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flightgear/src/Scenery/newcache.hxx

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// newcache.hxx -- routines to handle scenery tile caching
//
// Written by Curtis Olson, started December 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _NEWCACHE_HXX
#define _NEWCACHE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <map>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/math/point3d.hxx>
#include "tileentry.hxx"
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SG_USING_STD(map);
// A class to store and manage a pile of tiles
class FGNewCache {
typedef map < long, FGTileEntry * > tile_map;
typedef tile_map::iterator tile_map_iterator;
typedef tile_map::const_iterator const_tile_map_iterator;
// cache storage space
tile_map tile_cache;
// maximum cache size
int max_cache_size;
// pointers to allow an external linear traversal of cache entries
tile_map_iterator current;
// Free a tile cache entry
void entry_free( long cache_index );
public:
// Constructor
FGNewCache();
// Destructor
~FGNewCache();
// Initialize the tile cache subsystem
void init( void );
// Check if the specified "bucket" exists in the cache
bool exists( const SGBucket& b ) const;
#if 0
// Ensure at least one entry is free in the cache
bool make_space();
#endif
// Return the index of the oldest tile in the cache, return -1 if
// nothing available to be removed.
long get_oldest_tile();
// Clear the inner ring flag for all tiles in the cache so that
// the external tile scheduler can flag the inner ring correctly.
void clear_inner_ring_flags();
// Clear a cache entry, note that the cache only holds pointers
// and this does not free the object which is pointed to.
void clear_entry( long cache_entry );
// Clear all completely loaded tiles (ignores partially loaded tiles)
void clear_cache();
// Return a pointer to the specified tile cache entry
inline FGTileEntry *get_tile( const long tile_index ) {
tile_map_iterator it = tile_cache.find( tile_index );
if ( it != tile_cache.end() ) {
From: "Jim Wilson" <jimw@kelcomaine.com> This is a new improved patch for the previous tile manager fixes. Rather than building dependencies between FGlocation or the viewer or fdm with tilemgr what I ended up doing was linking the pieces together in the Mainloop in main.cxx. You'll see what I mean...it's been commented fairly well. More than likely we should move that chunk somewhere...just not sure where yet. The changes seem clean now. As I get more ideas there could be some further improvement in organizing the update in tilemgr. You'll note that I left an override in there for the tilemgr::update() function to preserve earlier functionality if someone needs it (e.g. usage independent of an fdm or viewer), not to mention there are a few places in flightgear that call it directly that have not been changed to the new interface (and may not need to be). The code has been optimized to avoid duplicate traversals and seems to run generally quite well. Note that there can be a short delay reloading tiles that have been dropped from static views. We could call the tile scheduler on a view switch, but it's not a big deal and at the moment I'd like to get this in so people can try it and comment on it as it is. Everything has been resycned with CVS tonight and I've included the description submitted earlier (below). Best, Jim Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates). Files: http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz or http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz Description: In a nutshell, these patches begin to take what was one value for ground elevation and calculate ground elevation values seperately for the FDM and the viewer (eye position). Several outstanding view related bugs have been fixed. With the introduction of the new viewer code a lot of that Flight Gear code broke related to use of a global variable called "scenery.cur_elev". Therefore the ground_elevation and other associated items (like the current tile bucket) is maintained per FDM instance and per View. Each of these has a "point" or location that can be identified. See changes to FGLocation class and main.cxx. Most of the problems related to the new viewer in terms of sky, ground and runway lights, and tower views are fixed. There are four minor problems remaining. 1) The sun/moon spins when you pan the "lookat" tower view only (view #3). 2) Under stress (esp. magic carpet full speed with max visibility), there is a memory leak in the tile caching that was not introduced with these changes. 3) I have not tested these changes or made corrections to the ADA or External FDM interfaces. 4) The change view function doesn't call the time/light update (not a problem unless a tower is very far away). Details: FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's location data can be accessed for runway (ground elevation under aircraft) elevation. FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now. Commented out function that is causing a namespace conflict, hasn't been called with recent code anyway. FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from FGInterface now. Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based (oldest tiles discard). Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed rendering to reference viewer altitude in order to fix a problem with ground and runway lights. Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for multiple locations. Refresh function added in order to periodically make the tiles current for a non-moving view (like a tower). Main/fg_init.cxx - register event for making tiles current in a non-moving view (like a tower). Main/location.hxx - added support for current ground elevation data. Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer position data was required for correct sky rendering. Main/options.cxx - fixed segfault reported by Curtis when using --view-offset command line parameter. Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous bugs that were causing eye and target values to get mixed up.
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it->second->set_timestamp(globals->get_sim_time_sec());
return it->second;
} else {
return NULL;
}
}
// Return a pointer to the specified tile cache entry
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inline FGTileEntry *get_tile( const SGBucket& b ) {
return get_tile( b.gen_index() );
}
// Return the cache size
inline size_t get_size() const { return tile_cache.size(); }
// External linear traversal of cache
inline void reset_traversal() { current = tile_cache.begin(); }
inline bool at_end() { return current == tile_cache.end(); }
inline FGTileEntry *get_current() {
// cout << "index = " << current->first << endl;
return current->second;
}
inline void next() { ++current; }
inline int get_max_cache_size() const { return max_cache_size; }
inline void set_max_cache_size( int m ) { max_cache_size = m; }
/**
* Create a new tile and enqueue it for loading.
* @param b
* @return success/failure
*/
bool insert_tile( FGTileEntry* e );
};
#endif // _NEWCACHE_HXX