782 lines
26 KiB
C++
782 lines
26 KiB
C++
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// Module: 10520c.c
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// Author: Phil Schubert
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// Date started: 12/03/99
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// Purpose: Models a Continental IO-520-M Engine
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// Called by: FGSimExec
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//
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// Copyright (C) 1999 Philip L. Schubert (philings@ozemail.com.au)
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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//
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// Further information about the GNU General Public License can also
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// be found on the world wide web at http://www.gnu.org.
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//
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// FUNCTIONAL DESCRIPTION
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// ------------------------------------------------------------------------
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// Models a Continental IO-520-M engine. This engine is used in Cessna
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// 210, 310, Beechcraft Bonaza and Baron C55. The equations used below
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// were determined by a first and second order curve fits using Excel.
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// The data is from the Cessna Aircraft Corporations Engine and Flight
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// Computer for C310. Part Number D3500-13
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//
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// ARGUMENTS
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// ------------------------------------------------------------------------
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//
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//
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// HISTORY
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// ------------------------------------------------------------------------
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// 12/03/99 PLS Created
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// 07/03/99 PLS Added Calculation of Density, and Prop_Torque
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// 07/03/99 PLS Restructered Variables to allow easier implementation
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// of Classes
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// 15/03/99 PLS Added Oil Pressure, Oil Temperature and CH Temp
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// ------------------------------------------------------------------------
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// INCLUDES
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// ------------------------------------------------------------------------
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//
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//
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/////////////////////////////////////////////////////////////////////
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//
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// Modified by Dave Luff (david.luff@nottingham.ac.uk) September 2000
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//
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// Altered manifold pressure range to add a minimum value at idle to simulate the throttle stop / idle bypass valve,
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// and to reduce the maximum value whilst the engine is running to slightly below ambient to account for CdA losses across the throttle
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//
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// Altered it a bit to model an IO360 from C172 - 360 cubic inches, 180 HP max, fixed pitch prop
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// Added a simple fixed pitch prop model by Nev Harbor - this is not intended as a final model but simply a hack to get it running for now
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// I used Phil's ManXRPM correlation for power rather than do a new one for the C172 for now, but altered it a bit to reduce power at the low end
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//
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// Added EGT model based on combustion efficiency and an energy balance with the exhaust gases
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//
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// Added a mixture - power correlation based on a curve in the IO360 operating manual
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//
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// I've tried to match the prop and engine model to give roughly 600 RPM idle and 180 HP at 2700 RPM
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// but it is by no means currently at a completed stage - DCL 15/9/00
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//
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//////////////////////////////////////////////////////////////////////
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#include <iostream.h>
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#include <fstream.h>
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#include <math.h>
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#include "IO360.hxx"
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// ------------------------------------------------------------------------
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// CODE
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// ------------------------------------------------------------------------
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// Calculate Engine RPM based on Propellor Lever Position
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float FGEngine::Calc_Engine_RPM (float LeverPosition)
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{
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// Calculate RPM as set by Prop Lever Position. Assumes engine
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// will run at 1000 RPM at full course
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float RPM;
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RPM = LeverPosition * Max_RPM / 100.0;
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// * ((FGEng_Max_RPM + FGEng_Min_RPM) / 100);
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if ( RPM >= Max_RPM ) {
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RPM = Max_RPM;
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}
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return RPM;
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}
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float FGEngine::Lookup_Combustion_Efficiency(float thi_actual)
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{
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float thi[11]; //array of equivalence ratio values
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float neta_comb[11]; //corresponding array of combustion efficiency values
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float neta_comb_actual;
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float factor;
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//thi = (0.0,0.9,1.0,1.05,1.1,1.15,1.2,1.3,1.4,1.5,1.6);
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thi[0] = 0.0;
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thi[1] = 0.9;
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thi[2] = 1.0;
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thi[3] = 1.05; //There must be an easier way of doing this !!!!!!!!
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thi[4] = 1.1;
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thi[5] = 1.15;
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thi[6] = 1.2;
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thi[7] = 1.3;
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thi[8] = 1.4;
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thi[9] = 1.5;
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thi[10] = 1.6;
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//neta_comb = (0.98,0.98,0.97,0.95,0.9,0.85,0.79,0.7,0.63,0.57,0.525);
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neta_comb[0] = 0.98;
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neta_comb[1] = 0.98;
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neta_comb[2] = 0.97;
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neta_comb[3] = 0.95;
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neta_comb[4] = 0.9;
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neta_comb[5] = 0.85;
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neta_comb[6] = 0.79;
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neta_comb[7] = 0.7;
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neta_comb[8] = 0.63;
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neta_comb[9] = 0.57;
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neta_comb[10] = 0.525;
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//combustion efficiency values from Heywood [1]
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int i;
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int j;
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j = 11; //This must be equal to the number of elements in the lookup table arrays
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for(i=0;i<j;i++)
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{
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if(i == (j-1))
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{
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//this is just to avoid crashing the routine is we are bigger than the last element - for now just return the last element
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//but at some point we will have to extrapolate further
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neta_comb_actual = neta_comb[i];
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return neta_comb_actual;
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}
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if(thi_actual == thi[i])
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{
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neta_comb_actual = neta_comb[i];
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return neta_comb_actual;
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}
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if((thi_actual > thi[i]) && (thi_actual < thi[i + 1]))
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{
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//do linear interpolation between the two points
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factor = (thi_actual - thi[i]) / (thi[i+1] - thi[i]);
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neta_comb_actual = (factor * (neta_comb[i+1] - neta_comb[i])) + neta_comb[i];
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return neta_comb_actual;
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}
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}
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//if we get here something has gone badly wrong
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cout << "ERROR: error in FGEngine::Lookup_Combustion_Efficiency\n";
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//exit(-1);
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return neta_comb_actual; //keeps the compiler happy
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}
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/*
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float FGEngine::Calculate_Delta_T_Exhaust(void)
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{
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float dT_exhaust;
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heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
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dT_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
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return(dT_exhaust);
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}
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*/
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// Calculate Manifold Pressure based on Throttle lever Position
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static float Calc_Manifold_Pressure ( float LeverPosn, float MaxMan, float MinMan)
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{
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float Inches;
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// if ( x < = 0 ) {
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// x = 0.00001;
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// }
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//Note that setting the manifold pressure as a function of lever position only is not strictly accurate
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//MAP is also a function of engine speed.
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Inches = MinMan + (LeverPosn * (MaxMan - MinMan) / 100);
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//allow for idle bypass valve or slightly open throttle stop
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if(Inches < MinMan)
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Inches = MinMan;
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return Inches;
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}
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// set initial default values
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void FGEngine::init() {
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CONVERT_CUBIC_INCHES_TO_METERS_CUBED = 1.638706e-5;
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// Control and environment inputs
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IAS = 0;
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Throttle_Lever_Pos = 75;
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Propeller_Lever_Pos = 75;
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Mixture_Lever_Pos = 100;
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Cp_air = 1005; // J/KgK
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Cp_fuel = 1700; // J/KgK
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calorific_value_fuel = 47.3e6; // W/Kg Note that this is only an approximate value
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R_air = 287.3;
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// Engine Specific Variables used by this program that have limits.
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// Will be set in a parameter file to be read in to create
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// and instance for each engine.
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Max_Manifold_Pressure = 28.50; //Inches Hg. An approximation - should be able to find it in the engine performance data
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Min_Manifold_Pressure = 6.5; //Inches Hg. This is a guess corresponding to approx 0.24 bar MAP (7 in Hg) - need to find some proper data for this
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Max_RPM = 2700;
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Min_RPM = 600; //Recommended idle from Continental data sheet
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Max_Fuel_Flow = 130;
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Mag_Derate_Percent = 5;
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// MaxHP = 285; //Continental IO520-M
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MaxHP = 180; //Lycoming IO360
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// displacement = 520; //Continental IO520-M
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displacement = 360; //Lycoming IO360
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displacement_SI = displacement * CONVERT_CUBIC_INCHES_TO_METERS_CUBED;
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Gear_Ratio = 1;
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started = true;
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cranking = false;
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CONVERT_HP_TO_WATTS = 745.6999;
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// ofstream outfile;
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// outfile.open(ios::out|ios::trunc);
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// Initialise Engine Variables used by this instance
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Percentage_Power = 0;
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Manifold_Pressure = 29.00; // Inches
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RPM = 600;
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Fuel_Flow = 0; // lbs/hour
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Torque = 0;
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CHT = 370;
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Mixture = 14;
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Oil_Pressure = 0; // PSI
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Oil_Temp = 85; // Deg C
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HP = 0;
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RPS = 0;
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Torque_Imbalance = 0;
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Desired_RPM = 2500; //Recommended cruise RPM from Continental datasheet
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// Initialise Propellor Variables used by this instance
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FGProp1_Angular_V = 0;
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FGProp1_Coef_Drag = 0.6;
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FGProp1_Torque = 0;
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FGProp1_Thrust = 0;
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FGProp1_RPS = 0;
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FGProp1_Coef_Lift = 0.1;
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Alpha1 = 13.5;
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FGProp1_Blade_Angle = 13.5;
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FGProp_Fine_Pitch_Stop = 13.5;
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// Other internal values
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Rho = 0.002378;
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}
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// Calculate Oil Pressure
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static float Oil_Press (float Oil_Temp, float Engine_RPM)
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{
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float Oil_Pressure = 0; //PSI
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float Oil_Press_Relief_Valve = 60; //PSI
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float Oil_Press_RPM_Max = 1800;
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float Design_Oil_Temp = 85; //Celsius
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float Oil_Viscosity_Index = 0.25; // PSI/Deg C
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float Temp_Deviation = 0; // Deg C
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Oil_Pressure = (Oil_Press_Relief_Valve / Oil_Press_RPM_Max) * Engine_RPM;
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// Pressure relief valve opens at Oil_Press_Relief_Valve PSI setting
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if (Oil_Pressure >= Oil_Press_Relief_Valve)
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{
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Oil_Pressure = Oil_Press_Relief_Valve;
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}
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// Now adjust pressure according to Temp which affects the viscosity
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Oil_Pressure += (Design_Oil_Temp - Oil_Temp) * Oil_Viscosity_Index;
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return Oil_Pressure;
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}
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// Calculate Cylinder Head Temperature
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static float Calc_CHT (float Fuel_Flow, float Mixture, float IAS)
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{
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float CHT = 350;
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return CHT;
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}
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/*
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//Calculate Exhaust Gas Temperature
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//For now we will simply adjust this as a function of mixture
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//It may be necessary to consider fuel flow rates and CHT in the calculation in the future
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static float Calc_EGT (float Mixture)
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{
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float EGT = 1000; //off the top of my head !!!!
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//Now adjust for mixture strength
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return EGT;
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}*/
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// Calculate Density Ratio
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static float Density_Ratio ( float x )
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{
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float y ;
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y = ((3E-10 * x * x) - (3E-05 * x) + 0.9998);
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return(y);
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}
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// Calculate Air Density - Rho
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static float Density ( float x )
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{
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float y ;
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y = ((9E-08 * x * x) - (7E-08 * x) + 0.0024);
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return(y);
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}
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// Calculate Speed in FPS given Knots CAS
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static float IAS_to_FPS (float x)
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{
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float y;
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y = x * 1.68888888;
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return y;
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}
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// update the engine model based on current control positions
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void FGEngine::update() {
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// Declare local variables
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int num = 0;
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// const int num2 = 500; // default is 100, number if iterations to run
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const int num2 = 5; // default is 100, number if iterations to run
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float ManXRPM = 0;
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float Vo = 0;
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float V1 = 0;
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// Set up the new variables
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float Blade_Station = 30;
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float FGProp_Area = 1.405/3;
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float PI = 3.1428571;
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// Input Variables
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// 0 = Closed, 100 = Fully Open
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// float Throttle_Lever_Pos = 75;
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// 0 = Full Course 100 = Full Fine
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// float Propeller_Lever_Pos = 75;
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// 0 = Idle Cut Off 100 = Full Rich
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// float Mixture_Lever_Pos = 100;
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// Environmental Variables
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// Temp Variation from ISA (Deg F)
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float FG_ISA_VAR = 0;
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// Pressure Altitude 1000's of Feet
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float FG_Pressure_Ht = 0;
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// Parameters that alter the operation of the engine.
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// Yes = 1. Is there Fuel Available. Calculated elsewhere
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int Fuel_Available = 1;
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// Off = 0. Reduces power by 3 % for same throttle setting
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int Alternate_Air_Pos =0;
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// 1 = On. Reduces power by 5 % for same power lever settings
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int Magneto_Left = 1;
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// 1 = On. Ditto, Both of the above though do not alter fuel flow
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int Magneto_Right = 1;
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// There needs to be a section in here to trap silly values, like
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// 0, otherwise they will crash the calculations
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// cout << " Number of Iterations ";
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// cin >> num2;
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// cout << endl;
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// cout << " Throttle % ";
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// cin >> Throttle_Lever_Pos;
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// cout << endl;
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// cout << " Prop % ";
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// cin >> Propeller_Lever_Pos;
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// cout << endl;
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//==================================================================
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// Engine & Environmental Inputs from elsewhere
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// Calculate Air Density (Rho) - In FG this is calculated in
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// FG_Atomoshere.cxx
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Rho = Density(FG_Pressure_Ht); // In FG FG_Pressure_Ht is "h"
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// cout << "Rho = " << Rho << endl;
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// Calculate Manifold Pressure (Engine 1) as set by throttle opening
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Manifold_Pressure =
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Calc_Manifold_Pressure( Throttle_Lever_Pos, Max_Manifold_Pressure, Min_Manifold_Pressure );
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// cout << "manifold pressure = " << Manifold_Pressure << endl;
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//DCL - hack for testing - fly at sea level
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T_amb = 298.0;
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p_amb = 101325;
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p_amb_sea_level = 101325;
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//DCL - next calculate m_dot_air and m_dot_fuel into engine
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//calculate actual ambient pressure and temperature from altitude
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//Then find the actual manifold pressure (the calculated one is the sea level pressure)
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True_Manifold_Pressure = Manifold_Pressure * p_amb / p_amb_sea_level;
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// RPM = Calc_Engine_RPM(Propeller_Lever_Pos);
|
||
|
// RPM = 600;
|
||
|
// cout << "Initial engine RPM = " << RPM << endl;
|
||
|
|
||
|
// Desired_RPM = RPM;
|
||
|
|
||
|
//**************
|
||
|
|
||
|
//DCL - calculate mass air flow into engine based on speed and load - separate this out into a function eventually
|
||
|
//t_amb is actual temperature calculated from altitude
|
||
|
//calculate density from ideal gas equation
|
||
|
rho_air = p_amb / ( R_air * T_amb );
|
||
|
rho_air_manifold = rho_air * Manifold_Pressure / 29.6;
|
||
|
//calculate ideal engine volume inducted per second
|
||
|
swept_volume = (displacement_SI * (RPM / 60)) / 2; //This equation is only valid for a four stroke engine
|
||
|
//calculate volumetric efficiency - for now we will just use 0.8, but actually it is a function of engine speed and the exhaust to manifold pressure ratio
|
||
|
volumetric_efficiency = 0.8;
|
||
|
//Now use volumetric efficiency to calculate actual air volume inducted per second
|
||
|
v_dot_air = swept_volume * volumetric_efficiency;
|
||
|
//Now calculate mass flow rate of air into engine
|
||
|
m_dot_air = v_dot_air * rho_air_manifold;
|
||
|
|
||
|
// cout << "rho air manifold " << rho_air_manifold << '\n';
|
||
|
// cout << "Swept volume " << swept_volume << '\n';
|
||
|
|
||
|
//**************
|
||
|
|
||
|
//DCL - now calculate fuel flow into engine based on air flow and mixture lever position
|
||
|
//assume lever runs from no flow at fully out to thi = 1.6 at fully in at sea level
|
||
|
//also assume that the injector linkage is ideal - hence the set mixture is maintained at a given altitude throughout the speed and load range
|
||
|
thi_sea_level = 1.6 * ( Mixture_Lever_Pos / 100.0 );
|
||
|
equivalence_ratio = thi_sea_level * p_amb_sea_level / p_amb; //ie as we go higher the mixture gets richer for a given lever position
|
||
|
m_dot_fuel = m_dot_air / 14.7 * equivalence_ratio;
|
||
|
|
||
|
// cout << "fuel " << m_dot_fuel;
|
||
|
// cout << " air " << m_dot_air << '\n';
|
||
|
|
||
|
//**************
|
||
|
|
||
|
// cout << "Thi = " << equivalence_ratio << '\n';
|
||
|
|
||
|
combustion_efficiency = Lookup_Combustion_Efficiency(equivalence_ratio); //The combustion efficiency basically tells us what proportion of the fuels calorific value is released
|
||
|
|
||
|
// cout << "Combustion efficiency = " << combustion_efficiency << '\n';
|
||
|
|
||
|
//now calculate energy release to exhaust
|
||
|
//We will assume a three way split of fuel energy between useful work, the coolant system and the exhaust system
|
||
|
//This is a reasonable first suck of the thumb estimate for a water cooled automotive engine - whether it holds for an air cooled aero engine is probably open to question
|
||
|
//Regardless - it won't affect the variation of EGT with mixture, and we con always put a multiplier on EGT to get a reasonable peak value.
|
||
|
enthalpy_exhaust = m_dot_fuel * calorific_value_fuel * combustion_efficiency * 0.33;
|
||
|
heat_capacity_exhaust = (Cp_air * m_dot_air) + (Cp_fuel * m_dot_fuel);
|
||
|
delta_T_exhaust = enthalpy_exhaust / heat_capacity_exhaust;
|
||
|
// delta_T_exhaust = Calculate_Delta_T_Exhaust();
|
||
|
|
||
|
// cout << "T_amb " << T_amb;
|
||
|
// cout << " dT exhaust = " << delta_T_exhaust;
|
||
|
|
||
|
EGT = T_amb + delta_T_exhaust;
|
||
|
|
||
|
// cout << " EGT = " << EGT << '\n';
|
||
|
|
||
|
|
||
|
// Calculate Manifold Pressure (Engine 2) as set by throttle opening
|
||
|
|
||
|
// FGEng2_Manifold_Pressure = Manifold_Pressure(FGEng2_Throttle_Lever_Pos, FGEng2_Manifold_Pressure);
|
||
|
// Show_Manifold_Pressure(FGEng2_Manifold_Pressure);
|
||
|
|
||
|
|
||
|
|
||
|
//==================================================================
|
||
|
// Engine Power & Torque Calculations
|
||
|
|
||
|
// Loop until stable - required for testing only
|
||
|
for (num = 0; num < num2; num++) {
|
||
|
// cout << Manifold_Pressure << " Inches" << "\t";
|
||
|
// cout << RPM << " RPM" << "\t";
|
||
|
|
||
|
// For a given Manifold Pressure and RPM calculate the % Power
|
||
|
// Multiply Manifold Pressure by RPM
|
||
|
ManXRPM = Manifold_Pressure * RPM;
|
||
|
// cout << ManXRPM;
|
||
|
// cout << endl;
|
||
|
|
||
|
// Phil's %power correlation
|
||
|
/* // Calculate % Power
|
||
|
Percentage_Power = (+ 7E-09 * ManXRPM * ManXRPM)
|
||
|
+ ( + 7E-04 * ManXRPM) - 0.1218;
|
||
|
// cout << Percentage_Power << "%" << "\t"; */
|
||
|
|
||
|
// DCL %power correlation - basically Phil's correlation modified to give slighty less power at the low end
|
||
|
// might need some adjustment as the prop model is adjusted
|
||
|
// My aim is to match the prop model and engine model at the low end to give the manufacturer's recommended idle speed with the throttle closed - 600rpm for the Continental IO520
|
||
|
// Calculate % Power
|
||
|
Percentage_Power = (+ 6E-09 * ManXRPM * ManXRPM)
|
||
|
+ ( + 8E-04 * ManXRPM) - 1.8524;
|
||
|
// cout << Percentage_Power << "%" << "\t";
|
||
|
|
||
|
// Adjust for Temperature - Temperature above Standard decrease
|
||
|
// power % by 7/120 per degree F increase, and incease power for
|
||
|
// temps below at the same ratio
|
||
|
Percentage_Power = Percentage_Power - (FG_ISA_VAR * 7 /120);
|
||
|
// cout << Percentage_Power << "%" << "\t";
|
||
|
|
||
|
// Adjust for Altitude. In this version a linear variation is
|
||
|
// used. Decrease 1% for each 1000' increase in Altitde
|
||
|
Percentage_Power = Percentage_Power + (FG_Pressure_Ht * 12/10000);
|
||
|
// cout << Percentage_Power << "%" << "\t";
|
||
|
|
||
|
//DCL - now adjust power to compensate for mixture
|
||
|
//uses a curve fit to the data in the IO360 / O360 operating manual
|
||
|
//due to the shape of the curve I had to use a 6th order fit - I am sure it must be possible to reduce this in future,
|
||
|
//possibly by using separate fits for rich and lean of best power mixture
|
||
|
//first adjust actual mixture to abstract mixture - this is a temporary hack
|
||
|
//y=10x-12 for now
|
||
|
abstract_mixture = 10.0 * equivalence_ratio - 12.0;
|
||
|
float m = abstract_mixture; //to simplify writing the next equation
|
||
|
Percentage_of_best_power_mixture_power = ((-0.0012*m*m*m*m*m*m) + (0.021*m*m*m*m*m) + (-0.1425*m*m*m*m) + (0.4395*m*m*m) + (-0.8909*m*m) + (-0.5155*m) + 100.03);
|
||
|
Percentage_Power = Percentage_Power * Percentage_of_best_power_mixture_power / 100.0;
|
||
|
|
||
|
|
||
|
// Now Calculate Fuel Flow based on % Power Best Power Mixture
|
||
|
Fuel_Flow = Percentage_Power * Max_Fuel_Flow / 100.0;
|
||
|
// cout << Fuel_Flow << " lbs/hr"<< endl;
|
||
|
|
||
|
// Now Derate engine for the effects of Bad/Switched off magnetos
|
||
|
if (Magneto_Left == 0 && Magneto_Right == 0) {
|
||
|
// cout << "Both OFF\n";
|
||
|
Percentage_Power = 0;
|
||
|
} else if (Magneto_Left && Magneto_Right) {
|
||
|
// cout << "Both On ";
|
||
|
} else if (Magneto_Left == 0 || Magneto_Right== 0) {
|
||
|
// cout << "1 Magneto Failed ";
|
||
|
|
||
|
Percentage_Power = Percentage_Power *
|
||
|
((100.0 - Mag_Derate_Percent)/100.0);
|
||
|
// cout << FGEng1_Percentage_Power << "%" << "\t";
|
||
|
}
|
||
|
|
||
|
// Calculate Engine Horsepower
|
||
|
|
||
|
HP = Percentage_Power * MaxHP / 100.0;
|
||
|
|
||
|
Power_SI = HP * CONVERT_HP_TO_WATTS;
|
||
|
|
||
|
// Calculate Engine Torque
|
||
|
|
||
|
Torque = HP * 5252 / RPM;
|
||
|
// cout << Torque << "Ft/lbs" << "\t";
|
||
|
|
||
|
Torque_SI = (Power_SI * 60.0) / (2.0 * PI * RPM); //Torque = power / angular velocity
|
||
|
// cout << Torque << " Nm\n";
|
||
|
|
||
|
// Calculate Cylinder Head Temperature
|
||
|
CHT = Calc_CHT( Fuel_Flow, Mixture, IAS);
|
||
|
// cout << "Cylinder Head Temp (F) = " << CHT << endl;
|
||
|
|
||
|
// EGT = Calc_EGT( Mixture );
|
||
|
|
||
|
// Calculate Oil Pressure
|
||
|
Oil_Pressure = Oil_Press( Oil_Temp, RPM );
|
||
|
// cout << "Oil Pressure (PSI) = " << Oil_Pressure << endl;
|
||
|
|
||
|
//==============================================================
|
||
|
|
||
|
// Now do the Propellor Calculations
|
||
|
|
||
|
#ifdef PHILS_PROP_MODEL
|
||
|
|
||
|
// Revs per second
|
||
|
FGProp1_RPS = RPM * Gear_Ratio / 60.0;
|
||
|
// cout << FGProp1_RPS << " RPS" << endl;
|
||
|
|
||
|
//Radial Flow Vector (V2) Ft/sec at Ref Blade Station (usually 30")
|
||
|
FGProp1_Angular_V = FGProp1_RPS * 2 * PI * (Blade_Station / 12);
|
||
|
// cout << FGProp1_Angular_V << "Angular Velocity " << endl;
|
||
|
|
||
|
// Axial Flow Vector (Vo) Ft/sec
|
||
|
// Some further work required here to allow for inflow at low speeds
|
||
|
// Vo = (IAS + 20) * 1.688888;
|
||
|
Vo = IAS_to_FPS(IAS + 20);
|
||
|
// cout << "Feet/sec = " << Vo << endl;
|
||
|
|
||
|
// cout << Vo << "Axial Velocity" << endl;
|
||
|
|
||
|
// Relative Velocity (V1)
|
||
|
V1 = sqrt((FGProp1_Angular_V * FGProp1_Angular_V) +
|
||
|
(Vo * Vo));
|
||
|
// cout << V1 << "Relative Velocity " << endl;
|
||
|
|
||
|
// cout << FGProp1_Blade_Angle << " Prop Blade Angle" << endl;
|
||
|
|
||
|
// Blade Angle of Attack (Alpha1)
|
||
|
|
||
|
/* cout << " Alpha1 = " << Alpha1
|
||
|
<< " Blade angle = " << FGProp1_Blade_Angle
|
||
|
<< " Vo = " << Vo
|
||
|
<< " FGProp1_Angular_V = " << FGProp1_Angular_V << endl;*/
|
||
|
Alpha1 = FGProp1_Blade_Angle -(atan(Vo / FGProp1_Angular_V) * (180/PI));
|
||
|
// cout << Alpha1 << " Alpha1" << endl;
|
||
|
|
||
|
// Calculate Coefficient of Drag at Alpha1
|
||
|
FGProp1_Coef_Drag = (0.0005 * (Alpha1 * Alpha1)) + (0.0003 * Alpha1)
|
||
|
+ 0.0094;
|
||
|
// cout << FGProp1_Coef_Drag << " Coef Drag" << endl;
|
||
|
|
||
|
// Calculate Coefficient of Lift at Alpha1
|
||
|
FGProp1_Coef_Lift = -(0.0026 * (Alpha1 * Alpha1)) + (0.1027 * Alpha1)
|
||
|
+ 0.2295;
|
||
|
// cout << FGProp1_Coef_Lift << " Coef Lift " << endl;
|
||
|
|
||
|
// Covert Alplha1 to Radians
|
||
|
// Alpha1 = Alpha1 * PI / 180;
|
||
|
|
||
|
// Calculate Prop Torque
|
||
|
FGProp1_Torque = (0.5 * Rho * (V1 * V1) * FGProp_Area
|
||
|
* ((FGProp1_Coef_Lift * sin(Alpha1 * PI / 180))
|
||
|
+ (FGProp1_Coef_Drag * cos(Alpha1 * PI / 180))))
|
||
|
* (Blade_Station/12);
|
||
|
// cout << FGProp1_Torque << " Prop Torque" << endl;
|
||
|
|
||
|
// Calculate Prop Thrust
|
||
|
// cout << " V1 = " << V1 << " Alpha1 = " << Alpha1 << endl;
|
||
|
FGProp1_Thrust = 0.5 * Rho * (V1 * V1) * FGProp_Area
|
||
|
* ((FGProp1_Coef_Lift * cos(Alpha1 * PI / 180))
|
||
|
- (FGProp1_Coef_Drag * sin(Alpha1 * PI / 180)));
|
||
|
// cout << FGProp1_Thrust << " Prop Thrust " << endl;
|
||
|
|
||
|
// End of Propeller Calculations
|
||
|
//==============================================================
|
||
|
|
||
|
#endif //PHILS_PROP_MODEL
|
||
|
|
||
|
#ifdef NEVS_PROP_MODEL
|
||
|
|
||
|
// Nev's prop model
|
||
|
|
||
|
num_elements = 6.0;
|
||
|
number_of_blades = 2.0;
|
||
|
blade_length = 0.95;
|
||
|
allowance_for_spinner = blade_length / 12.0;
|
||
|
prop_fudge_factor = 1.453401525;
|
||
|
forward_velocity = IAS;
|
||
|
|
||
|
theta[0] = 25.0;
|
||
|
theta[1] = 20.0;
|
||
|
theta[2] = 15.0;
|
||
|
theta[3] = 10.0;
|
||
|
theta[4] = 5.0;
|
||
|
theta[5] = 0.0;
|
||
|
|
||
|
angular_velocity_SI = 2.0 * PI * RPM / 60.0;
|
||
|
|
||
|
allowance_for_spinner = blade_length / 12.0;
|
||
|
//Calculate thrust and torque by summing the contributions from each of the blade elements
|
||
|
//Assumes equal length elements with numbered 1 inboard -> num_elements outboard
|
||
|
prop_torque = 0.0;
|
||
|
prop_thrust = 0.0;
|
||
|
int i;
|
||
|
// outfile << "Rho = " << Rho << '\n\n';
|
||
|
// outfile << "Drag = ";
|
||
|
for(i=1;i<=num_elements;i++)
|
||
|
{
|
||
|
element = float(i);
|
||
|
distance = (blade_length * (element / num_elements)) + allowance_for_spinner;
|
||
|
element_drag = 0.5 * rho_air * ((distance * angular_velocity_SI)*(distance * angular_velocity_SI)) * (0.000833 * ((theta[int(element-1)] - (atan(forward_velocity/(distance * angular_velocity_SI))))*(theta[int(element-1)] - (atan(forward_velocity/(distance * angular_velocity_SI))))))
|
||
|
* (0.1 * (blade_length / element)) * number_of_blades;
|
||
|
|
||
|
element_lift = 0.5 * rho_air * ((distance * angular_velocity_SI)*(distance * angular_velocity_SI)) * (0.036 * (theta[int(element-1)] - (atan(forward_velocity/(distance * angular_velocity_SI))))+0.4)
|
||
|
* (0.1 * (blade_length / element)) * number_of_blades;
|
||
|
element_torque = element_drag * distance;
|
||
|
prop_torque += element_torque;
|
||
|
prop_thrust += element_lift;
|
||
|
// outfile << "Drag = " << element_drag << " n = " << element << '\n';
|
||
|
}
|
||
|
|
||
|
// outfile << '\n';
|
||
|
|
||
|
// outfile << "Angular velocity = " << angular_velocity_SI << " rad/s\n";
|
||
|
|
||
|
// cout << "Thrust = " << prop_thrust << '\n';
|
||
|
prop_thrust *= prop_fudge_factor;
|
||
|
prop_torque *= prop_fudge_factor;
|
||
|
prop_power_consumed_SI = prop_torque * angular_velocity_SI;
|
||
|
prop_power_consumed_HP = prop_power_consumed_SI / 745.699;
|
||
|
|
||
|
|
||
|
#endif //NEVS_PROP_MODEL
|
||
|
|
||
|
|
||
|
//#if 0
|
||
|
#ifdef PHILS_PROP_MODEL //Do Torque calculations in Ft/lbs - yuk :-(((
|
||
|
Torque_Imbalance = FGProp1_Torque - Torque;
|
||
|
#endif
|
||
|
|
||
|
#ifdef NEVS_PROP_MODEL //use proper units - Nm
|
||
|
Torque_Imbalance = prop_torque - Torque_SI;
|
||
|
#endif
|
||
|
|
||
|
// cout << Torque_Imbalance << endl;
|
||
|
|
||
|
// Some really crude engine speed calculations for now - we really need some moments of inertia and a dt in here !!!!
|
||
|
if (Torque_Imbalance > 5) {
|
||
|
RPM -= 14.5;
|
||
|
// FGProp1_RPM -= 25;
|
||
|
// FGProp1_Blade_Angle -= 0.75;
|
||
|
}
|
||
|
|
||
|
if (Torque_Imbalance < -5) {
|
||
|
RPM += 14.5;
|
||
|
// FGProp1_RPM += 25;
|
||
|
// FGProp1_Blade_Angle += 0.75;
|
||
|
}
|
||
|
|
||
|
//DCL - This constant speed prop bit is all a bit of a hack for now
|
||
|
/*
|
||
|
if( RPM > (Desired_RPM + 2)) {
|
||
|
FGProp1_Blade_Angle += 0.75; //This value could be altered depending on how far from the desired RPM we are
|
||
|
}
|
||
|
|
||
|
if( RPM < (Desired_RPM - 2)) {
|
||
|
FGProp1_Blade_Angle -= 0.75;
|
||
|
}
|
||
|
|
||
|
if (FGProp1_Blade_Angle < FGProp_Fine_Pitch_Stop) {
|
||
|
FGProp1_Blade_Angle = FGProp_Fine_Pitch_Stop;
|
||
|
}
|
||
|
|
||
|
if (RPM >= 2700) {
|
||
|
RPM = 2700;
|
||
|
}
|
||
|
*/
|
||
|
//end constant speed prop
|
||
|
//#endif
|
||
|
|
||
|
//DCL - stall the engine if RPM drops below 550 - this is possible if mixture lever is pulled right out
|
||
|
if(RPM < 550)
|
||
|
RPM = 0;
|
||
|
|
||
|
// outfile << "RPM = " << RPM << " Blade angle = " << FGProp1_Blade_Angle << " Engine torque = " << Torque << " Prop torque = " << FGProp1_Torque << '\n';
|
||
|
outfile << "RPM = " << RPM << " Engine torque = " << Torque_SI << " Prop torque = " << prop_torque << '\n';
|
||
|
|
||
|
// cout << FGEng1_RPM << " Blade_Angle " << FGProp1_Blade_Angle << endl << endl;
|
||
|
|
||
|
}
|
||
|
|
||
|
// cout << "Final engine RPM = " << RPM << '\n';
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// Functions
|
||
|
|
||
|
// Calculate Oil Temperature
|
||
|
|
||
|
static float Oil_Temp (float Fuel_Flow, float Mixture, float IAS)
|
||
|
{
|
||
|
float Oil_Temp = 85;
|
||
|
|
||
|
return (Oil_Temp);
|
||
|
}
|