128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
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// AIManager.cxx Based on David Luff's AIMgr:
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// - a global management class for AI objects
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//
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// Written by David Culp, started October 2003.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#include <simgear/misc/sg_path.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <list>
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#include "AIManager.hxx"
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#include "AIAircraft.hxx"
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#include "AIShip.hxx"
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#include "AIBallistic.hxx"
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SG_USING_STD(list);
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FGAIManager::FGAIManager() {
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initDone = false;
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}
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FGAIManager::~FGAIManager() {
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ai_list.clear();
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}
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void FGAIManager::init() {
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SGPropertyNode * node = fgGetNode("sim/ai", true);
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for (int i = 0; i < node->nChildren(); i++) {
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const SGPropertyNode * entry = node->getChild(i);
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if (!strcmp(entry->getName(), "entry")) {
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if (!strcmp(entry->getStringValue("type", ""), "aircraft")) {
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FGAIAircraft* ai_plane = new FGAIAircraft;
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ai_list.push_back(ai_plane);
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if (!strcmp(entry->getStringValue("class", ""), "light")) {
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PERF_STRUCT ps = {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "ww2_fighter")) {
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PERF_STRUCT ps = {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "jet_transport")) {
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PERF_STRUCT ps = {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0};
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ai_plane->SetPerformance(ps);
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} else if (!strcmp(entry->getStringValue("class", ""), "jet_fighter")) {
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PERF_STRUCT ps = {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0};
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ai_plane->SetPerformance(ps);
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}
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ai_plane->setHeading(entry->getDoubleValue("heading"));
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ai_plane->setSpeed(entry->getDoubleValue("speed-KTAS"));
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ai_plane->setPath(entry->getStringValue("path"));
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ai_plane->setAltitude(entry->getDoubleValue("altitude-ft"));
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ai_plane->setLongitude(entry->getDoubleValue("longitude"));
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ai_plane->setLatitude(entry->getDoubleValue("latitude"));
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ai_plane->init();
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} else if (!strcmp(entry->getStringValue("type", ""), "ship")) {
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FGAIShip* ai_ship = new FGAIShip;
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ai_list.push_back(ai_ship);
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ai_ship->setHeading(entry->getDoubleValue("heading"));
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ai_ship->setSpeed(entry->getDoubleValue("speed-KTAS"));
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ai_ship->setPath(entry->getStringValue("path"));
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ai_ship->setAltitude(entry->getDoubleValue("altitude-ft"));
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ai_ship->setLongitude(entry->getDoubleValue("longitude"));
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ai_ship->setLatitude(entry->getDoubleValue("latitude"));
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ai_ship->init();
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} else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) {
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FGAIBallistic* ai_ballistic = new FGAIBallistic;
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ai_list.push_back(ai_ballistic);
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ai_ballistic->setAzimuth(entry->getDoubleValue("azimuth"));
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ai_ballistic->setElevation(entry->getDoubleValue("elevation"));
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ai_ballistic->setSpeed(entry->getDoubleValue("speed-fps"));
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ai_ballistic->setPath(entry->getStringValue("path"));
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ai_ballistic->setAltitude(entry->getDoubleValue("altitude-ft"));
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ai_ballistic->setLongitude(entry->getDoubleValue("longitude"));
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ai_ballistic->setLatitude(entry->getDoubleValue("latitude"));
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ai_ballistic->init();
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}
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}
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}
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initDone = true;
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}
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void FGAIManager::bind() {
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}
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void FGAIManager::unbind() {
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}
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void FGAIManager::update(double dt) {
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#if 0
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if(!initDone) {
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init();
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SG_LOG(SG_ATC, SG_WARN, "Warning - AIManager::update(...) called before AIManager::init()");
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}
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#endif
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ai_list_itr = ai_list.begin();
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while(ai_list_itr != ai_list.end()) {
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if ((*ai_list_itr)->getDie()) {
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ai_list.erase(ai_list_itr, ai_list_itr);
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} else {
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(*ai_list_itr)->update(dt);
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}
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++ai_list_itr;
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}
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}
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