2001-12-01 06:22:24 +00:00
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#ifndef _CONTROL_MAP_HPP
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#define _CONTROL_MAP_HPP
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2001-12-06 18:16:22 +00:00
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#include "Vector.hpp"
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2001-12-01 06:22:24 +00:00
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namespace yasim {
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class ControlMap {
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public:
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~ControlMap();
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2001-12-06 18:13:24 +00:00
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enum OutputType { THROTTLE, MIXTURE, ADVANCE, REHEAT, PROP,
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2001-12-01 06:22:24 +00:00
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BRAKE, STEER, EXTEND,
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INCIDENCE, FLAP0, FLAP1, SLAT, SPOILER };
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static const int OPT_SPLIT = 0x01;
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static const int OPT_INVERT = 0x02;
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static const int OPT_SQUARE = 0x04;
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// Returns a new, not-yet-used "input handle" for addMapping and
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// setInput. This typically corresponds to one user axis.
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int newInput();
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// Adds a mapping to between input handle and a particular setting
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// on an output object. The value of output MUST match the type
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// of object!
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void addMapping(int input, int output, void* object, int options=0);
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// Resets our accumulated input values. Call before any
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// setInput() invokations.
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void reset();
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// Sets the specified input (as returned by newInput) to the
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// specified value.
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void setInput(int input, float value);
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// Calculates and applies the settings received since the last reset().
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void applyControls();
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private:
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struct OutRec { int type; void* object; int n;
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float* values; Vector options; };
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struct MapRec { OutRec* out; int idx; };
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// A list of (sub)Vectors containing a bunch of MapRec objects for
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// each input handle.
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Vector _inputs;
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// An unordered list of output settings.
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Vector _outputs;
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};
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}; // namespace yasim
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#endif // _CONTROL_MAP_HPP
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