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flightgear/src/FDM/YASim/Atmosphere.cpp

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#include "Math.hpp"
#include "Atmosphere.hpp"
namespace yasim {
// Copied from McCormick, who got it from "The ARDC Model Atmosphere"
// Note that there's an error in the text in the first entry,
// McCormick lists 299.16/101325/1.22500, but those don't agree with
// R=287. I chose to correct the temperature to 288.20, since 79F is
// pretty hot for a "standard" atmosphere.
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// meters kelvin Pa kg/m^3
float Atmosphere::data[][4] = {{ 0, 288.20, 101325, 1.22500 },
{ 900, 282.31, 90971, 1.12260 },
{ 1800, 276.46, 81494, 1.02690 },
{ 2700, 270.62, 72835, 0.93765 },
{ 3600, 264.77, 64939, 0.85445 },
{ 4500, 258.93, 57752, 0.77704 },
{ 5400, 253.09, 51226, 0.70513 },
{ 6300, 247.25, 45311, 0.63845 },
{ 7200, 241.41, 39963, 0.57671 },
{ 8100, 235.58, 35140, 0.51967 },
{ 9000, 229.74, 30800, 0.46706 },
{ 9900, 223.91, 26906, 0.41864 },
{ 10800, 218.08, 23422, 0.37417 },
{ 11700, 216.66, 20335, 0.32699 },
{ 12600, 216.66, 17654, 0.28388 },
{ 13500, 216.66, 15327, 0.24646 },
{ 14400, 216.66, 13308, 0.21399 },
{ 15300, 216.66, 11555, 0.18580 },
{ 16200, 216.66, 10033, 0.16133 },
{ 17100, 216.66, 8712, 0.14009 },
{ 18000, 216.66, 7565, 0.12165 },
{ 18900, 216.66, 6570, 0.10564 }};
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// Universal gas constant for air, in SI units. P = R * rho * T.
// P in pascals (N/m^2), rho is kg/m^3, T in kelvin.
const float R = 287.1;
float Atmosphere::getStdTemperature(float alt)
{
return getRecord(alt, 1);
}
float Atmosphere::getStdPressure(float alt)
{
return getRecord(alt, 2);
}
float Atmosphere::getStdDensity(float alt)
{
return getRecord(alt, 3);
}
float Atmosphere::calcVEAS(float spd, float pressure, float temp)
{
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static float rho0 = getStdDensity(0);
float densityRatio = calcDensity(pressure, temp) / rho0;
return spd * Math::sqrt(densityRatio);
}
float Atmosphere::calcVCAS(float spd, float pressure, float temp)
{
// Stolen shamelessly from JSBSim. Constants that appear:
// 2/5 == gamma-1
// 5/12 == 1/(gamma+1)
// 4/5 == 2*(gamma-1)
// 14/5 == 2*gamma
// 28/5 == 4*gamma
// 144/25 == (gamma+1)^2
float m2 = calcMach(spd, temp);
m2 = m2*m2; // mach^2
float cp; // pressure coefficient
if(m2 < 1) {
// (1+(mach^2)/5)^(gamma/(gamma-1))
cp = Math::pow(1+0.2*m2, 3.5);
} else {
float tmp0 = ((144/25.) * m2) / (28/5.*m2 - 4/5.);
float tmp1 = ((14/5.) * m2 - (2/5.)) * (5/12.);
cp = Math::pow(tmp0, 3.5) * tmp1;
}
// Conditions at sea level
float p0 = getStdPressure(0);
float rho0 = getStdDensity(0);
float tmp = Math::pow((pressure/p0)*(cp-1) + 1, (2/7.));
return Math::sqrt((7*p0/rho0)*(tmp-1));
}
float Atmosphere::calcDensity(float pressure, float temp)
{
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return pressure / (R * temp);
}
float Atmosphere::calcMach(float spd, float temp)
{
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return spd / Math::sqrt(1.4 * R * temp);
}
float Atmosphere::getRecord(float alt, int recNum)
{
int hi = (sizeof(data) / (4*sizeof(float))) - 1;
int lo = 0;
// safety valve, clamp to the edges of the table
if(alt < data[0][0]) hi=1;
else if(alt > data[hi][0]) lo = hi-1;
// binary search
while(1) {
if(hi-lo == 1) break;
int mid = (hi+lo)>>1;
if(alt < data[mid][0]) hi = mid;
else lo = mid;
}
// interpolate
float frac = (alt - data[lo][0])/(data[hi][0] - data[lo][0]);
float a = data[lo][recNum];
float b = data[hi][recNum];
return a + frac * (b-a);
}
}; // namespace yasim