239 lines
7.5 KiB
C++
239 lines
7.5 KiB
C++
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/*
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* sunsolver.cxx - given a location on earth and a time of day/date,
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* find the number of seconds to various sun positions.
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*
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* Written by Curtis Olson, started September 2003.
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*
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* Copyright (C) 2003 Curtis L. Olson - curt@flightgear.org
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Main/globals.hxx>
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#include "sunpos.hxx"
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#include "sunsolver.hxx"
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const time_t day_secs = 86400;
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static double sun_angle( const SGTime &t, sgVec3 world_up,
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double lon_rad, double lat_rad ) {
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sgVec3 nup, nsun;
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Point3D p, rel_sunpos;
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t.getGst() );
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double sun_lon, sun_gd_lat, sun_gc_lat, sl_radius;
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fgSunPositionGST( t.getGst(), &sun_lon, &sun_gd_lat );
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sgGeodToGeoc(sun_gd_lat, 0.0, &sl_radius, &sun_gc_lat);
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p = Point3D( sun_lon, sun_gc_lat, sl_radius );
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Point3D sunpos = sgPolarToCart3d(p);
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SG_LOG( SG_EVENT, SG_DEBUG, " t.cur_time = " << t.get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geocentric lat = " << sun_gc_lat );
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// calculate the sun's relative angle to local up
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sgCopyVec3( nup, world_up );
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sgSetVec3( nsun, sunpos.x(), sunpos.y(), sunpos.z() );
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sgNormalizeVec3(nup);
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sgNormalizeVec3(nsun);
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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// << nsun[2] << endl;
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double sun_angle = acos( sgScalarProductVec3 ( nup, nsun ) );
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double sun_angle_deg = sun_angle * SG_RADIANS_TO_DEGREES;
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while ( sun_angle_deg < -180 ) { sun_angle += 360; }
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< sun_angle_deg );
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return sun_angle_deg;
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}
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/**
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* Given the current unix time in seconds, calculate seconds to noon
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*/
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time_t fgTimeSecondsUntilNoon( time_t cur_time,
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double lon_rad,
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double lat_rad )
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{
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// cout << "location = " << lon_rad * SG_RADIANS_TO_DEGREES << ", "
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// << lat_rad * SG_RADIANS_TO_DEGREES << endl;
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Point3D geod( lon_rad, lat_rad, 0 );
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Point3D tmp = sgGeodToCart( geod );
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sgVec3 world_up;
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sgSetVec3( world_up, tmp.x(), tmp.y(), tmp.z() );
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SGTime t = SGTime( lon_rad, lat_rad, "", 0 );
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double best_angle = 180.0;
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time_t best_time = cur_time;
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for ( time_t secs = cur_time; secs < cur_time + day_secs; secs += 300 ) {
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t.update( lon_rad, lat_rad, secs, 0 );
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double angle = sun_angle( t, world_up, lon_rad, lat_rad );
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if ( angle < best_angle ) {
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// cout << "best angle = " << angle << " offset = "
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// << secs - cur_time << endl;
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best_angle = angle;
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best_time = secs;
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}
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}
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if ( best_time > day_secs / 2 ) {
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best_time -= day_secs;
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}
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return best_time - cur_time;
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}
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/**
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* Given the current unix time in seconds, calculate seconds to midnight
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*/
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time_t fgTimeSecondsUntilMidnight( time_t cur_time,
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double lon_rad,
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double lat_rad )
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{
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// cout << "location = " << lon_rad * SG_RADIANS_TO_DEGREES << ", "
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// << lat_rad * SG_RADIANS_TO_DEGREES << endl;
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Point3D geod( lon_rad, lat_rad, 0 );
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Point3D tmp = sgGeodToCart( geod );
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sgVec3 world_up;
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sgSetVec3( world_up, tmp.x(), tmp.y(), tmp.z() );
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SGTime t = SGTime( lon_rad, lat_rad, "", 0 );
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double best_angle = 0.0;
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time_t best_time = cur_time;
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for ( time_t secs = cur_time; secs < cur_time + day_secs; secs += 300 ) {
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t.update( lon_rad, lat_rad, secs, 0 );
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double angle = sun_angle( t, world_up, lon_rad, lat_rad );
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if ( angle > best_angle ) {
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// cout << "best angle = " << angle << " offset = "
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// << secs - cur_time << endl;
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best_angle = angle;
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best_time = secs;
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}
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}
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if ( best_time > day_secs / 2 ) {
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best_time -= day_secs;
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}
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return best_time - cur_time;
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}
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/**
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* Given the current unix time in seconds, calculate seconds to dusk
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*/
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time_t fgTimeSecondsUntilDusk( time_t cur_time,
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double lon_rad,
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double lat_rad )
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{
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// cout << "location = " << lon_rad * SG_RADIANS_TO_DEGREES << ", "
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// << lat_rad * SG_RADIANS_TO_DEGREES << endl;
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Point3D geod( lon_rad, lat_rad, 0 );
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Point3D tmp = sgGeodToCart( geod );
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sgVec3 world_up;
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sgSetVec3( world_up, tmp.x(), tmp.y(), tmp.z() );
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SGTime t = SGTime( lon_rad, lat_rad, "", 0 );
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double best_diff = 90.0;
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double last_angle = -99999.0;
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time_t best_time = cur_time;
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for ( time_t secs = cur_time; secs < cur_time + day_secs; secs += 300 ) {
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t.update( lon_rad, lat_rad, secs, 0 );
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double angle = sun_angle( t, world_up, lon_rad, lat_rad );
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double diff = fabs( angle - 90.0 );
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if ( diff < best_diff ) {
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if ( last_angle <= 180.0 && ( last_angle < angle ) ) {
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// cout << "best angle = " << angle << " offset = "
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// << secs - cur_time << endl;
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best_diff = diff;
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best_time = secs;
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}
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}
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last_angle = angle;
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}
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if ( best_time > day_secs / 2 ) {
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best_time -= day_secs;
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}
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return best_time - cur_time;
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}
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/**
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* Given the current unix time in seconds, calculate seconds to dawn
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*/
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time_t fgTimeSecondsUntilDawn( time_t cur_time,
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double lon_rad,
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double lat_rad )
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{
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// cout << "location = " << lon_rad * SG_RADIANS_TO_DEGREES << ", "
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// << lat_rad * SG_RADIANS_TO_DEGREES << endl;
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Point3D geod( lon_rad, lat_rad, 0 );
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Point3D tmp = sgGeodToCart( geod );
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sgVec3 world_up;
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sgSetVec3( world_up, tmp.x(), tmp.y(), tmp.z() );
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SGTime t = SGTime( lon_rad, lat_rad, "", 0 );
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double best_diff = 90.0;
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double last_angle = -99999.0;
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time_t best_time = cur_time;
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for ( time_t secs = cur_time; secs < cur_time + day_secs; secs += 300 ) {
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t.update( lon_rad, lat_rad, secs, 0 );
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double angle = sun_angle( t, world_up, lon_rad, lat_rad );
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double diff = fabs( angle - 90.0 );
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if ( diff < best_diff ) {
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if ( last_angle <= 180.0 && ( last_angle > angle ) ) {
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// cout << "best angle = " << angle << " offset = "
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// << secs - cur_time << endl;
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best_diff = diff;
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best_time = secs;
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}
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}
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last_angle = angle;
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}
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if ( best_time > day_secs / 2 ) {
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best_time -= day_secs;
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}
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return best_time - cur_time;
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}
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