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fgmeta/Info.plist.in
James Turner 9effd91f62 macOS: Use different bundle identifiers for nightly builds
Also switch so nightly builds are always ‘lite’ (not full) to save
bandwidth / computational load on Jenkins
2020-04-02 22:21:20 +01:00

40 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleIconFile</key>
<string>FlightGear.icns</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleGetInfoString</key>
<string>FlightGear, the open-source flight simulator, <%= fgVersion %>. ©1996-<%= fgCurrentYear%>, The FlightGear Project</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleExecutable</key>
<string>fgfs</string>
<key>CFBundleIdentifier</key>
<string><%= fgBundleIdentifier %></string>
<key>CFBundleVersion</key>
<string><%= fgVersion %></string>
<key>CFBundleShortVersionString</key>
<string><%= fgVersion %></string>
<key>LSMinimumSystemVersion</key>
<string>10.7.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHumanReadableCopyright</key>
<string>©1996-<%= fgCurrentYear%>, The FlightGear Project</string>
<!-- when launched via LaunchServices, run the launcher GUI -->
<key>LSEnvironment</key>
<dict>
<key>FG_LAUNCHER</key>
<string>1</string>
</dict>
</dict>
</plist>