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flightgear/src/ATC/atcdialog.cxx

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// atcdialog.cxx - classes to manage user interactions with AI traffic
// Written by Durk Talsma, started April 3, 2011
// Based on earlier code written by Alexander Kappes and David Luff
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <Main/fg_commands.hxx>
#include <Main/globals.hxx>
#include <simgear/constants.h>
#include <simgear/structure/commands.hxx>
#include <simgear/compiler.h>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sgstream.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include "atcdialog.hxx"
FGATCDialogNew *currentATCDialog;
static bool doATCDialog(const SGPropertyNode* arg) {
cerr << "Running doATCDialog" << endl;
currentATCDialog->PopupDialog();
return(true);
}
FGATCDialogNew::FGATCDialogNew()
{
dialogVisible = false;
}
FGATCDialogNew::~FGATCDialogNew()
{
}
void FGATCDialogNew::init() {
// Add ATC-dialog to the command list
globals->get_commands()->addCommand("ATC-dialog", doATCDialog);
// Add ATC-freq-search to the command list
//globals->get_commands()->addCommand("ATC-freq-search", do_ATC_freq_search);
// initialize properties polled in Update()
//globals->get_props()->setStringValue("/sim/atc/freq-airport", "");
//globals->get_props()->setIntValue("/sim/atc/transmission-num", -1);
}
// Display the ATC popup dialog box with options relevant to the users current situation.
//
// So, the first thing we need to do is check the frequency that our pilot's nav radio
// is currently tuned to. The dialog should always contain an option to to tune the
// to a particular frequency,
// Okay, let's see, according to my interpretation of David Luff's original code,
// his ATC subsystem wrote properties to a named node, called "transmission-choice"
static SGPropertyNode *getNamedNode(SGPropertyNode *prop, const char *name) {
SGPropertyNode* p;
for (int i = 0; i < prop->nChildren(); i++)
if ((p = getNamedNode(prop->getChild(i), name)))
return p;
if (!strcmp(prop->getStringValue("name"), name))
return prop;
return 0;
}
void FGATCDialogNew::PopupDialog() {
double onBoardRadioFreq0 =
fgGetDouble("/instrumentation/comm[0]/frequencies/selected-mhz");
double onBoardRadioFreq1 =
fgGetDouble("/instrumentation/comm[1]/frequencies/selected-mhz");
const char *dialog_name = "atc-dialog";
_gui = (NewGUI *)globals->get_subsystem("gui");
SGPropertyNode_ptr dlg = _gui->getDialogProperties(dialog_name);
if (!dlg)
return;
_gui->closeDialog(dialog_name);
SGPropertyNode_ptr button_group = getNamedNode(dlg, "transmission-choice");
button_group->removeChildren("button", false);
const int bufsize = 32;
char buf[bufsize];
// loop over all entries that should fill up the dialog; use 10 items for now...
for (int i = 0; i < 10; i++) {
snprintf(buf, bufsize, "/sim/atc/opt[%d]", i);
fgSetBool(buf, false);
SGPropertyNode *entry = button_group->getNode("button", i, true);
copyProperties(button_group->getNode("button-template", true), entry);
entry->removeChildren("enabled", true);
entry->setStringValue("property", buf);
entry->setIntValue("keynum", '1' + i);
if (i == 0)
entry->setBoolValue("default", true);
snprintf(buf, bufsize, "%d", i + 1);
string legend = string(buf) + ". test"; // + current->menuentry;
entry->setStringValue("legend", legend.c_str());
entry->setIntValue("binding/value", i);
//current++;
}
if (dialogVisible) {
_gui->closeDialog(dialog_name);
} else {
_gui->showDialog(dialog_name);
}
dialogVisible = !dialogVisible;
return;
}