fgdata_checkers: don't convert ocean_depth_1 to dds
(fix for black water near shore at effects>=4)
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@ -463,7 +463,7 @@ unknown.rgb (probably Textures/ or Textures/Terrain/, neither exists)
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Aircraft/Instruments/Textures/nd-symbols.png (doesn't actually exist),Aircraft/Instruments/Textures/compass-ribbon.rgb,Aircraft/Instruments/Textures/od_wxradar.rgb,Aircraft/Instruments/Textures/od_wxradar.rgb,Aircraft/Instruments/Textures/wxecho.rgb,Aircraft/Instruments/Textures/od_groundradar.rgb (doesn't actually exist)
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also, Aircraft/{Instruments,Instruments-3d,Generic} may be used by downloaded aircraft, and Docs images are used in .html
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Nasal (Canvas map) probably wouldn't break anything, but guessing it's a bad idea visually"""
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no_compress_pattern=re.compile(r'mask|light|relief|nmap|nm\.|normal|dudv|^Splash[0-9].png$|^buildings.png$|^buildings-lightmap.png$|^world.topo.bathy.200407.3x4096x2048.png$')#edge blurring from lossy compression may break masks, and this script doesn't know how to create DDS normal maps
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no_compress_pattern=re.compile(r'mask|light|relief|nmap|nm\.|normal|dudv|^Splash[0-9].png$|^buildings.png$|^buildings-lightmap.png$|^world.topo.bathy.200407.3x4096x2048.png$|^ocean_depth_1.png$')#edge blurring from lossy compression may break masks (converting ocean_depth_1.png is known to give black water near shore at effects>=4), and this script doesn't know how to create DDS normal maps
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no_compress_dirs=("gui","Docs","webgui","Nasal","Textures/Sky","Aircraft/Instruments","Aircraft/Instruments-3d","Aircraft/Generic")
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exclude_dirs=[".git","Textures/Unused"]
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exclude_unnamed_subdirs=["Aircraft"]#these are a separate mechanism from subtree_class/exclude_parts mostly to save time (subtree_class still fully scans excluded directories because the class may change again further down the tree, e.g. AI/Aircraft ai -> performancedb.xml base; these don't)
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