1999-09-07 23:11:22 +00:00
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/* -*- Mode: C++ -*- *****************************************************
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* mymath.h
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* Written by Durk Talsma, around 1995/1996.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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**************************************************************************/
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/********************************************************************
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* This file defines a simple Vector and Matrix library. These were
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* originally written for my (yet) unpublished planetarium / solar
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* system simulator program. The are included here, because I have
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* experience the code to calculate angles between vectors. I'm sure
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* similar functions exist already somewhere else so I don't mind
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* whether this gets eventually replaced by something more suitable
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* The functions are based on a description in Tyler. A. (1994). C++
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* Real-time 3D graphics. Sigma press, Wilmslow, England.
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*
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* The original versions were written under windows, hence the occasional
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*::MessageBox() statements between conditional compile statements
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*
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********************************************************************/
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#ifndef _MY_MATH_H_
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#define _MY_MATH_H__
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1999-10-07 23:08:48 +00:00
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#include <Include/compiler.h>
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1999-09-07 23:11:22 +00:00
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#include <math.h>
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1999-10-07 23:08:48 +00:00
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#include STL_FSTREAM
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#include STL_IOMANIP
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1999-09-07 23:11:22 +00:00
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1999-10-29 18:09:19 +00:00
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FG_USING_NAMESPACE(std);
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1999-09-07 23:11:22 +00:00
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#include <fg_constants.h>
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extern const double PiOver180;
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extern const double Pix4dif3;
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class Matrix;
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class Vector
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{
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private:
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int nrData;
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double* data;
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public:
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Vector();
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Vector(int size);
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Vector(int size, double* dta);
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Vector(double x, double y, double z);
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Vector(Vector& other);
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Vector(istream& is);
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~Vector();
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void SetVal(double x, double y, double z);
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void build(int);
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Vector* GetVector();
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double GetX();
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double GetY();
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double GetZ();
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void AddX(double x);
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void AddY(double y);
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void AddZ(double z);
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void SubtractX(double x);
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void SubtractY(double y);
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void SubtractZ(double z);
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double VecLen();
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Vector& operator = (Vector&);
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double& operator[] (int);
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int getDim();
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ostream& binSave(ostream& os);
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Vector operator +=(Vector other);
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Vector operator -=(Vector other);
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friend double VecDot(Vector first, Vector second);
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friend Vector VecCross(Vector first, Vector second);
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friend Vector operator-(Vector first, Vector second);
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friend Vector operator+(Vector first, Vector second);
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friend Vector operator*(Matrix mx, Vector vc);
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friend Vector operator*(Vector v1, Vector v2);
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friend Vector operator*(Vector vec, double d);
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friend Vector operator/(Vector vec, double d);
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friend ostream& operator << (ostream& os, Vector& vec);
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friend istream& operator >> (istream& is, Vector& vec);
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};
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/*-----------------------------------------------------------------------------
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nonmember friend functions
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------------------------------------------------------------------------------*/
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double VecDot(Vector first, Vector second);
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Vector VecCross(Vector first, Vector second);
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Vector operator-(Vector first, Vector second);
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Vector operator+(Vector first, Vector second);
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Vector operator*(Matrix mx, Vector vc);
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Vector operator*(Vector v1, Vector v2);
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Vector operator*(Vector vec, double d);
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Vector operator/(Vector vec, double d);
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ostream& operator << (ostream& os, Vector& vec);
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istream& operator >> (istream& is, Vector& vec);
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/*------------------------------------------------------------------------------
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inline member functions
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------------------------------------------------------------------------------*/
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inline Vector::Vector()
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{
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nrData = 0;
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data = 0;
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}
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inline void Vector::build(int size)
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{
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nrData = size;
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data = new double[nrData];
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#ifdef DEBUG
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if (!data)
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{
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::MessageBox(0, "Error Allocating Memory for a new Vector", "Error",
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MB_OK);
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exit(1);
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}
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#endif
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//for (int i = 0; i < nrData; i++)
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// data[i] = 0.00;
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}
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inline Vector::Vector(int size, double* dta)
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{
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build(size);
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memcpy(data, dta, nrData*sizeof(double));
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}
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inline Vector::Vector(Vector& other)
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{
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build(other.nrData);
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memcpy(data,other.data,nrData*sizeof(double));
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}
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inline Vector::Vector(double x, double y, double z)
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{
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build(4); // one extra for matrix multiplication...
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data[0] = x;
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data[1] = y;
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data[2] = z;
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data[3] = 0.00;
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}
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inline Vector::Vector(istream& is)
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{
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is.read((char*) &nrData, sizeof(int));
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data = new double[nrData];
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is.read((char*) data, nrData * sizeof(double));
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}
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inline Vector::~Vector()
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{
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delete [] data;
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}
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inline void Vector::SetVal(double x, double y, double z)
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{
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#ifdef DEBUG
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if (nrData != 4)
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{
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::MessageBox(0, "Attempt to assign data to a vector\n"
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"With size unequal to 4 in function\n"
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" Vector::Setval(double, double, double", "Error" , MB_OK);
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exit(1);
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}
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#endif
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data[0] = x,
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data[1] = y;
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data[2] = z;
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data[3] = 0.00;
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}
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inline Vector* Vector::GetVector()
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{
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return this;
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}
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inline double Vector::GetX()
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{
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#ifdef DEBUG
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if (nrData < 1)
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{
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::MessageBox(0, "Attempt to retrieve x-value of a vector\n"
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"With size smaller than 1 in function\n"
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" Vector::GetX();", "Error", MB_OK);
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exit(1);
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}
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#endif
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return data[0];
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}
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inline double Vector::GetY()
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{
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#ifdef DEBUG
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if (nrData < 2)
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{
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::MessageBox(0, "Attempt to retrieve the y value of a vector\n"
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"With size smaller than 2 in function\n"
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" Vector::GetY();", "Error", MB_OK);
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exit(1);
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}
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#endif
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return data[1];
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}
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inline double Vector::GetZ()
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{
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#ifdef DEBUG
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if (nrData < 3)
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{
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::MessageBox(0, "Attempt to retrieve the z value of a vector\n"
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"With size smaller than 2 in function\n"
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" Vector::GetZ();", "Error", MB_OK);
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exit(1);
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}
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#endif
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return data[2];
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}
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inline void Vector::AddX(double x)
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{
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#ifdef DEBUG
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if (nrData < 1)
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{
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::MessageBox(0, "Attempt to chance x-value to a vector\n"
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"With size smaller than 1 in function\n"
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" Vector::AddX(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[0] += x;
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}
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inline void Vector::AddY(double y)
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{
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#ifdef DEBUG
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if (nrData < 2)
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{
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::MessageBox(0, "Attempt to chance y-value to a vector\n"
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"With size smaller than 2 in function\n"
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" Vector::AddY(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[1] += y;
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}
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inline void Vector::AddZ(double z)
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{
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#ifdef DEBUG
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if (nrData < 3)
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{
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::MessageBox(0, "Attempt to chance z-value to a vector\n"
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"With size smaller than 3 in function\n"
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" Vector::AddZ(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[2] += z;
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}
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inline void Vector::SubtractX(double x)
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{
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#ifdef DEBUG
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if (nrData < 1)
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{
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::MessageBox(0, "Attempt to chance x-value to a vector\n"
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"With size smaller than 1 in function\n"
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" Vector::SubtractX(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[0] -= x;
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}
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inline void Vector::SubtractY(double y)
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{
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#ifdef DEBUG
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if (nrData < 2)
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{
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::MessageBox(0, "Attempt to chance y-value to a vector\n"
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"With size smaller than 2 in function\n"
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" Vector::SubractY(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[1] -= y;
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}
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inline void Vector::SubtractZ(double z)
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{
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#ifdef DEBUG
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if (nrData < 3)
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{
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::MessageBox(0, "Attempt to chance z-value to a vector\n"
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"With size smaller than 3 in function\n"
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" Vector::SubtractZ(double);", "Error", MB_OK);
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exit(1);
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}
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#endif
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data[2] -= z;
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}
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inline Vector& Vector::operator= (Vector& other)
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{
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if (data)
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delete[] data;
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build(other.nrData);
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memcpy(data, other.data, nrData*sizeof(double));
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return *this;
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}
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inline double& Vector::operator [](int index)
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{
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return *(data+index);
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}
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inline int Vector::getDim()
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{
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return nrData;
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}
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/*-----------------------------------------------------------------------------
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Some generic conversion routines
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------------------------------------------------------------------------------*/
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float CosD(float angle);
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float SinD(float angle);
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float Radians(float angle);
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int Round(float value);
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/* ----------------------------------------------------------------------------
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And their inlined implementation
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------------------------------------------------------------------------------*/
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inline float CosD(float angle)
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{
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return cos(Radians(angle));
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}
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inline float SinD(float angle)
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{
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return(Radians(angle));
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}
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inline float Radians(float angle)
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{
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return (angle*PiOver180);
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}
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inline int Round(float value)
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{
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return ( (int) (value+0.5));
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}
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/******************************************************************************
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Matrix class
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******************************************************************************/
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class Matrix
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{
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protected:
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int rows;
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int columns;
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Vector* data;
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public:
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Matrix();
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Matrix(int r, int c);
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Matrix(int r, int c, double* dta);
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Matrix(int r, int c, double** dta);
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Matrix(int r, int c, Vector*dta);
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Matrix(Matrix&);
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~Matrix();
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void build(int r, int c);
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Matrix& operator=(Matrix&);
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Vector& operator[](int);
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Vector operator ()(int);
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int getrows();
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int getcols();
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void norm(int scal);
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friend Vector operator*(Matrix mc, Vector vc);
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};
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/*------------------------------------------------------------------------------
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inline Matrix routines
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------------------------------------------------------------------------------*/
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inline Matrix::Matrix()
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{
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rows = 0;
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columns = 0;
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data = 0;
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}
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inline Matrix::Matrix(int r, int c)
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{
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build(r, c);
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}
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inline Matrix::~Matrix()
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{
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delete [] data;
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}
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inline Vector& Matrix::operator[] (int row)
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{
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return data[row];
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}
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#endif // _MYMATH_H_
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