.vmax ),
vmin ( image.vmin ),
factor ( image.factor )
{
}
HudLadder & HudLadder ::
operator = ( const HudLadder & rhs )
{
if( !(this == &rhs)) {
(dual_instr_item &)(*this) = (dual_instr_item &)rhs;
width_units = rhs.width_units;
div_units = rhs.div_units;
label_pos = rhs.label_pos;
scr_hole = rhs.scr_hole;
vmax = rhs.vmax;
vmin = rhs.vmin;
factor = rhs.factor;
}
return *this;
}
//
// Draws a climb ladder in the center of the HUD
//
void HudLadder :: draw( void )
{
double roll_value;
double pitch_value;
int marker_y;
int x_ini;
int x_end;
int y_ini;
int y_end;
int new_x_ini;
int new_x_end;
int new_y_ini;
int new_y_end;
int i;
POINT centroid = get_centroid();
RECT box = get_location();
int scr_min = box.top;
int half_span = box.right >> 1;
char TextLadder[80];
int condition;
int label_length;
roll_value = current_ch2();
GLfloat sinRoll = sin( roll_value );
GLfloat cosRoll = cos( roll_value );
pitch_value = current_ch1() * RAD_TO_DEG;
vmin = pitch_value - (double)width_units/2.0;
vmax = pitch_value + (double)width_units/2.0;
// Box the target.
drawOneLine( centroid.x - 5, centroid.y, centroid.x, centroid.y + 5);
drawOneLine( centroid.x, centroid.y + 5, centroid.x + 5, centroid.y);
drawOneLine( centroid.x + 5, centroid.y, centroid.x, centroid.y - 5);
drawOneLine( centroid.x, centroid.y - 5, centroid.x - 5, centroid.y);
for( i=(int)vmin; i<=(int)vmax; i++ ) { // Through integer pitch values...
condition = 1;
if( condition ) {
marker_y = centroid.y + (int)(((double)(i - pitch_value) * factor) + .5);
if( div_units ) {
if( !(i % div_units )) { // At integral multiple of div
sprintf( TextLadder, "%d", i );
label_length = strlen( TextLadder );
if( scr_hole == 0 ) {
if( i ) {
x_ini = centroid.x - half_span;
}
else { // Make zero point wider on left
x_ini = centroid.x - half_span - 10;
}
y_ini = marker_y;
x_end = centroid.x + half_span;
y_end = marker_y;
new_x_ini = centroid.x + (int)(
(x_ini - centroid.x) * cosRoll -
(y_ini - centroid.y) * sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini - centroid.x) * sinRoll + \
(y_ini - centroid.y) * cosRoll);
new_x_end = centroid.x + (int)( \
(x_end - centroid.x) * cosRoll - \
(y_end - centroid.y) * sinRoll);
new_y_end = centroid.y + (int)( \
(x_end - centroid.x) * sinRoll + \
(y_end - centroid.y) * cosRoll);
if( i >= 0 ) { // Above zero draw solid lines
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else { // Below zero draw dashed lines.
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Calculate the position of the left text and write it.
new_x_ini = centroid.x + (int)(
(x_ini - 8 * label_length- 4 - centroid.x) * cosRoll -
(y_ini - 4 ) * sinRoll);
new_y_ini = centroid.y + (int)(
(x_ini - 8 * label_length- 4 - centroid.x) * sinRoll +
(y_ini - 4 - centroid.y) * cosRoll);
strokeString( new_x_ini , new_y_ini ,
TextLadder, GLUT_STROKE_ROMAN,
roll_value );
// Calculate the position of the right text and write it.
new_x_end = centroid.x + (int)( \
(x_end + 24 - 8 * label_length - centroid.x) * cosRoll - \
(y_end - 4 - centroid.y) * sinRoll);
new_y_end = centroid.y + (int)( \
(x_end + 24 - 8 * label_length - centroid.x) * sinRoll + \
(y_end - 4 - centroid.y) * cosRoll);
strokeString( new_x_end, new_y_end,
TextLadder, GLUT_STROKE_ROMAN,
roll_value );
}
else { // Draw ladder with space in the middle of the lines
// Start by calculating the points and drawing the
// left side lines.
if( i != 0 ) {
x_ini = centroid.x - half_span;
}
else {
x_ini = centroid.x - half_span - 10;
}
y_ini = marker_y;
x_end = centroid.x - half_span + scr_hole/2;
y_end = marker_y;
new_x_end = centroid.x+ (int)( \
(x_end - centroid.x) * cosRoll -\
(y_end - centroid.y) * sinRoll);
new_y_end = centroid.y+ (int)( \
(x_end - centroid.x) * sinRoll +\
(y_end - centroid.y) * cosRoll);
new_x_ini = centroid.x + (int)( \
(x_ini - centroid.x) * cosRoll -\
(y_ini - centroid.y) * sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini - centroid.x) * sinRoll +\
(y_ini - centroid.y) * cosRoll);
if( i >= 0 )
{
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else {
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Now calculate the location of the left side label using
// the previously calculated start of the left side line.
x_ini = x_ini - (label_length + 32 + centroid.x);
if( i < 0) {
x_ini -= 8;
}
else {
if( i == 0 ) {
x_ini += 20;
}
}
y_ini = y_ini - ( 4 + centroid.y);
new_x_ini = centroid.x + (int)(x_ini * cosRoll - y_ini * sinRoll);
new_y_ini = centroid.y + (int)(x_ini * sinRoll + y_ini * cosRoll);
strokeString( new_x_ini , new_y_ini ,
TextLadder, GLUT_STROKE_MONO_ROMAN,
roll_value );
// Now calculate and draw the right side line location
x_ini = centroid.x + half_span - scr_hole/2;
y_ini = marker_y;
if( i != 0 ) {
x_end = centroid.x + half_span;
}
else {
x_end = centroid.x + half_span + 10;
}
y_end = marker_y;
new_x_ini = centroid.x + (int)( \
(x_ini-centroid.x)*cosRoll -\
(y_ini-centroid.y)*sinRoll);
new_y_ini = centroid.y + (int)( \
(x_ini-centroid.x)*sinRoll +\
(y_ini-centroid.y)*cosRoll);
new_x_end = centroid.x + (int)( \
(x_end-centroid.x)*cosRoll -\
(y_end-centroid.y)*sinRoll);
new_y_end = centroid.y + (int)( \
(x_end-centroid.x)*sinRoll +\
(y_end-centroid.y)*cosRoll);
if( i >= 0 )
{
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
}
else
{
glEnable(GL_LINE_STIPPLE);
glLineStipple( 1, 0x00FF );
drawOneLine( new_x_ini, new_y_ini, new_x_end, new_y_end );
glDisable(GL_LINE_STIPPLE);
}
// Calculate the location and draw the right side label
// using the end of the line as previously calculated.
x_end -= centroid.x + label_length - 24;
if( i < 0 ) {
x_end -= 8;
}
y_end = marker_y - ( 4 + centroid.y);
new_x_end = centroid.x + (int)( (GLfloat)x_end * cosRoll -
(GLfloat)y_end * sinRoll);
new_y_end = centroid.y + (int)( (GLfloat)x_end * sinRoll +
(GLfloat)y_end * cosRoll);
strokeString( new_x_end, new_y_end,
TextLadder, GLUT_STROKE_MONO_ROMAN,
roll_value );
}
}
}
}
}
}