2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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Module: FGPropeller.cpp
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Author: Jon S. Berndt
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Date started: 08/24/00
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Purpose: Encapsulates the propeller object
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------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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08/24/00 JSB Created
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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INCLUDES
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2000-11-03 23:02:47 +00:00
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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#include "FGPropeller.h"
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2001-03-30 01:04:50 +00:00
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static const char *IdSrc = "$Id$";
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2000-10-14 02:10:10 +00:00
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static const char *IdHdr = ID_PROPELLER;
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2001-03-30 01:04:50 +00:00
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extern short debug_lvl;
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2000-11-03 23:02:47 +00:00
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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2000-10-02 23:07:30 +00:00
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2001-03-30 01:04:50 +00:00
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FGPropeller::FGPropeller(FGFDMExec* exec, FGConfigFile* Prop_cfg) : FGThruster(exec)
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{
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string token;
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int rows, cols;
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PropName = Prop_cfg->GetValue("NAME");
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cout << "\n Propeller Name: " << PropName << endl;
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Prop_cfg->GetNextConfigLine();
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while (Prop_cfg->GetValue() != "/FG_PROPELLER") {
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*Prop_cfg >> token;
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if (token == "IXX") {
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*Prop_cfg >> Ixx;
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cout << " IXX = " << Ixx << endl;
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} else if (token == "DIAMETER") {
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*Prop_cfg >> Diameter;
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Diameter /= 12.0;
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cout << " Diameter = " << Diameter << " ft." << endl;
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} else if (token == "NUMBLADES") {
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*Prop_cfg >> numBlades;
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cout << " Number of Blades = " << numBlades << endl;
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} else if (token == "EFFICIENCY") {
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*Prop_cfg >> rows >> cols;
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if (cols == 1) Efficiency = new FGTable(rows);
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else Efficiency = new FGTable(rows, cols);
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*Efficiency << *Prop_cfg;
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cout << " Efficiency: " << endl;
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Efficiency->Print();
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} else if (token == "C_THRUST") {
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*Prop_cfg >> rows >> cols;
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if (cols == 1) cThrust = new FGTable(rows);
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else cThrust = new FGTable(rows, cols);
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*cThrust << *Prop_cfg;
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cout << " Thrust Coefficient: " << endl;
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cThrust->Print();
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} else if (token == "C_POWER") {
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*Prop_cfg >> rows >> cols;
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if (cols == 1) cPower = new FGTable(rows);
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else cPower = new FGTable(rows, cols);
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*cPower << *Prop_cfg;
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cout << " Power Coefficient: " << endl;
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cPower->Print();
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} else if (token == "EOF") {
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cout << " End of file reached" << endl;
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break;
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} else {
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cout << "Unhandled token in Propeller config file: " << token << endl;
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}
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}
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if (debug_lvl & 2) cout << "Instantiated: FGPropeller" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGPropeller::~FGPropeller()
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{
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2001-03-30 01:04:50 +00:00
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if (Efficiency) delete Efficiency;
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if (cThrust) delete cThrust;
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if (cPower) delete cPower;
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if (debug_lvl & 2) cout << "Destroyed: FGPropeller" << endl;
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// We must be getting the aerodynamic velocity here, NOT the inertial velocity.
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// We need the velocity with respect to the wind.
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//
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// Note that PowerAvailable is the excess power available after the drag of the
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// propeller has been subtracted. At equilibrium, PowerAvailable will be zero -
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// indicating that the propeller will not accelerate or decelerate.
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// Remembering that Torque * omega = Power, we can derive the torque on the
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// propeller and its acceleration to give a new RPM. The current RPM will be
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// used to calculate thrust.
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//
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// Because RPM could be zero, we need to be creative about what RPM is stated as.
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float FGPropeller::Calculate(float PowerAvailable)
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{
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float J, C_Thrust, omega;
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float Vel = (fdmex->GetTranslation()->GetUVW())(1);
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float rho = fdmex->GetAtmosphere()->GetDensity();
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float RPS = RPM/60.0;
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if (RPM > 0.10) {
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J = Vel / (Diameter * RPM / 60.0);
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} else {
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J = 0.0;
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}
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if (MaxPitch == MinPitch) { // Fixed pitch prop
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C_Thrust = cThrust->GetValue(J);
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} else { // Variable pitch prop
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C_Thrust = cThrust->GetValue(J, Pitch);
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}
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Thrust = C_Thrust*RPS*RPS*Diameter*Diameter*Diameter*Diameter*rho;
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vFn(1) = Thrust;
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omega = RPS*2.0*M_PI;
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if (omega <= 500) omega = 1.0;
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Torque = PowerAvailable / omega;
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RPM = (RPS + ((Torque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0;
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return Thrust; // return thrust in pounds
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2000-10-02 23:07:30 +00:00
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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2000-10-02 23:07:30 +00:00
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2001-03-30 01:04:50 +00:00
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float FGPropeller::GetPowerRequired(void)
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{
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2001-03-30 01:04:50 +00:00
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if (RPM <= 0.10) return 0.0; // If the prop ain't turnin', the fuel ain't burnin'.
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float cPReq, RPS = RPM / 60.0;
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2000-10-02 23:07:30 +00:00
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2001-03-30 01:04:50 +00:00
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float J = (fdmex->GetTranslation()->GetUVW())(1) / (Diameter * RPS);
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float rho = fdmex->GetAtmosphere()->GetDensity();
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if (MaxPitch == MinPitch) { // Fixed pitch prop
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cPReq = cPower->GetValue(J);
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} else { // Variable pitch prop
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cPReq = cPower->GetValue(J, Pitch);
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}
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PowerRequired = cPReq*RPS*RPS*RPS*Diameter*Diameter*Diameter*Diameter
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*Diameter*rho;
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return PowerRequired;
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2000-10-02 23:07:30 +00:00
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}
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2001-03-30 01:04:50 +00:00
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGPropeller::Debug(void)
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{
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//TODO: Add your source code here
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}
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