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flightgear/Time/fg_time.h

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/**************************************************************************
* fg_time.h -- data structures and routines for managing time related stuff.
*
* Written by Curtis Olson, started August 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _FG_TIME_H
#define _FG_TIME_H
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#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <time.h>
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#include <Include/fg_types.h>
#include <Flight/flight.h>
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/* Define a structure containing global time parameters */
struct fgTIME {
/* the date/time in various forms */
time_t cur_time; /* Unix "calendar" time in seconds */
struct tm *gmt; /* Break down of GMT time */
double jd; /* Julian date */
double mjd; /* modified Julian date */
double gst; /* side real time at prime meridian */
double lst; /* local side real time */
double gst_diff; /* the difference between the precise
sidereal time algorithm result and the
course result. course + diff has good
accuracy for the short term */
long int warp; /* An offset in seconds from the true time.
Allows us to adjust the effective time of day. */
long int warp_delta; /* How much to change the value of warp each
iteration. Allows us to make time
progress faster than normal. */
};
extern struct fgTIME cur_time_params;
/* Lighting is time dependent so it shows up here */
/* Define a structure containing the global lighting parameters */
struct fgLIGHT {
/* position of the sun in various forms */
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double sun_lon, sun_gc_lat; /* in geocentric coordinates */
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struct fgCartesianPoint fg_sunpos; /* in cartesian coordiantes */
GLfloat sun_vec[4]; /* (in view coordinates) */
GLfloat sun_vec_inv[4]; /* inverse (in view coordinates) */
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double sun_angle; /* the angle between the sun and the
local horizontal */
/* Derived lighting values */
GLfloat scene_ambient[3]; /* ambient component */
GLfloat scene_diffuse[3]; /* diffuse component */
GLfloat fog_color[4]; /* fog color */
GLfloat sky_color[4]; /* clear screen color */
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};
extern struct fgLIGHT cur_light_params;
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/* Initialize the time dependent variables */
void fgTimeInit(struct fgTIME *t);
/* Update the time dependent variables */
void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t);
#endif /* _FG_TIME_H */
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/* $Log$
/* Revision 1.15 1998/01/27 00:48:06 curt
/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
/* system and commandline/config file processing code.
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/*
* Revision 1.14 1998/01/22 02:59:43 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*
* Revision 1.13 1998/01/19 19:27:20 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.12 1998/01/05 18:44:37 curt
* Add an option to advance/decrease time from keyboard.
*
* Revision 1.11 1997/12/19 23:35:07 curt
* Lot's of tweaking with sky rendering and lighting.
*
* Revision 1.10 1997/12/15 23:55:07 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.9 1997/12/10 22:37:55 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.8 1997/12/09 04:25:38 curt
* Working on adding a global lighting params structure.
*
* Revision 1.7 1997/11/25 19:25:41 curt
* Changes to integrate Durk's moon/sun code updates + clean up.
*
* Revision 1.6 1997/09/20 03:34:35 curt
* Still trying to get those durned stars aligned properly.
*
* Revision 1.5 1997/09/16 15:50:31 curt
* Working on star alignment and time issues.
*
* Revision 1.4 1997/09/13 02:00:08 curt
* Mostly working on stars and generating sidereal time for accurate star
* placement.
*
* Revision 1.3 1997/09/04 02:17:39 curt
* Shufflin' stuff.
*
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* Revision 1.2 1997/08/27 03:30:36 curt
* Changed naming scheme of basic shared structures.
*
* Revision 1.1 1997/08/13 21:56:00 curt
* Initial revision.
*
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*/