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flightgear/src/GUI/WaypointList.hxx

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/**
* WaypointList.hxx - scrolling list of waypoints, with special formatting
*/
#ifndef GUI_WAYPOINT_LIST_HXX
#define GUI_WAYPOINT_LIST_HXX
#include <simgear/compiler.h>
#include <simgear/timing/timestamp.hxx>
#include <plib/pu.h>
#include "dialog.hxx" // for GUI_ID
// forward decls
class puaScrollBar;
class SGWayPoint;
class SGCallback;
class WaypointList : public puFrame, public GUI_ID
{
public:
WaypointList(int x, int y, int width, int height);
virtual ~WaypointList();
virtual void setSize(int width, int height);
virtual int checkHit ( int button, int updown, int x, int y);
virtual void doHit( int button, int updown, int x, int y ) ;
virtual void draw( int dx, int dy ) ;
virtual int checkKey(int key, int updown);
virtual void invokeDownCallback (void);
void setSelected(int rowIndex);
int getSelected();
/**
* Do we want a vertical scrollbar (or similar)
*/
bool wantsVScroll() const;
/**
* Get scrollbar position as a percentage of total range.
* returns negative number if scrolling is not possible
*/
float getVScrollPercent() const;
/**
*
*/
void setVScrollPercent(float perc);
/**
* Get required thumb size as percentage of total height
*/
float getVScrollThumbPercent() const;
int numVisibleRows() const;
void ensureRowVisible(int row);
void setUpdateCallback(SGCallback* cb);
void setScrollCallback(SGCallback* cb);
/**
* Abstract interface for waypoint source
*/
class Model
{
public:
virtual ~Model() { }
virtual unsigned int numWaypoints() const = 0;
virtual int currentWaypoint() const = 0;
virtual SGWayPoint waypointAt(unsigned int index) const = 0;
// update notifications
virtual void setUpdateCallback(SGCallback* cb) = 0;
// editing operations
virtual void deleteAt(unsigned int index) = 0;
virtual void setWaypointTargetAltitudeFt(unsigned int index, int altFt) = 0;
virtual void moveWaypointToIndex(unsigned int srcIndex, unsigned int dstIndex) = 0;
};
void setModel(Model* model);
unsigned int numWaypoints() const;
protected:
private:
void drawRow(int dx, int dy, int rowIndex, int yOrigin);
void handleDrag(int x, int y);
void doDrop(int x, int y);
void doDragScroll();
/**
* Pixel height of a row, including padding
*/
int rowHeightPx() const;
/**
* model row corresponding to an on-screen y-value
*/
int rowForY(int y) const;
/**
* reutrn rowheight * total number of rows, i.e the height we'd
* need to be to show every row without scrolling
*/
int totalHeightPx() const;
/**
* Pixel scroll range, based on widget height and number of rows
*/
int scrollRangePx() const;
int firstVisibleRow() const;
int lastVisibleRow() const;
int numFullyVisibleRows() const;
int firstFullyVisibleRow() const;
int lastFullyVisibleRow() const;
int wayptAltFtHundreds(int index) const;
void modelUpdateCallback();
int _scrollPx; // scroll ammount (in pixels)
int _heightPx;
bool _dragging;
int _dragSourceRow;
int _dragTargetRow;
int _mouseDownX, _mouseDownY;
int _dragScroll;
SGTimeStamp _dragScrollTime;
bool _showLatLon;
Model* _model;
SGCallback* _updateCallback;
SGCallback* _scrollCallback;
};
class ScrolledWaypointList : public puGroup
{
public:
ScrolledWaypointList(int x, int y, int width, int height);
virtual void setSize(int width, int height);
void setScrollPercent(float v);
virtual void setValue(float v);
virtual void setValue(int v);
private:
void init(int w, int h);
void updateScroll();
void updateWantsScroll(int w, int h);
void modelUpdated();
puaScrollBar* _scrollbar;
WaypointList* _list;
int _scrollWidth;
bool _hasVScroll;
};
#endif // GUI_WAYPOINT_LIST_HXX