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fgdata/Materials/base/glyphs-runway.xml
Stuart Buchanan 9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00

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XML

<?xml version="1.0"?>
<!-- Glyph locations in bitmap, for inclusion by materials file -->
<PropertyList>
<glyph> <name>critical</name> <left>0.00000</left> <right>0.23633</right> </glyph>
<glyph> <name>safety</name> <left>0.24512</left> <right>0.73340</right> </glyph>
</PropertyList>