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flightgear/src/WeatherCM/FGThunderstorm.cpp

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1999-11-03 18:06:52 +00:00
/*****************************************************************************
Module: FGThunderstorm.cpp
Author: Christian Mayer
Date started: 02.11.99
-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
------------------------------------------------------------------------------
Function that calls other parts of fg when a lightning has happened
HISTORY
------------------------------------------------------------------------------
02.11.1999 Christian Mayer Created
*****************************************************************************/
/****************************************************************************/
/* INCLUDES */
/****************************************************************************/
#include <stdlib.h>
#include <time.h>
#include <sg.h>
#include "FGThunderstorm.h"
/****************************************************************************/
/********************************** CODE ************************************/
/****************************************************************************/
FGThunderstorm::FGThunderstorm(const float n, const float e, const float s, const float w, const float p, const unsigned int seed)
{
northBorder = n;
eastBorder = e;
southBorder = s;
westBorder = w;
lightningProbability = p;
currentProbability = 0.0;
switch(seed)
{
case 0:
//a seed of 0 means that I have to initialize the seed myself
srand( (unsigned)time( NULL ) );
break;
case 1:
//a seed of 1 means that I must not initialize the seed
break;
default:
//any other seed means that I have to initialize with that seed
srand( seed );
}
}
FGThunderstorm::~FGThunderstorm(void)
{
//I don't need to do anything
}
void FGThunderstorm::update(const float dt)
{
//increase currentProbability by a value x that's 0.5 dt <= x <= 1.5 dt
currentProbability += dt * ( 0.5 - (float(rand())/RAND_MAX) );
if (currentProbability > lightningProbability)
{ //ok, I've got a lightning now
//figure out where the lightning is:
sgVec2 lightningPosition;
sgSetVec2(
lightningPosition,
southBorder + (northBorder - southBorder)*(float(rand())/RAND_MAX),
westBorder + (eastBorder - westBorder )*(float(rand())/RAND_MAX)
);
//call OpenGl:
/* ... */
//call Sound:
/* ... */
//call Radio module:
/* ... */
currentProbability = 0.0; //and begin again
}
}