2003-03-19 20:45:09 +00:00
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// multiplay.hxx -- protocol object for multiplay in Flightgear
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//
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// Written by Diarmuid Tyson, started February 2003.
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// diarmuid.tyson@airservicesaustralia.com
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//
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2006-02-09 12:29:05 +00:00
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// With additions by Vivian Meazza, January 2006
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//
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2003-03-19 20:45:09 +00:00
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// Copyright (C) 2003 Airservices Australia
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-03-19 20:45:09 +00:00
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//
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#ifndef _FG_MULTIPLAY_HXX
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#define _FG_MULTIPLAY_HXX
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#define FG_MULTIPLAY_HID "$Id$"
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2003-05-09 20:40:59 +00:00
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#include <simgear/compiler.h>
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2003-03-19 20:45:09 +00:00
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#include STL_STRING
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2006-02-17 09:43:33 +00:00
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#include <simgear/props/props.hxx>
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2003-05-09 20:40:59 +00:00
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#include <simgear/scene/model/model.hxx>
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2003-03-19 20:45:09 +00:00
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Model/acmodel.hxx>
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2005-11-01 13:41:49 +00:00
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#include <MultiPlayer/multiplaymgr.hxx>
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2003-03-19 20:45:09 +00:00
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2003-05-09 20:40:59 +00:00
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#include "protocol.hxx"
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SG_USING_STD(string);
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2003-03-19 20:45:09 +00:00
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/****************************************************************
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* @version $Id$
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*
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* Description: FGMultiplay is an FGProtocol object used as the basic
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* interface for the multiplayer code into FlightGears generic IO
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* subsystem. It only implements the basic FGProtocol methods: open(),
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* process() and close(). It does not use Sim Gear's IO channels, as
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* the MultiplayMgrs creates their own sockets through plib.
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*
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* It will set up it's direction and rate protocol properties when
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* created. Subsequent calls to process will prompt the
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* MultiplayMgr to either send or receive data over the network.
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*
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******************************************************************/
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class FGMultiplay : public FGProtocol {
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public:
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/** Constructor */
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FGMultiplay (const string &dir, const int rate, const string &host, const int port);
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/** Destructor. */
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~FGMultiplay ();
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2006-02-09 12:29:05 +00:00
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/** Enables the FGMultiplay object. */
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2003-03-19 20:45:09 +00:00
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bool open();
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2006-02-17 09:43:33 +00:00
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/** Tells the multiplayer_mgr to send/receive data.
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*/
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2003-03-19 20:45:09 +00:00
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bool process();
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2006-02-17 09:43:33 +00:00
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/** Closes the multiplayer_mgr.
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*/
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2003-03-19 20:45:09 +00:00
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bool close();
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private:
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2006-02-17 09:43:33 +00:00
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// Map between the property id's from the multiplayers network packets
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// and the property nodes
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typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
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PropertyMap mPropertyMap;
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2003-03-19 20:45:09 +00:00
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};
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2006-02-17 09:43:33 +00:00
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2003-03-19 20:45:09 +00:00
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#endif // _FG_MULTIPLAY_HXX
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