17166921c0
- to support "old-style" gear/flap control (operation as long as button pressed/lever pushed -> b29/hurricane), let bindings not only report up/down, but up (-1), stop (0), down (1). - let controls.flapsDown() ignore "stop" so as to remain compatible with prior behavior - adapt all joysticks/aircraft (sigh) - some minor cosmetics in joystick configs, such as indentation fixes
234 lines
5.7 KiB
XML
234 lines
5.7 KiB
XML
<!--
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Joystick binding definitions for Saitek Cyborg 3D Rumble Forrce Joystick.
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This file is included by preferences.xml, and uses the context of its
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inclusion point; that means that you need to prepend "/input/joysticks"
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to all property names.
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This file defines primary flight-control bindings for a simple
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three-axis, three-button joystick, as follow:
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axis 0 (left-right): aileron
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axis 1 (forward-backward): elevator
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axis 2 (slider): throttle
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axis 3 (twist left-right): rudder
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axis 6 (hat left-right): look left or right
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axis 7 (hat forward-back): look ahead or behind
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button 0 (trigger): brakes
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button 1: (above left of hat) external view cycle
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button 2: (below left of hat) left brake
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button 3: (below right of hat) right brake
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button 4: (above right of hat) not assigned
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button 5: (6) trim nose down
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button 6: (7) trim nose up
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button 7: (8) extend flaps
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button 8: (9) retract flaps
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hat left look left
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hat right look right
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hat back look behind
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hat forward look forward
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hat diagonal look diagonal
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$Id$
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-->
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<PropertyList>
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<name>Cyborg 3D Rumble Force Joystick</name>
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<axis n="0">
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<desc>Aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<squared type="bool">true</squared>
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</binding>
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</axis>
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<axis n="1">
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<desc>Elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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<squared type="bool">true</squared>
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</binding>
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</axis>
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<axis n="2">
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<desc>Throttle</desc>
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<binding>
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<axis n="3">
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<desc>Rudder</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<offset type="double">0.0</offset>
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<factor type="double">1.0</factor>
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</binding>
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</axis>
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<axis n="6">
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<desc>View Direction</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-heading-offset-deg</property>
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<step type="double">1.0</step>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-heading-offset-deg</property>
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<step type="double">-1.0</step>
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</binding>
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</high>
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</axis>
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<axis n="7">
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<desc>View Elevation</desc>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-pitch-offset-deg</property>
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<step type="double">1.0</step>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/sim/current-view/goal-pitch-offset-deg</property>
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<step type="double">-1.0</step>
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</binding>
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</high>
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</axis>
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<button n="0">
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<desc>Brakes</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-left</property>
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<value type="double">1.0</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-right</property>
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<value type="double">1.0</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-left</property>
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<value type="double">0.0</value>
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</binding>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-right</property>
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<value type="double">0.0</value>
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</binding>
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</mod-up>
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</button>
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<button n="1">
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<desc>External Views</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>view-cycle</command>
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<step type="double">1</step>
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</binding>
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</button>
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<button n="2">
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<desc>Left Brake</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-left</property>
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<value type="double">1.0</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-left</property>
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<value type="double">0.0</value>
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</binding>
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</mod-up>
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</button>
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<button n="3">
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<desc>Right Brake</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-right</property>
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<value type="double">1.0</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/gear/brake-right</property>
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<value type="double">0.0</value>
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</binding>
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</mod-up>
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</button>
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<button n="5">
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<desc>Elevator trim down</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/controls/flight/elevator-trim</property>
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<step type="double">0.001</step>
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</binding>
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</button>
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<button n="6">
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<desc>Elevator trim up</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>property-adjust</command>
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<property>/controls/flight/elevator-trim</property>
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<step type="double">-0.001</step>
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</binding>
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</button>
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<button n="7">
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<desc>Step Flaps Down</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="8">
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<desc>Step Flaps Up</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(-1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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</PropertyList>
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