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flightgear/src/AIModel/AIStorm.hxx

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// FGAIStorm - AIBase derived class creates an AI thunderstorm
//
// Written by David Culp, started Feb 2004.
//
// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIStorm_HXX
#define _FG_AIStorm_HXX
#include "AIManager.hxx"
#include "AIBase.hxx"
#include <string>
SG_USING_STD(string);
class FGAIStorm : public FGAIBase {
public:
FGAIStorm(FGAIManager* mgr);
~FGAIStorm();
bool init();
virtual void bind();
virtual void unbind();
void update(double dt);
inline void setStrengthNorm( double s ) { strength_norm = s; };
inline void setDiameter( double d ) { diameter = d; };
inline void setHeight( double h ) { height = h; };
inline double getStrengthNorm() const { return strength_norm; };
inline double getDiameter() const { return diameter; };
inline double getHeight() const { return height; };
private:
double dt;
double diameter; // diameter of turbulence zone, in nm
double height; // top of turbulence zone, in feet MSL
double strength_norm; // strength of turbulence
void Run(double dt);
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// lightning stuff
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double delay; // average time (sec) between lightning flashes
int subflashes; // number of subflashes per flash
double random_delay; // delay +/- random number
double timer;
SGPropertyNode* flash_node;
int flashed; // number of subflashes already done this flash
bool flashing; // true if currently flashing;
int subflash_array[8];
int subflash_index;
// turbulence stuff
SGPropertyNode* turb_mag_node;
SGPropertyNode* turb_rate_node;
};
#endif // _FG_AIStorm_HXX