387 lines
11 KiB
C
387 lines
11 KiB
C
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/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: add.c
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This file contains the procedure code that will add information
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to our data structures.
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*/
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/*---------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "global.h"
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#include "queue.h"
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#include "polverts.h"
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#include "triangulate.h"
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#include "ties.h"
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#include "outputex.h"
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#include "options.h"
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#include "local.h"
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BOOL new_vertex(double difference, int id1,int id2,
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struct vert_struct *n)
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{
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/* Is the difference between id1 and id2 (2 normal vertices that
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mapped to the same vertex) greater than the
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threshold that was specified?
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*/
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struct vert_struct *pn1,*pn2;
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double dot_product;
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double distance1, distance2,distance;
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double rad;
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char arg1[100];
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char arg2[100];
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pn1 = n + id1;
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pn2 = n + id2;
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dot_product = ((pn1->x) * (pn2->x)) +
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((pn1->y) * (pn2->y)) +
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((pn1->z) * (pn2->z));
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/* Get the absolute value */
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if (dot_product < 0)
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dot_product = dot_product * -1;
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distance1 = sqrt( (pn1->x * pn1->x) +
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(pn1->y * pn1->y) +
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(pn1->z * pn1->z) );
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distance2 = sqrt( (pn2->x * pn2->x) +
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(pn2->y * pn2->y) +
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(pn2->z * pn2->z) );
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distance = distance1 * distance2;
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rad = acos((double)dot_product/(double)distance);
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/* convert to degrees */
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rad = (180 * rad)/PI;
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if ( rad <= difference)
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return FALSE;
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/* double checking because of imprecision with floating
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point acos function
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*/
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sprintf( arg1,"%.5f", rad );
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sprintf( arg2,"%.5f", difference );
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if ( strcmp( arg1, arg2 ) <=0 )
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return( FALSE );
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if ( rad <= difference)
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return FALSE;
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else
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return TRUE;
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}
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BOOL Check_VN(int vertex,int normal, struct vert_added *added)
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{
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/* Check to see if we already added this vertex and normal */
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register int x,n;
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n = (added+vertex)->num;
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for (x = 0; x < n; x++)
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{
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if (*((added+vertex)->normal+x) == normal)
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return TRUE;
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}
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return FALSE;
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}
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BOOL norm_array(int id, int vertex, double normal_difference,
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struct vert_struct *n, int num_vert)
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{
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static int last;
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static struct vert_added *added;
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register int x;
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static BOOL first = TRUE;
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if (first)
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{
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/* This is the first time that we are in here, so we will allocate
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a structure that will save the vertices that we added, so that we
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do not add the same thing twice
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*/
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first = FALSE;
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added = (struct vert_added *) malloc (sizeof (struct vert_added ) * num_vert);
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/* The number of vertices added for each vertex must be initialized to
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zero
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*/
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for (x = 0; x < num_vert; x++)
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(added+x)->num = 0;
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}
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if (vertex)
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/* Set the pointer to the vertex, we will be calling again with the
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normal to fill it with
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*/
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last = id;
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else
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{
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/* Fill the pointer with the id of the normal */
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if (*(vert_norms + last) == 0)
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*(vert_norms + last) = id;
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else if ((*(vert_norms + last) != id) && ((int)normal_difference != 360))
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{
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/* difference is big enough, we need to create a new vertex */
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if (new_vertex(normal_difference,id,*(vert_norms + last),n))
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{
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/* First check to see if we added this vertex and normal already */
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if (Check_VN(last,id,added))
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return FALSE;
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/* OK, create the new vertex, and have its id = the number of vertices
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and its normal what we have here
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*/
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vert_norms = realloc(vert_norms, sizeof(int) * (num_vert + 1));
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if (!vert_norms)
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{
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printf("Allocation error - aborting\n");
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exit(1);
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}
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*(vert_norms + num_vert) = id;
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/* We created a new vertex, now put it in our added structure so
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we do not add the same thing twice
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*/
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(added+last)->num = (added+last)->num + 1;
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if ((added+last)->num == 1)
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{
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/* First time */
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(added+last)->normal = (int *) malloc (sizeof (int ) * 1);
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*((added+last)->normal) = id;
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}
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else
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{
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/* Not the first time, reallocate space */
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(added+last)->normal = realloc((added+last)->normal,sizeof(int) * (added+last)->num);
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*((added+last)->normal+((added+last)->num-1)) = id;
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}
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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void add_texture(int id,BOOL vertex)
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{
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/* Save the texture with its vertex for future use when outputting */
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static int last;
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if (vertex)
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last = id;
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else
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*(vert_texture+last) = id;
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}
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int add_vert_id(int id, int index_count)
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{
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register int x;
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/* Test if degenerate, if so do not add degenerate vertex */
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for (x = 1; x < index_count ; x++)
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{
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if (ids[x] == id)
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return 0;
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}
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ids[index_count] = id;
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return 1;
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}
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void add_norm_id(int id, int index_count)
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{
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norms[index_count] = id;
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}
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void AddNewFace(int ids[MAX1], int vert_count, int face_id, int norms[MAX1])
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{
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PF_FACES pfNode;
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int *pTempInt;
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int *pnorms;
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F_EDGES **pTempVertptr;
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int *pTempmarked, *pTempwalked;
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register int y,count = 0,sum = 0;
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/* Add a new face into our face data structure */
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pfNode = (PF_FACES) malloc(sizeof(F_FACES) );
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if ( pfNode )
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{
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pfNode->pPolygon = (int*) malloc(sizeof(int) * (vert_count) );
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pfNode->pNorms = (int*) malloc(sizeof(int) * (vert_count) );
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pfNode->VertandId = (F_EDGES**)malloc(sizeof(F_EDGES*) * (vert_count));
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pfNode->marked = (int*)malloc(sizeof(int) * (vert_count));
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pfNode->walked = (int*)malloc(sizeof(int) * (vert_count));
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}
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pTempInt =pfNode->pPolygon;
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pnorms = pfNode->pNorms;
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pTempmarked = pfNode->marked;
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pTempwalked = pfNode->walked;
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pTempVertptr = pfNode->VertandId;
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pfNode->nPolSize = vert_count;
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pfNode->seen = -1;
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pfNode->seen2 = -1;
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for (y=1;y<=vert_count;y++)
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{
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*(pTempInt + count) = ids[y];
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*(pnorms + count) = norms[y];
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*(pTempmarked + count) = FALSE;
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*(pTempwalked + count) = -1;
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*(pTempVertptr+count) = NULL;
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count++;
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}
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AddHead(PolFaces[face_id-1],(PLISTINFO) pfNode);
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}
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void CopyFace(int ids[MAX1], int vert_count, int face_id, int norms[MAX1])
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{
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PF_FACES pfNode;
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int *pTempInt;
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int *pnorms;
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F_EDGES **pTempVertptr;
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int *pTempmarked, *pTempwalked;
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register int y,count = 0,sum = 0;
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/* Copy a face node into a new node, used after the global algorithm
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is run, so that we can save whatever is left into a new structure
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*/
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pfNode = (PF_FACES) malloc(sizeof(F_FACES) );
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if ( pfNode )
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{
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pfNode->pPolygon = (int*) malloc(sizeof(int) * (vert_count) );
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pfNode->pNorms = (int*) malloc(sizeof(int) * (vert_count) );
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pfNode->VertandId = (F_EDGES**)malloc(sizeof(F_EDGES*) * (vert_count));
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pfNode->marked = (int*)malloc(sizeof(int) * (vert_count));
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pfNode->walked = (int*)malloc(sizeof(int) * (vert_count));
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}
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pTempInt =pfNode->pPolygon;
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pnorms = pfNode->pNorms;
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pTempmarked = pfNode->marked;
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pTempwalked = pfNode->walked;
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pTempVertptr = pfNode->VertandId;
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pfNode->nPolSize = vert_count;
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pfNode->seen = -1;
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pfNode->seen2 = -1;
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for (y=0;y<vert_count;y++)
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{
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*(pTempInt + count) = ids[y];
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*(pnorms + count) = norms[y];
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*(pTempmarked + count) = FALSE;
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*(pTempwalked + count) = -1;
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*(pTempVertptr+count) = NULL;
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count++;
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}
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AddHead(PolFaces[face_id-1],(PLISTINFO) pfNode);
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}
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void Add_Edge(int v1,int v2)
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{
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PF_EDGES temp = NULL;
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ListHead *pListHead;
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BOOL flag = TRUE;
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register int t,count = 0;
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/* Add a new edge into the edge data structure */
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if (v1 > v2)
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{
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t = v1;
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v1 = v2;
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v2 = t;
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}
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pListHead = PolEdges[v1];
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
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if (temp == NULL)
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{
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printf("Have the wrong edge \n:");
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exit(1);
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}
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while (flag)
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{
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if (v2 == temp->edge[0])
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return;
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else
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,++count);
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}
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}
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void Add_AdjEdge(int v1,int v2,int fnum,int index1 )
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{
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PF_EDGES temp = NULL;
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PF_FACES temp2 = NULL;
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PF_EDGES pfNode;
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ListHead *pListHead;
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ListHead *pListFace;
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BOOL flag = TRUE;
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register int count = 0;
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register int t,v3 = -1;
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if (v1 > v2)
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{
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t = v1;
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v1 = v2;
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v2 = t;
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}
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pListFace = PolFaces[fnum];
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temp2 = (PF_FACES) PeekList(pListFace,LISTHEAD,0);
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pListHead = PolEdges[v1];
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
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if (temp == NULL)
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flag = FALSE;
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count++;
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while (flag)
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{
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if (v2 == temp->edge[0])
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{
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/* If greater than 2 polygons adjacent to an edge, then we will
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only save the first 2 that we found. We will have a small performance
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hit, but this does not happen often.
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*/
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if (temp->edge[2] == -1)
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temp->edge[2] = fnum;
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else
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v3 = temp->edge[2];
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flag = FALSE;
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}
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else
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{
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temp = (PF_EDGES) PeekList(pListHead,LISTHEAD,count);
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count++;
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if (temp == NULL)
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flag = FALSE;
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}
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}
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/* Did not find it */
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if (temp == NULL)
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{
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pfNode = (PF_EDGES) malloc(sizeof(F_EDGES) );
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if ( pfNode )
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{
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pfNode->edge[0] = v2;
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pfNode->edge[1] = fnum;
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pfNode->edge[2] = v3;
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AddTail( PolEdges[v1], (PLISTINFO) pfNode );
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}
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else
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{
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printf("Out of memory!\n");
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exit(1);
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}
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*(temp2->VertandId+index1) = pfNode;
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}
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else
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*(temp2->VertandId+index1) = temp;
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}
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