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flightgear/Cockpit/cockpit.c

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1997-08-29 18:03:19 +00:00
/**************************************************************************
* cockpit.c -- routines to draw a cockpit (initial draft)
*
* Written by Michele America, started September 1997.
*
* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#include <GL/glut.h>
#include <stdlib.h>
#include <Cockpit/cockpit.h>
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#include <Include/constants.h>
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#include <Aircraft/aircraft.h>
#include <Scenery/mesh.h>
#include <Scenery/scenery.h>
#include <Math/mat3.h>
#include <Math/polar.h>
#include <Time/fg_timer.h>
#include <Math/fg_random.h>
#include <Weather/weather.h>
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// #define DEBUG
/* This is a structure that contains all data related to cockpit/panel/hud system */
static struct fgCOCKPIT *aircraft_cockpit;
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struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft )
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{
struct fgCOCKPIT *cockpit;
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Hptr hud;
printf("Initializing cockpit subsystem\n");
cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
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if( cockpit == NULL )
return( NULL );
cockpit->code = 1234;
cockpit->status = 0;
/* If aircraft has HUD */
hud = fgHUDInit( cur_aircraft, 3 );
if( hud == NULL )
return( NULL );
cockpit->hud = hud;
aircraft_cockpit = cockpit;
printf(" Code %d Status %d\n", cockpit->hud->code,
cockpit->hud->status );
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return( cockpit );
}
struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
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{
cockpit->hud = hud;
}
void fgCockpitUpdate( void )
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{
printf( "Cockpit: code %d status %d\n", aircraft_cockpit->code, aircraft_cockpit->status );
if( aircraft_cockpit->hud != NULL ) // That is, if the aircraft has a HUD,
fgUpdateHUD( aircraft_cockpit->hud ); // then draw it.
}
/* $Log$
/* Revision 1.6 1998/01/19 19:27:01 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
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/*
* Revision 1.5 1998/01/19 18:40:19 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.
*
* Revision 1.4 1997/12/30 20:47:34 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.3 1997/12/15 23:54:33 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
*
* Revision 1.2 1997/12/10 22:37:38 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.1 1997/08/29 18:03:20 curt
* Initial revision.
*
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*/