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flightgear/src/FDM/JSBSim/FGPropeller.cpp

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGPropeller.cpp
Author: Jon S. Berndt
Date started: 08/24/00
Purpose: Encapsulates the propeller object
------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
08/24/00 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGPropeller.h"
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static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PROPELLER;
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extern short debug_lvl;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGPropeller::FGPropeller(FGFDMExec* exec, FGConfigFile* Prop_cfg) : FGThruster(exec)
{
string token;
int rows, cols;
PropName = Prop_cfg->GetValue("NAME");
cout << "\n Propeller Name: " << PropName << endl;
Prop_cfg->GetNextConfigLine();
while (Prop_cfg->GetValue() != "/FG_PROPELLER") {
*Prop_cfg >> token;
if (token == "IXX") {
*Prop_cfg >> Ixx;
cout << " IXX = " << Ixx << endl;
} else if (token == "DIAMETER") {
*Prop_cfg >> Diameter;
Diameter /= 12.0;
cout << " Diameter = " << Diameter << " ft." << endl;
} else if (token == "NUMBLADES") {
*Prop_cfg >> numBlades;
cout << " Number of Blades = " << numBlades << endl;
} else if (token == "EFFICIENCY") {
*Prop_cfg >> rows >> cols;
if (cols == 1) Efficiency = new FGTable(rows);
else Efficiency = new FGTable(rows, cols);
*Efficiency << *Prop_cfg;
cout << " Efficiency: " << endl;
Efficiency->Print();
} else if (token == "C_THRUST") {
*Prop_cfg >> rows >> cols;
if (cols == 1) cThrust = new FGTable(rows);
else cThrust = new FGTable(rows, cols);
*cThrust << *Prop_cfg;
cout << " Thrust Coefficient: " << endl;
cThrust->Print();
} else if (token == "C_POWER") {
*Prop_cfg >> rows >> cols;
if (cols == 1) cPower = new FGTable(rows);
else cPower = new FGTable(rows, cols);
*cPower << *Prop_cfg;
cout << " Power Coefficient: " << endl;
cPower->Print();
} else if (token == "EOF") {
cout << " End of file reached" << endl;
break;
} else {
cout << "Unhandled token in Propeller config file: " << token << endl;
}
}
if (debug_lvl & 2) cout << "Instantiated: FGPropeller" << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGPropeller::~FGPropeller()
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{
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if (Efficiency) delete Efficiency;
if (cThrust) delete cThrust;
if (cPower) delete cPower;
if (debug_lvl & 2) cout << "Destroyed: FGPropeller" << endl;
}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// We must be getting the aerodynamic velocity here, NOT the inertial velocity.
// We need the velocity with respect to the wind.
//
// Note that PowerAvailable is the excess power available after the drag of the
// propeller has been subtracted. At equilibrium, PowerAvailable will be zero -
// indicating that the propeller will not accelerate or decelerate.
// Remembering that Torque * omega = Power, we can derive the torque on the
// propeller and its acceleration to give a new RPM. The current RPM will be
// used to calculate thrust.
//
// Because RPM could be zero, we need to be creative about what RPM is stated as.
float FGPropeller::Calculate(float PowerAvailable)
{
float J, C_Thrust, omega;
float Vel = (fdmex->GetTranslation()->GetUVW())(1);
float rho = fdmex->GetAtmosphere()->GetDensity();
float RPS = RPM/60.0;
if (RPM > 0.10) {
J = Vel / (Diameter * RPM / 60.0);
} else {
J = 0.0;
}
if (MaxPitch == MinPitch) { // Fixed pitch prop
C_Thrust = cThrust->GetValue(J);
} else { // Variable pitch prop
C_Thrust = cThrust->GetValue(J, Pitch);
}
Thrust = C_Thrust*RPS*RPS*Diameter*Diameter*Diameter*Diameter*rho;
vFn(1) = Thrust;
omega = RPS*2.0*M_PI;
if (omega <= 500) omega = 1.0;
Torque = PowerAvailable / omega;
RPM = (RPS + ((Torque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0;
return Thrust; // return thrust in pounds
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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float FGPropeller::GetPowerRequired(void)
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{
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if (RPM <= 0.10) return 0.0; // If the prop ain't turnin', the fuel ain't burnin'.
float cPReq, RPS = RPM / 60.0;
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float J = (fdmex->GetTranslation()->GetUVW())(1) / (Diameter * RPS);
float rho = fdmex->GetAtmosphere()->GetDensity();
if (MaxPitch == MinPitch) { // Fixed pitch prop
cPReq = cPower->GetValue(J);
} else { // Variable pitch prop
cPReq = cPower->GetValue(J, Pitch);
}
PowerRequired = cPReq*RPS*RPS*RPS*Diameter*Diameter*Diameter*Diameter
*Diameter*rho;
return PowerRequired;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropeller::Debug(void)
{
//TODO: Add your source code here
}