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flightgear/src/Main/subsystemFactory.cxx

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// subsystemFactory.cxx - factory for subsystems
//
// Copyright (C) 2012 James Turner zakalawe@mac.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "subsystemFactory.hxx"
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <Main/globals.hxx>
#include <Sound/soundmanager.hxx>
// subsystem includes
#include <Aircraft/controls.hxx>
#include <Main/fg_props.hxx>
#include <Main/FGInterpolator.hxx>
#include <Main/fg_io.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/environment_mgr.hxx>
#include <Environment/ephemeris.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Systems/system_mgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <Network/HTTPClient.hxx>
#include <Cockpit/cockpitDisplayManager.hxx>
#include <GUI/new_gui.hxx>
#include <Main/logger.hxx>
#include <ATCDCL/ATISmgr.hxx>
#include <ATC/atc_mgr.hxx>
#include <AIModel/AIManager.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <AIModel/submodel.hxx>
#include <Aircraft/controls.hxx>
#include <Input/input.hxx>
#include <Aircraft/replay.hxx>
#include <Sound/voice.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <Time/light.hxx>
#include <Viewer/viewmgr.hxx>
#include <Model/modelmgr.hxx>
using std::vector;
namespace flightgear
{
SGSubsystem* createSubsystemByName(const std::string& name)
{
#define MAKE_SUB(cl, n) \
if (name == n) return new cl;
MAKE_SUB(FGControls, "controls");
MAKE_SUB(FGSoundManager, "sound");
MAKE_SUB(FGInterpolator, "prop-interpolator")
MAKE_SUB(FGProperties, "properties");
MAKE_SUB(FDMShell, "fdm");
MAKE_SUB(FGEnvironmentMgr, "environment");
MAKE_SUB(Ephemeris, "ephemeris");
MAKE_SUB(FGSystemMgr, "aircraft-systems");
MAKE_SUB(FGInstrumentMgr, "instruments");
MAKE_SUB(HUD, "hud");
MAKE_SUB(flightgear::CockpitDisplayManager, "cockpit-displays");
MAKE_SUB(FGIO, "io");
MAKE_SUB(FGHTTPClient, "http");
MAKE_SUB(FGRouteMgr, "route-manager");
MAKE_SUB(FGLogger, "logger");
MAKE_SUB(NewGUI, "gui");
MAKE_SUB(FGATISMgr, "atis");
MAKE_SUB(FGATCManager, "atc");
MAKE_SUB(FGMultiplayMgr, "mp");
MAKE_SUB(FGTrafficManager, "traffic-manager");
MAKE_SUB(FGAIManager, "ai-manager");
MAKE_SUB(FGSubmodelMgr, "submodel-manager");
MAKE_SUB(FGControls, "controls");
MAKE_SUB(FGInput, "input");
MAKE_SUB(FGReplay, "replay");
MAKE_SUB(FGVoiceMgr, "voice");
MAKE_SUB(FGLight, "lighting");
MAKE_SUB(CanvasMgr, "canvas");
MAKE_SUB(GUIMgr, "canvas-gui");
MAKE_SUB(FGViewMgr, "view-manager");
MAKE_SUB(FGModelMgr, "model-manager");
#undef MAKE_SUB
throw sg_range_exception("unknown subsystem:" + name);
}
SGSubsystemMgr::GroupType mapGroupNameToType(const std::string& s)
{
if (s == "init") return SGSubsystemMgr::INIT;
if (s == "general") return SGSubsystemMgr::GENERAL;
if (s == "fdm") return SGSubsystemMgr::FDM;
if (s == "post-fdm") return SGSubsystemMgr::POST_FDM;
if (s == "display") return SGSubsystemMgr::DISPLAY;
if (s == "sound") return SGSubsystemMgr::SOUND;
SG_LOG(SG_GENERAL, SG_ALERT, "unrecognized subsystem group:" << s);
return SGSubsystemMgr::GENERAL;
}
static bool
do_add_subsystem (const SGPropertyNode * arg)
{
std::string subsystem(arg->getStringValue("subsystem"));
std::string name = arg->getStringValue("name");
if (subsystem.empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "do_add_subsystem:"
<< "no subsystem/name supplied");
return false;
}
if (name.empty()) {
// default name is simply the subsytem's name
name = subsystem;
}
if (globals->get_subsystem_mgr()->get_subsystem(name)) {
SG_LOG(SG_GENERAL, SG_ALERT, "do_add_subsystem:"
<< "duplicate subsystem name:" << name);
return false;
}
std::string groupname = arg->getStringValue("group");
SGSubsystemMgr::GroupType group = SGSubsystemMgr::GENERAL;
if (!groupname.empty()) {
group = mapGroupNameToType(groupname);
}
SGSubsystem* instance = NULL;
try {
instance = createSubsystemByName(subsystem);
} catch (sg_exception& e) {
SG_LOG(SG_GENERAL, SG_ALERT, "subsystem creation failed:" <<
name << ":" << e.getFormattedMessage());
return false;
}
bool doInit = arg->getBoolValue("do-bind-init", false);
if (doInit) {
instance->bind();
instance->init();
}
double minTime = arg->getDoubleValue("min-time-sec", 0.0);
globals->get_subsystem_mgr()->add(name.c_str(), instance,
group, minTime);
return true;
}
static bool do_remove_subsystem(const SGPropertyNode * arg)
{
std::string name = arg->getStringValue("subsystem");
SGSubsystem* instance = globals->get_subsystem_mgr()->get_subsystem(name);
if (!instance) {
SG_LOG(SG_GENERAL, SG_ALERT, "do_remove_subsystem: unknown subsytem:" << name);
return false;
}
// is it safe to always call these? let's assume so!
instance->shutdown();
instance->unbind();
// unplug from the manager
globals->get_subsystem_mgr()->remove(name.c_str());
// and finally kill off the instance.
delete instance;
return true;
}
/**
* Built-in command: reinitialize one or more subsystems.
*
* subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if
* none is specified, reinitialize all of them.
*/
static bool
do_reinit (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
if (subsystems.size() == 0) {
globals->get_subsystem_mgr()->reinit();
} else {
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG( SG_GENERAL, SG_ALERT,
"Subsystem " << name << " not found" );
} else {
subsystem->reinit();
}
}
}
globals->get_event_mgr()->reinit();
return result;
}
/**
* Built-in command: suspend one or more subsystems.
*
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
*/
static bool
do_suspend (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found");
} else {
subsystem->suspend();
}
}
return result;
}
/**
* Built-in command: suspend one or more subsystems.
*
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
*/
static bool
do_resume (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found");
} else {
subsystem->resume();
}
}
return result;
}
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
{ "add-subsystem", do_add_subsystem },
{ "remove-subsystem", do_remove_subsystem },
{ "reinit", do_reinit },
{ "suspend", do_suspend },
{ "resume", do_resume },
{ 0, 0 } // zero-terminated
};
void registerSubsystemCommands(SGCommandMgr* cmdMgr)
{
for (int i = 0; built_ins[i].name != 0; i++) {
cmdMgr->addCommand(built_ins[i].name, built_ins[i].command);
}
}
} // of namepace flightgear