1
0
Fork 0
flightgear/src/Cockpit/hud_inst.cxx

94 lines
2.4 KiB
C++
Raw Normal View History

#include "hud.hxx"
2000-02-15 03:30:01 +00:00
UINT instr_item :: instances = 0; // Initial value of zero
2006-06-07 21:35:11 +00:00
int instr_item :: brightness = 5;/*HUD_BRT_MEDIUM*/
//glRGBTRIPLE instr_item :: color = {0.1, 0.7, 0.0};
glRGBTRIPLE instr_item :: color = {0.0, 1.0, 0.0};
// constructor ( No default provided )
instr_item::instr_item(
int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
float data_scaling,
UINT options,
bool working,
int digit) :
handle ( ++instances ),
load_value_fn ( data_source ),
disp_factor ( data_scaling ),
opts ( options ),
is_enabled ( working ),
broken ( FALSE ),
digits ( digit )
{
scrn_pos.left = x;
scrn_pos.top = y;
scrn_pos.right = width;
scrn_pos.bottom = height;
// Set up convenience values for centroid of the box and
// the span values according to orientation
if (opts & HUDS_VERT) { // Vertical style
// Insure that the midpoint marker will fall exactly at the
// middle of the bar.
if (!(scrn_pos.bottom % 2))
scrn_pos.bottom++;
scr_span = scrn_pos.bottom;
} else {
// Insure that the midpoint marker will fall exactly at the
// middle of the bar.
if (!(scrn_pos.right % 2))
scrn_pos.right++;
scr_span = scrn_pos.right;
}
// Here we work out the centroid for the corrected box.
mid_span.x = scrn_pos.left + (scrn_pos.right >> 1);
mid_span.y = scrn_pos.top + (scrn_pos.bottom >> 1);
}
instr_item::~instr_item ()
{
if (instances)
instances--;
}
// break_display This is emplaced to provide hooks for making
// instruments unreliable. The default behavior is
// to simply not display, but more sophisticated behavior is available
// by over riding the function which is virtual in this class.
void instr_item::break_display ( bool bad )
{
broken = !!bad;
is_enabled = FALSE;
}
void instr_item::SetBrightness ( int level )
{
brightness = level; // This is all we will do for now. Later the
// brightness levels will be sensitive both to
// the control knob and the outside light levels
// to emulated night vision effects.
}
UINT instr_item::get_Handle( void )
{
return handle;
}