2001-12-01 06:22:24 +00:00
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#include "Math.hpp"
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#include "Propeller.hpp"
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#include "PistonEngine.hpp"
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#include "PropEngine.hpp"
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namespace yasim {
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PropEngine::PropEngine(Propeller* prop, PistonEngine* eng, float moment)
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{
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// Start off at 500rpm, because the start code doesn't exist yet
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_omega = 52.3;
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_dir[0] = 1; _dir[1] = 0; _dir[2] = 0;
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2001-12-06 18:13:24 +00:00
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_variable = false;
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2001-12-01 06:22:24 +00:00
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_prop = prop;
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_eng = eng;
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_moment = moment;
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}
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PropEngine::~PropEngine()
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{
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delete _prop;
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delete _eng;
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}
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2001-12-06 18:13:24 +00:00
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void PropEngine::setAdvance(float advance)
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2001-12-01 06:22:24 +00:00
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{
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2001-12-06 18:13:24 +00:00
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_advance = Math::clamp(advance, 0, 1);
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2001-12-01 06:22:24 +00:00
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}
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2001-12-06 18:13:24 +00:00
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void PropEngine::setVariableProp(float min, float max)
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2001-12-01 06:22:24 +00:00
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{
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2001-12-06 18:13:24 +00:00
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_variable = true;
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_minOmega = min;
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_maxOmega = max;
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}
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float PropEngine::getOmega()
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{
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return _omega;
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2001-12-01 06:22:24 +00:00
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}
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void PropEngine::getThrust(float* out)
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{
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for(int i=0; i<3; i++) out[i] = _thrust[i];
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}
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void PropEngine::getTorque(float* out)
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{
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for(int i=0; i<3; i++) out[i] = _torque[i];
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}
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void PropEngine::getGyro(float* out)
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{
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for(int i=0; i<3; i++) out[i] = _gyro[i];
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}
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float PropEngine::getFuelFlow()
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{
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return _fuelFlow;
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}
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2001-12-06 18:13:24 +00:00
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void PropEngine::stabilize()
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{
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float speed = -Math::dot3(_wind, _dir);
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_eng->setThrottle(_throttle);
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_eng->setMixture(_mixture);
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if(_variable) {
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_omega = _minOmega + _advance * (_maxOmega - _minOmega);
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_prop->modPitch(1e6); // Start at maximum pitch and move down
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} else {
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_omega = 52;
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}
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bool goingUp = false;
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float step = 10;
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while(true) {
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float etau, ptau, dummy;
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_prop->calc(_rho, speed, _omega, &dummy, &ptau);
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_eng->calc(_P, _T, _omega, &etau, &dummy);
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float tdiff = etau - ptau;
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if(Math::abs(tdiff/_moment) < 0.1)
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break;
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if(tdiff > 0) {
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if(!goingUp) step *= 0.5;
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goingUp = true;
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if(!_variable) _omega += step;
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else _prop->modPitch(1+(step*0.005));
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} else {
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if(goingUp) step *= 0.5;
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goingUp = false;
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if(!_variable) _omega -= step;
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else _prop->modPitch(1-(step*0.005));
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}
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}
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}
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2001-12-01 06:22:24 +00:00
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void PropEngine::integrate(float dt)
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{
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float speed = -Math::dot3(_wind, _dir);
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float propTorque, engTorque, thrust;
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_eng->setThrottle(_throttle);
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_eng->setMixture(_mixture);
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_prop->calc(_rho, speed, _omega,
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&thrust, &propTorque);
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2001-12-06 18:13:24 +00:00
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_eng->calc(_P, _T, _omega, &engTorque, &_fuelFlow);
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2001-12-01 06:22:24 +00:00
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// Turn the thrust into a vector and save it
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Math::mul3(thrust, _dir, _thrust);
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// Euler-integrate the RPM. This doesn't need the full-on
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// Runge-Kutta stuff.
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2001-12-06 18:13:24 +00:00
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float rotacc = (engTorque-propTorque)/Math::abs(_moment);
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_omega += dt * rotacc;
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// Clamp to a 500 rpm idle. This should probably be settable, and
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// needs to go away when the startup code gets written.
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if(_omega < 52.3) _omega = 52.3;
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2001-12-01 06:22:24 +00:00
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// FIXME: Integrate the propeller governor here, when that gets
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// implemented...
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// Store the total angular momentum into _gyro
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Math::mul3(_omega*_moment, _dir, _gyro);
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2001-12-06 18:13:24 +00:00
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// Accumulate the engine torque, it acts on the body as a whole.
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2001-12-01 06:22:24 +00:00
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// (Note: engine torque, not propeller torque. They can be
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// different, but the difference goes to accelerating the
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// rotation. It is the engine torque that is felt at the shaft
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// and works on the body.)
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float tau = _moment < 0 ? engTorque : -engTorque;
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Math::mul3(tau, _dir, _torque);
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2001-12-06 18:13:24 +00:00
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// Play with the variable propeller, but only if the propeller is
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// vaguely stable alread (accelerating less than 100 rpm/s)
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if(_variable && Math::abs(rotacc) < 20) {
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float target = _minOmega + _advance*(_maxOmega-_minOmega);
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float mod = 1.04;
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if(target > _omega) mod = 1/mod;
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float diff = Math::abs(target - _omega);
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if(diff < 1) mod = 1 + (mod-1)*diff;
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if(thrust < 0) mod = 1;
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_prop->modPitch(mod);
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}
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2001-12-01 06:22:24 +00:00
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}
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}; // namespace yasim
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