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flightgear/Tri2obj/tri2obj.c

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/* tri2obj.c -- read in a .ele/.node file pair generated by the triangle
* program and output a simple Wavefront .obj file.
*
* Written by Curtis Olson, started October 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
*/
#include <stdio.h>
#include <string.h>
#include "tri2obj.h"
#include "../../Src/constants.h"
#include "../../Src/types.h"
#include "../../Src/Math/fg_geodesy.h"
#include "../../Src/Math/mat3.h"
#include "../../Src/Math/polar.h"
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int nodecount, tricount;
struct fgCartesianPoint nodes[MAX_NODES];
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int tris[MAX_TRIS][3];
int new_tris[MAX_TRIS][3];
/* convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to
* a cartesian point */
struct fgCartesianPoint geod_to_cart(double geod[3]) {
struct fgCartesianPoint p;
double gc_lon, gc_lat, sl_radius;
/* printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
geod[0], geod[1], geod[2]); */
gc_lon = geod[0]*ARCSEC_TO_RAD;
fgGeodToGeoc(geod[1]*ARCSEC_TO_RAD, geod[2], &sl_radius, &gc_lat);
/* printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
gc_lat, sl_radius+geod[2]); */
p = fgPolarToCart(gc_lon, gc_lat, sl_radius+geod[2]);
/* printf("A cart point is (%.8f, %.8f, %.8f)\n", p.x, p.y, p.z); */
return(p);
}
/* given three points defining a triangle, calculate the normal */
void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2,
struct fgCartesianPoint p3, double normal[3])
{
double v1[3], v2[3];
float temp;
v1[0] = p2.x - p1.x; v1[1] = p2.y - p1.y; v1[2] = p2.z - p1.z;
v2[0] = p3.x - p1.x; v2[1] = p3.y - p1.y; v2[2] = p3.z - p1.z;
MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal,temp);
/* printf("Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); */
}
/* return the index of all triangles containing the specified node */
void find_tris(int n, int *t1, int *t2, int *t3) {
int i;
*t1 = *t2 = *t3 = 0;
i = 1;
while ( i <= tricount ) {
if ( (n == tris[i][0]) || (n == tris[i][1]) || (n == tris[i][2]) ) {
if ( *t1 == 0 ) {
*t1 = i;
} else if ( *t2 == 0 ) {
*t2 = i;
} else {
*t3 = i;
}
}
i++;
}
}
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/* Initialize a new mesh structure */
void triload(char *basename) {
char nodename[256], elename[256];
double n[3];
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FILE *node, *ele;
int dim, junk1, junk2;
int i;
strcpy(nodename, basename);
strcat(nodename, ".node");
strcpy(elename, basename);
strcat(elename, ".ele");
printf("Loading node file: %s ...\n", nodename);
if ( (node = fopen(nodename, "r")) == NULL ) {
printf("Cannot open file '%s'\n", nodename);
exit(-1);
}
fscanf(node, "%d %d %d %d", &nodecount, &dim, &junk1, &junk2);
if ( nodecount > MAX_NODES - 1 ) {
printf("Error, too many nodes, need to increase array size\n");
exit(-1);
} else {
printf(" Expecting %d nodes\n", nodecount);
}
for ( i = 1; i <= nodecount; i++ ) {
fscanf(node, "%d %lf %lf %lf %d\n", &junk1,
&n[0], &n[1], &n[2], &junk2);
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/* printf("%d %.2f %.2f %.2f\n", junk1, n[0], n[1], n[2]); */
nodes[i] = geod_to_cart(n);
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/* printf("%d %.2f %.2f %.2f\n",
junk1, nodes[i].x, nodes[i].y, nodes[i].z); */
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}
fclose(node);
printf("Loading element file: %s ...\n", elename);
if ( (ele = fopen(elename, "r")) == NULL ) {
printf("Cannot open file '%s'\n", elename);
exit(-1);
}
fscanf(ele, "%d %d %d", &tricount, &junk1, &junk2);
if ( tricount > MAX_TRIS - 1 ) {
printf("Error, too many elements, need to increase array size\n");
exit(-1);
} else {
printf(" Expecting %d elements\n", tricount);
}
for ( i = 1; i <= tricount; i++ ) {
fscanf(ele, "%d %d %d %d\n", &junk1,
&tris[i][0], &tris[i][1], &tris[i][2]);
/* printf("%d %d %d %d\n", junk1, tris[i][0], tris[i][1], tris[i][2]);*/
}
fclose(ele);
}
/* dump in WaveFront .obj format */
void dump_obj(char *basename) {
char objname[256];
double n1[3], n2[3], n3[3];
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FILE *obj;
int i, t1, t2, t3, count;
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strcpy(objname, basename);
strcat(objname, ".obj");
printf("Dumping to file: %s ...\n", objname);
obj = fopen(objname, "w");
/* dump vertices */
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printf(" writing vertices\n");
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for ( i = 1; i <= nodecount; i++ ) {
fprintf(obj, "v %.2f %.2f %.2f\n",
nodes[i].x, nodes[i].y, nodes[i].z);
}
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printf(" calculating and writing normals\n");
/* calculate and generate normals */
for ( i = 1; i <= nodecount; i++ ) {
find_tris(i, &t1, &t2, &t3);
n1[0] = n1[1] = n1[2] = 0.0;
n2[0] = n2[1] = n2[2] = 0.0;
n3[0] = n3[1] = n3[3] = 0.0;
count = 1;
calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]], nodes[tris[t1][2]],
n1);
if ( t2 > 0 ) {
calc_normal(nodes[tris[t2][0]], nodes[tris[t2][1]],
nodes[tris[t2][2]], n2);
count = 2;
}
if ( t3 > 0 ) {
calc_normal(nodes[tris[t3][0]], nodes[tris[t3][1]],
nodes[tris[t3][2]], n3);
count = 3;
}
fprintf(obj, "vn %.4f %.4f %.4f\n",
( n1[0] + n2[0] + n3[0] ) / (double)count,
( n1[1] + n2[1] + n3[1] ) / (double)count,
( n1[2] + n2[2] + n3[2] ) / (double)count );
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}
/* dump faces */
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printf(" writing faces\n");
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for ( i = 1; i <= tricount; i++ ) {
fprintf(obj, "f %d//%d %d//%d %d//%d\n",
tris[i][0], tris[i][0],
tris[i][1], tris[i][1],
tris[i][2], tris[i][2]);
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}
fclose(obj);
}
int main(int argc, char **argv) {
char basename[256];
strcpy(basename, argv[1]);
/* load the input data files */
triload(basename);
/* dump in WaveFront .obj format */
dump_obj(basename);
return(0);
}
/* $Log$
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/* Revision 1.3 1997/11/15 18:05:05 curt
/* minor tweaks ...
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/*
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* Revision 1.2 1997/11/14 00:29:13 curt
* Transform scenery coordinates at this point in pipeline when scenery is
* being translated to .obj format, not when it is being loaded into the end
* renderer. Precalculate normals for each node as average of the normals
* of each containing polygon so Garoude shading is now supportable.
*
* Revision 1.1 1997/10/29 23:05:15 curt
* Initial revision.
*
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*/