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flightgear/utils/3dconvert/3dconvert.cxx

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#include <iostream>
#include <GL/glut.h>
#include <plib/ssg.h>
using std::cerr;
using std::endl;
int
main (int ac, char ** av)
{
if (ac != 3) {
cerr << "Usage: " << av[0] << " <file_in> <file_out>" << endl;
return 1;
}
int fakeac = 1;
char * fakeav[] = { "3dconvert",
"Convert a 3D Model",
0 };
glutInit(&fakeac, fakeav);
glutCreateWindow(fakeav[1]);
ssgInit();
ssgEntity * object = ssgLoad(av[1]);
if (object == 0) {
cerr << "Failed to load " << av[1] << endl;
return 2;
}
ssgSave(av[2], object);
}