66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
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//
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// Written by David Megginson, started January 2000.
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// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef FGTEXTUREDLAYER_HXX
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#define FGTEXTUREDLAYER_HXX
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#include "FGCroppedTexture.hxx"
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#include "FGInstrumentLayer.hxx"
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/**
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* A textured layer of an instrument.
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*
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* This is a layer holding a single texture. Normally, the texture's
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* backgound should be transparent so that lower layers and the panel
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* background can show through.
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*/
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class FGTexturedLayer : public FGInstrumentLayer {
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public:
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static void Init (const GLuint Program_Object,
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const GLint Position_Loc,
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const GLint Tex_Coord_Loc,
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const GLint MVP_Loc,
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const GLint Sampler_Loc);
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FGTexturedLayer (const int w = -1, const int h = -1);
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FGTexturedLayer (const FGCroppedTexture_ptr texture, const int w = -1, const int h = -1);
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virtual ~FGTexturedLayer ();
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virtual void draw ();
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virtual void setTexture (const FGCroppedTexture_ptr texture);
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FGCroppedTexture_ptr getTexture () const;
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void setEmissive (const bool emissive);
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private:
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void getDisplayList ();
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FGCroppedTexture_ptr m_texture;
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bool m_emissive;
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static GLuint Textured_Layer_Program_Object;
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static GLint Textured_Layer_Position_Loc;
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static GLint Textured_Layer_Tex_Coord_Loc;
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static GLint Textured_Layer_MVP_Loc;
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static GLint Textured_Layer_Sampler_Loc;
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};
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#endif
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