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flightgear/Scenery/mesh.h

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/**************************************************************************
* mesh.h -- data structures and routines for processing terrain meshes
*
* Written by Curtis Olson, started May 1997.
*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
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* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef _MESH_H
#define _MESH_H
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#include <GL/glut.h>
struct MESH {
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/* start coordinates (in arc seconds) */
double originx, originy;
/* number of rows and columns */
int rows, cols;
/* Distance between row and column data points (in arc seconds) */
double row_step, col_step;
/* pointer to the actual mesh data dynamically allocated */
float *mesh_data;
/* a temporary values for the parser to use */
char option_name[32];
int do_data;
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int cur_row, cur_col;
};
/* return a pointer to a new mesh structure (no data array allocated yet) */
struct MESH *(new_mesh)( void );
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/* initialize the non-array mesh values */
void mesh_init(struct MESH *m);
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/* return a pointer to a dynamically allocated array */
float *(new_mesh_data)(int nrows, int ncols);
/* set the option name in the mesh data structure */
void mesh_set_option_name(struct MESH *m, char *name);
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/* set an option value in the mesh data structure */
void mesh_set_option_value(struct MESH *m, char *value);
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/* do whatever needs to be done with the mesh now that it's been
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* loaded, such as generating the OpenGL call list. */
void mesh_do_it(struct MESH *m);
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/* return the current altitude based on mesh data. We should rewrite
* this to interpolate exact values, but for now this is good enough */
double mesh_altitude(double lon, double lat);
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/* walk through mesh and make opengl calls */
GLint mesh_to_OpenGL(struct MESH *m);
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#endif /* _MESH_H */
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/* $Log$
/* Revision 1.9 1998/01/22 02:59:41 curt
/* Changed #ifdef FILE_H to #ifdef _FILE_H
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/*
* Revision 1.8 1998/01/19 18:40:37 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.7 1997/08/27 03:30:29 curt
* Changed naming scheme of basic shared structures.
*
* Revision 1.6 1997/08/02 19:10:15 curt
* Incorporated mesh2GL.c into mesh.c
*
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* Revision 1.5 1997/07/23 21:52:25 curt
* Put comments around the text after an #endif for increased portability.
*
* Revision 1.4 1997/07/08 18:20:14 curt
* Working on establishing a hard ground.
*
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* Revision 1.3 1997/06/22 21:44:41 curt
* Working on intergrating the VRML (subset) parser.
*
* Revision 1.2 1997/05/23 15:40:42 curt
* Added GNU copyright headers.
*
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* Revision 1.1 1997/05/16 16:07:05 curt
* Initial revision.
*
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*/