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flightgear/src/Main/renderer.hxx

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#ifndef __FG_RENDERER_HXX
#define __FG_RENDERER_HXX 1
#include <simgear/screen/extensions.hxx>
#include <simgear/scene/sky/sky.hxx>
#define FG_ENABLE_MULTIPASS_CLOUDS 1
class SGSky;
extern SGSky *thesky;
extern glPointParameterfProc glPointParameterfPtr;
extern glPointParameterfvProc glPointParameterfvPtr;
extern bool glPointParameterIsSupported;
class FGRenderer {
public:
FGRenderer();
~FGRenderer();
void init();
void build_states();
static void resize(int width, int height );
// calling update( refresh_camera_settings = false ) will not
// touch window or camera settings. This is useful for the tiled
// renderer which needs to set the view frustum itself.
static void update( bool refresh_camera_settings );
inline static void update() { update( true ); }
};
#endif