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flightgear/Tools/Construct/Combine/genfans.cxx

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1999-03-29 13:08:35 +00:00
// genfans.cxx -- Combine individual triangles into more optimal fans.
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include "genfans.hxx"
// make sure the list is expanded at least to hold "n" and then push
// "i" onto the back of the "n" list.
void FGGenFans::add_and_expand( reverse_list& by_node, int n, int i ) {
int_list empty;
int size = (int)by_node.size();
if ( size > n ) {
// ok
} else {
// cout << "capacity = " << by_node.capacity() << endl;
// cout << "size = " << size << " n = " << n
// << " need to push = " << n - size + 1 << endl;
for ( int i = 0; i < n - size + 1; ++i ) {
by_node.push_back(empty);
}
}
by_node[n].push_back(i);
}
// given an input triangle, shuffle nodes so that "center" is the
// first node, but maintain winding order.
static FGTriEle canonify( const FGTriEle& t, int center ) {
if ( t.get_n1() == center ) {
// already ok
return t;
} else if ( t.get_n2() == center ) {
return FGTriEle( t.get_n2(), t.get_n3(), t.get_n1(), 0.0 );
} else if ( t.get_n3() == center ) {
return FGTriEle( t.get_n3(), t.get_n1(), t.get_n2(), 0.0 );
} else {
cout << "ERROR, index doesn't refer to this triangle!!!" << endl;
exit(-1);
}
}
// returns a list of triangle indices
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static int_list make_best_fan( const triele_list& master_tris,
const int center, const int_list& local_tris )
{
int_list best_result;
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// try starting with each of local_tris to find the best fan
// arrangement
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for ( int start = 0; start < (int)local_tris.size(); ++start ) {
// cout << "trying with first triangle = " << local_tris[start] << endl;
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int_list tmp_result;
tmp_result.clear();
FGTriEle current_tri;
FGTriEle test;
current_tri = canonify( master_tris[local_tris[start]], center );
tmp_result.push_back( local_tris[start] );
// follow the ring
int next = -1;
bool matches = true;
while ( (next != start) && matches ) {
// find next triangle in ring
matches = false;
for ( int i = 0; i < (int)local_tris.size(); ++i ) {
test = canonify( master_tris[local_tris[i]], center );
if ( current_tri.get_n3() == test.get_n2() ) {
if ( i != start ) {
// cout << " next triangle = " << local_tris[i] << endl;
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current_tri = test;
tmp_result.push_back( local_tris[i] );
matches = true;
next = i;
break;
}
}
}
}
if ( tmp_result.size() == local_tris.size() ) {
// we found a complete usage, no need to go on
// cout << "we found a complete usage, no need to go on" << endl;
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best_result = tmp_result;
break;
} else if ( tmp_result.size() > best_result.size() ) {
// we found a better way to fan
// cout << "we found a better fan arrangement" << endl;
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best_result = tmp_result;
}
}
return best_result;
}
static bool in_fan(int index, const int_list& fan ) {
const_int_list_iterator current = fan.begin();
const_int_list_iterator last = fan.end();
for ( ; current != last; ++current ) {
if ( index == *current ) {
return true;
}
}
return false;
}
// recursive build fans from triangle list
fan_list FGGenFans::greedy_build( triele_list tris ) {
cout << "starting greedy build of fans" << endl;
fans.clear();
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while ( ! tris.empty() ) {
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// cout << "building reverse_list" << endl;
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reverse_list by_node;
by_node.clear();
// traverse the triangle list and for each node, build a list of
// triangles that attach to it.
for ( int i = 0; i < (int)tris.size(); ++i ) {
int n1 = tris[i].get_n1();
int n2 = tris[i].get_n2();
int n3 = tris[i].get_n3();
add_and_expand( by_node, n1, i );
add_and_expand( by_node, n2, i );
add_and_expand( by_node, n3, i );
}
// find the node in the tris list that attaches to the most
// triangles
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// cout << "find most connected node" << endl;
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int_list biggest_group;
reverse_list_iterator r_current = by_node.begin();
reverse_list_iterator r_last = by_node.end();
int index = 0;
int counter = 0;
for ( ; r_current != r_last; ++r_current ) {
if ( r_current->size() > biggest_group.size() ) {
biggest_group = *r_current;
index = counter;
}
++counter;
}
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// cout << "triangle pool = " << tris.size() << endl;
// cout << "biggest_group = " << biggest_group.size() << endl;
// cout << "center node = " << index << endl;
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// make the best fan we can out of this group
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// cout << "before make_best_fan()" << endl;
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int_list best_fan = make_best_fan( tris, index, biggest_group );
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// cout << "after make_best_fan()" << endl;
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// generate point form of best_fan
int_list node_list;
node_list.clear();
int_list_iterator i_start = best_fan.begin();
int_list_iterator i_current = i_start;
int_list_iterator i_last = best_fan.end();
for ( ; i_current != i_last; ++i_current ) {
FGTriEle t = canonify( tris[*i_current], index );
if ( i_start == i_current ) {
node_list.push_back( t.get_n1() );
node_list.push_back( t.get_n2() );
}
node_list.push_back( t.get_n3() );
}
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// cout << "best list size = " << node_list.size() << endl;
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// add this fan to the fan list
fans.push_back( node_list );
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// delete the triangles in best_fan out of tris and repeat
triele_list_iterator t_current = tris.begin();
triele_list_iterator t_last = tris.end();
counter = 0;
while ( t_current != t_last ) {
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if ( in_fan(counter, best_fan) ) {
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// cout << "erasing "
// << t_current->get_n1() << ","
// << t_current->get_n2() << ","
// << t_current->get_n3()
// << " from master tri pool"
// << endl;
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tris.erase( t_current );
} else {
++t_current;
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}
++counter;
}
}
cout << "end of greedy build of fans" << endl;
cout << "average fan size = " << ave_size() << endl;
return fans;
}
// report average fan size
double FGGenFans::ave_size() {
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double sum = 0.0;
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fan_list_iterator current = fans.begin();
fan_list_iterator last = fans.end();
for ( ; current != last; ++current ) {
sum += current->size();
}
return sum / (double)fans.size();
}