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flightgear/utils/fgai/AIManager.hxx

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// Copyright (C) 2009 - 2012 Mathias Froehlich
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef AIManager_hxx
#define AIManager_hxx
#include <simgear/hla/HLAFederate.hxx>
#include "AIBVHPager.hxx"
namespace fgai {
class AIObject;
class AIManager : public simgear::HLAFederate {
public:
AIManager();
virtual ~AIManager();
virtual simgear::HLAObjectClass* createObjectClass(const std::string& name);
virtual bool init();
virtual bool update();
virtual bool shutdown();
void insert(const SGSharedPtr<AIObject>& aiObject);
void schedule(AIObject& object, const SGTimeStamp& simTime);
const SGTimeStamp& getSimTime() const
{ return _simTime; }
const AIBVHPager& getPager() const;
AIBVHPager& getPager();
/// For the list of ai object that are active
typedef std::list<SGSharedPtr<AIObject> > ObjectList;
/// For the schedule of the next update of an ai object
typedef std::map<SGTimeStamp, ObjectList> TimeStampObjectListMap;
typedef std::map<SGTimeStamp, ObjectList::iterator> TimeStampObjectListIteratorMap;
private:
/// The current simulation time
SGTimeStamp _simTime;
/// The maximum time advance step size that is taken
SGTimeStamp _maxStep;
/// Single element list that is used to store the currently worked on
/// ai object. This is a helper for any work method in the object.
ObjectList _currentObject;
/// List of objects that are inserted and need to be initialized
ObjectList _initObjectList;
/// List of running and ready to use objects, is in execution order
ObjectList _objectList;
/// Map of insert points for specific simulation times
TimeStampObjectListIteratorMap _timeStampObjectListIteratorMap;
/// for paging bounding volume trees
AIBVHPager _pager;
};
} // namespace fgai
#endif