2007-06-28 07:47:20 +00:00
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#ifndef PERFORMANCEDATA_HXX
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#define PERFORMANCEDATA_HXX
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#include <string>
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#include <map>
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class FGAIAircraft;
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/**
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Data storage for aircraft performance data. This is used to properly simulate the flight of AIAircrafts.
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2009-01-30 18:48:44 +00:00
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@author Thomas F<EFBFBD>rster <t.foerster@biologie.hu-berlin.de>
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2007-06-28 07:47:20 +00:00
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*/
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class PerformanceData
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{
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public:
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PerformanceData(double acceleration,
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double deceleration,
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double climbRate,
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double descentRate,
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double vRotate,
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double vTakeOff,
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double vClimb,
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double vCruise,
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double vDescent,
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double vApproach,
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double vTouchdown,
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double vTaxi);
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PerformanceData(const std::string& filename);
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~PerformanceData();
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double actualSpeed(FGAIAircraft* ac, double tgt_speed, double dt);
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double actualBankAngle(FGAIAircraft* ac, double tgt_roll, double dt);
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double actualPitch(FGAIAircraft* ac, double tgt_pitch, double dt);
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double actualHeading(FGAIAircraft* ac, double tgt_heading, double dt);
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double actualAltitude(FGAIAircraft* ac, double tgt_altitude, double dt);
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double actualVerticalSpeed(FGAIAircraft* ac, double tgt_vs, double dt);
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bool gearExtensible(const FGAIAircraft* ac);
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2009-01-30 18:48:44 +00:00
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inline double climbRate () { return _climbRate; };
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inline double descentRate () { return _descentRate; };
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inline double vRotate () { return _vRotate; };
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inline double maximumBankAngle () { return _maxbank; };
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inline double acceleration () { return _acceleration; };
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2011-10-09 21:44:42 +00:00
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inline double deceleration () { return _deceleration; };
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2009-05-05 10:36:38 +00:00
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inline double vTaxi () { return _vTaxi; };
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inline double vTakeoff () { return _vTakeOff; };
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inline double vClimb () { return _vClimb; };
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inline double vDescent () { return _vDescent; };
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inline double vApproach () { return _vApproach; };
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inline double vTouchdown () { return _vTouchdown; };
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inline double vCruise () { return _vCruise; };
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2007-06-28 07:47:20 +00:00
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private:
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double _acceleration;
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double _deceleration;
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double _climbRate;
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double _descentRate;
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double _vRotate;
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double _vTakeOff;
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double _vClimb;
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double _vCruise;
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double _vDescent;
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double _vApproach;
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double _vTouchdown;
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double _vTaxi;
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double _rollrate;
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double _maxbank;
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};
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#endif
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