2001-05-23 22:59:40 +00:00
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// input.hxx -- handle user input from various sources.
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//
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// Written by David Megginson, started May 2001.
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//
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// Copyright (C) 2001 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _INPUT_HXX
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#define _INPUT_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <simgear/compiler.h>
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#include <simgear/misc/props.hxx>
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#include <Main/fgfs.hxx>
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#include <Main/globals.hxx>
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#include <map>
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#include <vector>
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SG_USING_STD(map);
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SG_USING_STD(vector);
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/**
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* An input binding of some sort.
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*
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* <p>This class represents a binding that can be assigned to a
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* keyboard key, a joystick button or axis, or even a panel
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* instrument.</p>
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*/
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class FGBinding
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{
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public:
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enum Action {
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ACTION_NONE,
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ACTION_SWITCH,
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ACTION_ADJUST,
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ACTION_ASSIGN
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};
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FGBinding ();
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FGBinding (const SGPropertyNode * node);
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virtual ~FGBinding ();
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virtual Action getAction () const { return _action; }
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virtual SGPropertyNode * getProperty () { return _node; }
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virtual const SGPropertyNode * getProperty () const { return _node; }
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virtual const SGValue * getAdjustStep () const { return _adjust_step; }
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virtual const SGValue * getAssignValue () const { return _assign_value; }
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virtual void setAction (Action action);
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virtual void setProperty (SGPropertyNode * node);
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virtual void setAdjustStep (const SGValue * step);
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virtual void setAssignValue (const SGValue * value);
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virtual void read (const SGPropertyNode * node);
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virtual void fire () const;
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// virtual void fire (double value);
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// virtual void fire (int xdelta, int ydelta);
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private:
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Action _action;
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SGPropertyNode * _node;
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const SGValue * _adjust_step;
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const SGValue * _assign_value;
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};
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/**
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* Generic input module.
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*
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* <p>This module is designed to handle input from multiple sources --
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* keyboard, joystick, mouse, or even panel switches -- in a consistent
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* way, and to allow users to rebind any of the actions at runtime.</p>
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*/
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class FGInput : public FGSubsystem
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{
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public:
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enum {
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2001-05-29 20:02:00 +00:00
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FG_MOD_NONE = 0,
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FG_MOD_SHIFT = 1,
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FG_MOD_CTRL = 2,
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FG_MOD_ALT = 4,
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FG_MOD_MAX = 8 // one past all modifiers
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2001-05-23 22:59:40 +00:00
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};
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FGInput();
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virtual ~FGInput();
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//
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// Implementation of FGSubsystem.
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//
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virtual void init ();
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virtual void bind ();
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virtual void unbind ();
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virtual void update ();
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/**
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* Handle a single keystroke.
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*
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* <p>Note: for special keys, the integer key code will be the Glut
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* code + 256.</p>
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*
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* @param k The integer key code, as returned by glut.
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* @param modifiers Modifier keys pressed (bitfield).
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* @param x The mouse x position at the time of keypress.
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* @param y The mouse y position at the time of keypress.
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2001-05-29 20:02:00 +00:00
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* @see #FG_MOD_SHIFT
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* @see #FG_MOD_CTRL
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* @see #FG_MOD_ALT
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2001-05-23 22:59:40 +00:00
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*/
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virtual void doKey (int k, int modifiers, int x, int y);
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/**
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* Fire off a single-trigger action.
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*
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* <p>This method fires an action triggered by a key or button
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* press, with no additional quantity information.</p>
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*
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* @param binding The property node with the binding.
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*/
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virtual void action (const SGPropertyNode * binding);
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/**
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* Fire off a quantity action.
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*
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* <p>This method fires an action triggered by a change in value,
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* such as a slider or axis.</p>
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*
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* @param action The property node with the binding.
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* @param value The new value.
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*/
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// virtual void action (const SGPropertyNode * binding, double value);
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/**
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* Fire off a movement action.
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*
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* <p>This method fires an action triggered by relative movement
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* rather than an absolute value; it is especially applicable to
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* mouse-movement bindings.</p>
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*
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* @param binding The property node containing the binding.
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* @param xdelta The amount of X movement.
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* @param ydelta The amount of Y movement.
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*/
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// virtual void action (const SGPropertyNode * binding, int xdelta, int ydelta);
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private:
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typedef map<int,vector<FGBinding> > keyboard_map;
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2001-05-29 20:02:00 +00:00
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keyboard_map _key_bindings[FG_MOD_MAX];
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2001-05-23 22:59:40 +00:00
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};
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extern FGInput current_input;
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#endif // _CONTROLS_HXX
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