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flightgear/Simulator/FDM/JSBsim/FGUtility.cpp

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/*******************************************************************************
Module: FGUtility.cpp
Author: Jon Berndt
Date started: 01/09/99
Purpose: Contains utility classes for the FG FDM
Called by: FGPosition, et. al.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class is a container for all utility classes used by the flight dynamics
model.
HISTORY
--------------------------------------------------------------------------------
01/09/99 JSB Created
********************************************************************************
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DEFINES
*******************************************************************************/
/*******************************************************************************
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INCLUDES
*******************************************************************************/
#ifdef FGFS
# include <Include/compiler.h>
# ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
# else
# include <math.h>
# endif
#else
# include <cmath>
#endif
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#include "FGUtility.h"
#include "FGState.h"
#include "FGFDMExec.h"
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/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
FGUtility::FGUtility()
{
// Move constant stuff to here (if any) so it won't take CPU time
// in the methods below.
SeaLevelR = EARTHRAD * ECCENT;
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}
FGUtility::~FGUtility()
{
}
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float FGUtility::ToGeodetic()
{
float GeodeticLat, Latitude, Radius, Altitude;
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float tanLat, xAlpha, muAlpha, sinmuAlpha, denom, rhoAlpha, dMu;
float lPoint, lambdaSL, sinlambdaSL, dLambda, rAlpha;
Latitude = State->Getlatitude();
Radius = State->Geth() + EARTHRAD;
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if (( M_PI_2 - Latitude < ONESECOND) ||
( M_PI_2 + Latitude < ONESECOND)) { // Near a pole
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GeodeticLat = Latitude;
Altitude = Radius - SeaLevelR;
} else {
tanLat = tan(Latitude);
xAlpha = ECCENT*EARTHRAD /
sqrt(tanLat*tanLat + ECCENTSQRD);
muAlpha = atan2(sqrt(EARTHRADSQRD - xAlpha*xAlpha), ECCENT*xAlpha);
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if (Latitude < 0.0) muAlpha = -muAlpha;
sinmuAlpha = sin(muAlpha);
dLambda = muAlpha - Latitude;
rAlpha = xAlpha / cos(Latitude);
lPoint = Radius - rAlpha;
Altitude = lPoint*cos(dLambda);
denom = sqrt(1-EPS*EPS*sinmuAlpha*sinmuAlpha);
rhoAlpha = EARTHRAD*(1.0 - EPS) / (denom*denom*denom);
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dMu = atan2(lPoint*sin(dLambda),rhoAlpha + Altitude);
State->SetGeodeticLat(muAlpha - dMu);
lambdaSL = atan(ECCENTSQRD*tan(GeodeticLat));
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sinlambdaSL = sin(lambdaSL);
SeaLevelR = sqrt(EARTHRADSQRD / (1 + INVECCENTSQRDM1* sinlambdaSL*sinlambdaSL));
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}
return 0.0;
}
float FGUtility:: FromGeodetic()
{
float lambdaSL, sinlambdaSL, coslambdaSL, sinMu, cosMu, py, px;
float Altitude, SeaLevelR;
lambdaSL = atan(ECCENTSQRD*tan(State->GetGeodeticLat()));
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sinlambdaSL = sin(lambdaSL);
coslambdaSL = cos(lambdaSL);
sinMu = sin(State->GetGeodeticLat());
cosMu = cos(State->GetGeodeticLat());
SeaLevelR = sqrt(EARTHRADSQRD /
(1 + INVECCENTSQRDM1*sinlambdaSL*sinlambdaSL));
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px = SeaLevelR*coslambdaSL + Altitude*cosMu;
py = SeaLevelR*sinlambdaSL + Altitude*sinMu;
State->Setlatitude(atan2(py,px));
return 0.0;
}